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'You decide to go up. You reach the top floor and the elevator door opens. This room is different from the others, large and ornate. You enter once your suit is charged. For some reason the map function does not work.
As you walk in, a voice speaks to you from the darkness. You can't tell if it's one of the beings.'
~
3 lives remain. Poll results
Category Artwork (Digital) / All
Species Unspecified / Any
Size 869 x 905px
File Size 665 kB
Listed in Folders
Heavy regret of choices? Check.
Imposing villain in shadows? Check.
Underwear and britches having a new yellow-and-brown coloration? Check.
Yep, this is the part where it all goes down the gutter.
Frankly, I'm on the side of questioning our audience's motives, rather than their identity. They're already nearly unidentifiable definitively from their silhouette alone, and I doubt shedding any light on that (metaphorical or literal) will help us out here.
Learning their motives, however, would be very beneficial to us. Remember: our secondary objective was to gather intel, and with someone who's showing us some goddamn respect, that should be a breeze.
Wait... Jake from Hotline Miami 2 said that... THIS REALLY IS HOTLINE MIAMI!!!
Jokes about Jake's infamous "show some goddamn respect!" line aside, I do believe that our adversary's motives are of more importance to us than their identity. Besides, there's that cable running across the floor. If they try to get us after pulling the classic villain trope of "you know too much, now die!" on us, we can probably beat them to the elevator, and they probably won't pursue us into it if they are in fact tethered to it (which it appears they might).
Vote B. The sooner we have intel, the sooner we can get out and grab a new pair of pants.
Imposing villain in shadows? Check.
Underwear and britches having a new yellow-and-brown coloration? Check.
Yep, this is the part where it all goes down the gutter.
Frankly, I'm on the side of questioning our audience's motives, rather than their identity. They're already nearly unidentifiable definitively from their silhouette alone, and I doubt shedding any light on that (metaphorical or literal) will help us out here.
Learning their motives, however, would be very beneficial to us. Remember: our secondary objective was to gather intel, and with someone who's showing us some goddamn respect, that should be a breeze.
Wait... Jake from Hotline Miami 2 said that... THIS REALLY IS HOTLINE MIAMI!!!
Jokes about Jake's infamous "show some goddamn respect!" line aside, I do believe that our adversary's motives are of more importance to us than their identity. Besides, there's that cable running across the floor. If they try to get us after pulling the classic villain trope of "you know too much, now die!" on us, we can probably beat them to the elevator, and they probably won't pursue us into it if they are in fact tethered to it (which it appears they might).
Vote B. The sooner we have intel, the sooner we can get out and grab a new pair of pants.
cool design, I thought this mystery presence would be bigger, but I guess the immense power could be of a more psionic/energy based nature. I am concerned about those particulates in the air though; I did bring up that possibility before even seeing this room, and it's kind of alarming to see some analogue to that even if it turns out they're just something like stray plasma bleeding off their halo or whatever (I can't say with certainty just by seeing a frame frozen in time, but they almost seem to be homing in which makes it even more alarming than if they were just passively floating and were potentially just randomly settling on cass and slowly dealing "damage" over time).
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