Scouts? Where we're going, we don't need "scouts".
Sketch originally commissioned from
Commissar-K : http://www.furaffinity.net/view/4933613
Colors by yours truly.
Further commentary (hay it's that shirt!) available upon request.
Sketch originally commissioned from
Commissar-K : http://www.furaffinity.net/view/4933613Colors by yours truly.
Further commentary (hay it's that shirt!) available upon request.
Category Artwork (Digital) / All
Species Alligator / Crocodile
Size 718 x 572px
File Size 450.7 kB
Well it's a good thing I'm an expert at explaining my own jokes!
The picture title, comment, and tags ("zonk all-natural energy drink sweetened with baneling acid") are all allusions to Starcraft 2, the RTS game. "Actions Per Minute" or APM is a popular metric describing a player's performance in a Starcraft match--it represents the number of mouse clicks or keypresses made per minute of gameplay. This correlates with a player's ability to control units precisely during combat and manage multiple events on the map simultaneously. An APM of 88 is considered unremarkable; high-ranking Starcraft players can maintain several hundred APM. Scouting (that is, the process of sending a fast, inexpensive unit to inspect various points on the map) is something that's more-or-less essential to playing Starcraft with a reasonable degree of competence due to the number of strategic and tactical options it enables. Failing to recognize the importance of scouting is a common mistake by new players. The tags mention a substance called "baneling acid"; the Baneling is a Zerg kamikaze unit. It also means that what he's drinking is something pretty disgusting, which is a running gag I have with this character.
So that's the first key element in the picture: the character is playing Starcraft 2 and is not very good at it. Yet, he's intensely engrossed in the activity, whether he's losing or winning (for instance, by playing against someone equally bad). For the second key element, I point to the allusions to Back to the Future: the number 88 (originally 88 mph, 88 apm in this case) and the comment. (_____? Where we're going, we won't need _____. Originally "roads", "scouts" in this case.) This suggests that a certain kind of time travel kicks in when you run over 88 APM: a kind that can only go forwards, into the future by several hours, if you know what I mean. A state of immense attention, focus, and satisfaction you might know as "flow."
Any other questions?
The picture title, comment, and tags ("zonk all-natural energy drink sweetened with baneling acid") are all allusions to Starcraft 2, the RTS game. "Actions Per Minute" or APM is a popular metric describing a player's performance in a Starcraft match--it represents the number of mouse clicks or keypresses made per minute of gameplay. This correlates with a player's ability to control units precisely during combat and manage multiple events on the map simultaneously. An APM of 88 is considered unremarkable; high-ranking Starcraft players can maintain several hundred APM. Scouting (that is, the process of sending a fast, inexpensive unit to inspect various points on the map) is something that's more-or-less essential to playing Starcraft with a reasonable degree of competence due to the number of strategic and tactical options it enables. Failing to recognize the importance of scouting is a common mistake by new players. The tags mention a substance called "baneling acid"; the Baneling is a Zerg kamikaze unit. It also means that what he's drinking is something pretty disgusting, which is a running gag I have with this character.
So that's the first key element in the picture: the character is playing Starcraft 2 and is not very good at it. Yet, he's intensely engrossed in the activity, whether he's losing or winning (for instance, by playing against someone equally bad). For the second key element, I point to the allusions to Back to the Future: the number 88 (originally 88 mph, 88 apm in this case) and the comment. (_____? Where we're going, we won't need _____. Originally "roads", "scouts" in this case.) This suggests that a certain kind of time travel kicks in when you run over 88 APM: a kind that can only go forwards, into the future by several hours, if you know what I mean. A state of immense attention, focus, and satisfaction you might know as "flow."
Any other questions?
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