215 submissions
[Animation] Hiking Trip (Soft Vore)
After a long hike and taking a swim in a lake nearby you return to your car - but your plans suddenly change 👀
e621
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I really hope you enjoy! This is my longest and biggest animation yet - I need a break now lol :D
Also thanks to these amazing people for helping me out:
Amazing sound by TheWhiteBite
Rendering help by
rangarig
Custom condensation overlays by
Tallion
Crimson model created by
FSA
Character owned by
CrimsonCreatureCreations
Watch the animation here:
e621
YouTube
Telegram
I really hope you enjoy! This is my longest and biggest animation yet - I need a break now lol :D
Also thanks to these amazing people for helping me out:
Amazing sound by TheWhiteBite
Rendering help by
rangarigCustom condensation overlays by
TallionCrimson model created by
FSACharacter owned by
CrimsonCreatureCreations
Category Artwork (Digital) / Vore
Species Western Dragon
Size 540 x 304px
File Size 8.26 MB
Listed in Folders
If that were to happen, I would imagine a scenario like this one: https://e621.net/posts/3822502
it definitly payed of, its almost a perfect vid.
if anything the only thing that would have made it better to me would be if the "in stomach" end- part would have been just a little longer, maybe 10 seconds or so. but that is just personal preference and i know how much work that would be XD
if anything the only thing that would have made it better to me would be if the "in stomach" end- part would have been just a little longer, maybe 10 seconds or so. but that is just personal preference and i know how much work that would be XD
I'm glad my words could make you feel positive emotions :) you animations in general have been my favorites for a long time. you make them look so organic, so alive, so peaceful. it's just really nice to watch them, close my eyes and imagine myself amongst the prey getting swallowed by the predator of choice. gives me a warm fuzzy feeling in my gut.
Very neat perspective and love the bonding between the dragon. Would have liked the stomach scene to be a bit longer, like having it carry you around while you are in there and guessing what's going on on out there. The stomach shifted around causing it to roll a bit as the dragon moves outside. Sure it may be rendered heavy with the liquid but would be worth it in the end.
Overall nice animation, you get a Squeak of an approval
Overall nice animation, you get a Squeak of an approval
Thank you so much!
I tend to make the stomach sequences pretty short because it's not something I'm too much into myself :D That and the extreme render times due to all the bounce lighting and the transparency of the water shader makes me prioritize other aspects of vore usually. But I'm glad you like it anyway :)
I tend to make the stomach sequences pretty short because it's not something I'm too much into myself :D That and the extreme render times due to all the bounce lighting and the transparency of the water shader makes me prioritize other aspects of vore usually. But I'm glad you like it anyway :)
You have no idea how much that means to me. I always looked up to so many vore animators and still think I have a lot to learn and improve in the future. But it fills me with a lot of pride and sense of accomplishment to hear someone say that they consider any of my works "one of the best". Super unreal to me :D Thank you
I’m super happy that you enjoy it that much.
Regarding the VR topic allow me to copy paste a reply I made in Telegram:
I have thought about it, but it’s really hard because of the body. Would feel awkward, and also you’d see the characters face when you turn around.
So I would have to hide the human model, but also would have to get rid of all the head movement, so it’s not too nauseating.
It’s not easy to get a conversion to VR in the first place - let alone render out a 360 VR version in 30 fps and with a high enough resolution. The frames already took up to 2:30 minutes to render - with a VR version I’ll have to render in probably 4K to be easy on the eyes - twice for each frame (left eye and right eye)
When we calculate an average of 2 minutes per frame for 1080p we have to multiply that by 4 for 4K resolution (four times the pixels). That leaves us with 8 minutes per eye, so 16 minutes per frame.
I have 6120 frames to render, so 6120 times 16 minutes = 1.632 hours). That would be 27 days of continuous rendering.
I get that this animation looks like a perfect VR fit, but aside from the additional work to change the animation itself as mentioned above, the render times needed to make it happen are way too insane 😕
Regarding the VR topic allow me to copy paste a reply I made in Telegram:
I have thought about it, but it’s really hard because of the body. Would feel awkward, and also you’d see the characters face when you turn around.
So I would have to hide the human model, but also would have to get rid of all the head movement, so it’s not too nauseating.
It’s not easy to get a conversion to VR in the first place - let alone render out a 360 VR version in 30 fps and with a high enough resolution. The frames already took up to 2:30 minutes to render - with a VR version I’ll have to render in probably 4K to be easy on the eyes - twice for each frame (left eye and right eye)
When we calculate an average of 2 minutes per frame for 1080p we have to multiply that by 4 for 4K resolution (four times the pixels). That leaves us with 8 minutes per eye, so 16 minutes per frame.
I have 6120 frames to render, so 6120 times 16 minutes = 1.632 hours). That would be 27 days of continuous rendering.
I get that this animation looks like a perfect VR fit, but aside from the additional work to change the animation itself as mentioned above, the render times needed to make it happen are way too insane 😕
I have some ideas actually, but those will probably not be a 1:1 conversion of an existing animation, but rather a project directly made and optimized for VR.
It would be a concept designed with VR in mind. So a floating camera with no body - also making sure that the animation works with a fixed perspective, so that the viewer can look around, but doesn't get nauseous by constant camera movements.
Can't give you an estimate on when that'll be, but I have ambitions to make something for VR again.
It would be a concept designed with VR in mind. So a floating camera with no body - also making sure that the animation works with a fixed perspective, so that the viewer can look around, but doesn't get nauseous by constant camera movements.
Can't give you an estimate on when that'll be, but I have ambitions to make something for VR again.
Wonderful animation! I loved all of Crimson's little mannerisms. He may be a huge pred who's gonna get his way no matter what, but he's careful to be gentle with his prey, even if he's still a bit of a playful tease, and I think that's very sweet. Lovely stuff all around. <3
OMG!!! This animation!!!! ÒwÓ
It's awesome!!! I love when you do a pov vore!!! >//////<
Also I love every second of this animation! ^^
One thing that I very appreciate, without counting the vore stuff, is the natural moves that Crimson do in the first minute!! ÒwÓ
Damn bud! You are so good to do animation! ^^
It's awesome!!! I love when you do a pov vore!!! >//////<
Also I love every second of this animation! ^^
One thing that I very appreciate, without counting the vore stuff, is the natural moves that Crimson do in the first minute!! ÒwÓ
Damn bud! You are so good to do animation! ^^
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