I'm going to be starting a new D&D campaign next month and decided on a lighthearted character. Meet Fortunato!
Here's the full skinny I provided to my DM. I thought about a more cartoony Peter Rabbit sort of look (see the sketches) but, my wife talked me out of it. I also thought about him being a cleric of El-Ahrairah but, then I thought that El-Ahrairah was a trickster himself so a trickster rogue came out.
I'm also going to make some buckteeth to wear during the sessions to get the voice just right! The little figure is going to take the place of a minifig for the times we have grid-based combat. I'll print him out and turn him into a little standee.
I'll offer to do ones for the rest of the party.
Name: Fortunato
Race: Harengon
Class: Rogue
Height: 4’10”
I. Backstory
A ‘spare’ child of a large harengon family from the Feywild, Fortunato was given to a gnome couple who was childless. This was in return for the couple’s help in returning a lost harengon back to the Feywild. Named Flimpt Gittlekrish by the couple, he grew up well-loved and cared-for by his adopted parents. They were part of an itinerant band of artificers. Not being adept at those skills, he did prove a good entertainer and barker, bringing in customers. His sunny demeanor granted him the nickname of Fairweather Jack.
His main skill, however, was… acquisition of items the band needed. He never stole enough to harm the victim, rarely even stealing enough to miss. Over time, he developed a code of honor to never steal to harm the victim and only steal from those who harm others. On leaving the band, he re-invented himself as a gentle-being thief for fun and personal profit. He has sometimes hired himself out as a tester of security measures of certain estates and businesses.
II. Personality
He considers himself, as a descendent of a prey animal, to be the protector of those who are hunted. Provided they aren’t hunters of a kind themselves. While he keeps himself well-appointed, he has a free hand whenever he is flush and will never pass a beggar without dropping a few coins and is quick to forget loans.
He has a quirky sense of humor that is rarely dark but, can sometimes be annoying. He will never, ever punch down with any jokes though he will sometimes try to deflate egos (even his own, substantial one) with a joke, hoax or minor humiliation. He will attempt to steal items just to ‘keep my paw in’ but, will always immediately return them, sometimes without the ‘victim’ knowing; unless the reveal would be funny.
He has a strong sense of family and, though he comes across as an accomplished loner, prefers to be in the company of friends and will always stand by those who stand by him. He will never reveal his true name to any but the absolute closest companions. His nickname might come out from someone else but, not himself.
III. Appearance
Brown harengon male. 4’10”. Lean but, with muscular legs. His left ear tends to flop over when he’s relaxed or drunk.
IV. Dress and Accoutrement
In combat or on campaign, wears studded leather armor with silver fittings. When about town, wears a bloused white shirt under a red waistcoat embroidered with golden running rabbits. Blue knee britches with silver buttons held up by a wide, black leather belt with silver-plated buckle. A rapier in a half-scabbard hangs on his left hip and a medium-sized leather pouch with a silver clasp is on his right (this is where he keeps his coin purse and his clockwork ‘hourglass’ made by his adopted mother)
V. Weapons and Equipment
Rapier (proficient)
Light Crossbow (proficient)
Dagger|Thieves Tools (proficient)
Small backpack. Black leather with silver fittings.
Clockwork ‘hourglass’ a small clockwork device (about the size of a ping-pong ball. Around the equator is a gold band. When two indentations on either side are pressed together, it begins to buzz and the gold band begins to be overtaken by bronze. When the bronze covers the gold entirely, the mechanism re-sets with an audible click and the bronze disappears. The process takes 30 seconds.
Small brown glass eye.
VI. Bonuses
Sneak Attack
Once per turn, you can deal an extra 1d6 damage to one creature you hit with an Attack if you have advantage on the Attack roll. The Attack must use a Finesse or a ranged weapon.
Lucky Footwork.
When you fail a Dexterity saving throw, you can use your reaction to roll a d4 and add it to the save, potentially turning the failure into a success. You can't use this reaction if you're prone or your speed is 0.
Rabbit Hop.
As a bonus action, you can jump a number of feet equal to five times your proficiency bonus, without provoking opportunity attacks. You can use this trait only if your speed is greater than 0. You can use it a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
Here's the full skinny I provided to my DM. I thought about a more cartoony Peter Rabbit sort of look (see the sketches) but, my wife talked me out of it. I also thought about him being a cleric of El-Ahrairah but, then I thought that El-Ahrairah was a trickster himself so a trickster rogue came out.
I'm also going to make some buckteeth to wear during the sessions to get the voice just right! The little figure is going to take the place of a minifig for the times we have grid-based combat. I'll print him out and turn him into a little standee.
I'll offer to do ones for the rest of the party.
Name: Fortunato
Race: Harengon
Class: Rogue
Height: 4’10”
I. Backstory
A ‘spare’ child of a large harengon family from the Feywild, Fortunato was given to a gnome couple who was childless. This was in return for the couple’s help in returning a lost harengon back to the Feywild. Named Flimpt Gittlekrish by the couple, he grew up well-loved and cared-for by his adopted parents. They were part of an itinerant band of artificers. Not being adept at those skills, he did prove a good entertainer and barker, bringing in customers. His sunny demeanor granted him the nickname of Fairweather Jack.
His main skill, however, was… acquisition of items the band needed. He never stole enough to harm the victim, rarely even stealing enough to miss. Over time, he developed a code of honor to never steal to harm the victim and only steal from those who harm others. On leaving the band, he re-invented himself as a gentle-being thief for fun and personal profit. He has sometimes hired himself out as a tester of security measures of certain estates and businesses.
II. Personality
He considers himself, as a descendent of a prey animal, to be the protector of those who are hunted. Provided they aren’t hunters of a kind themselves. While he keeps himself well-appointed, he has a free hand whenever he is flush and will never pass a beggar without dropping a few coins and is quick to forget loans.
He has a quirky sense of humor that is rarely dark but, can sometimes be annoying. He will never, ever punch down with any jokes though he will sometimes try to deflate egos (even his own, substantial one) with a joke, hoax or minor humiliation. He will attempt to steal items just to ‘keep my paw in’ but, will always immediately return them, sometimes without the ‘victim’ knowing; unless the reveal would be funny.
He has a strong sense of family and, though he comes across as an accomplished loner, prefers to be in the company of friends and will always stand by those who stand by him. He will never reveal his true name to any but the absolute closest companions. His nickname might come out from someone else but, not himself.
III. Appearance
Brown harengon male. 4’10”. Lean but, with muscular legs. His left ear tends to flop over when he’s relaxed or drunk.
IV. Dress and Accoutrement
In combat or on campaign, wears studded leather armor with silver fittings. When about town, wears a bloused white shirt under a red waistcoat embroidered with golden running rabbits. Blue knee britches with silver buttons held up by a wide, black leather belt with silver-plated buckle. A rapier in a half-scabbard hangs on his left hip and a medium-sized leather pouch with a silver clasp is on his right (this is where he keeps his coin purse and his clockwork ‘hourglass’ made by his adopted mother)
V. Weapons and Equipment
Rapier (proficient)
Light Crossbow (proficient)
Dagger|Thieves Tools (proficient)
Small backpack. Black leather with silver fittings.
Clockwork ‘hourglass’ a small clockwork device (about the size of a ping-pong ball. Around the equator is a gold band. When two indentations on either side are pressed together, it begins to buzz and the gold band begins to be overtaken by bronze. When the bronze covers the gold entirely, the mechanism re-sets with an audible click and the bronze disappears. The process takes 30 seconds.
Small brown glass eye.
VI. Bonuses
Sneak Attack
Once per turn, you can deal an extra 1d6 damage to one creature you hit with an Attack if you have advantage on the Attack roll. The Attack must use a Finesse or a ranged weapon.
Lucky Footwork.
When you fail a Dexterity saving throw, you can use your reaction to roll a d4 and add it to the save, potentially turning the failure into a success. You can't use this reaction if you're prone or your speed is 0.
Rabbit Hop.
As a bonus action, you can jump a number of feet equal to five times your proficiency bonus, without provoking opportunity attacks. You can use this trait only if your speed is greater than 0. You can use it a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
Category All / Portraits
Species Rabbit / Hare
Size 746 x 1024px
File Size 250.4 kB
Listed in Folders
I've played almost everything but, a Druid, actually! I probably should, now that I think of it. But, once I saw the Harengon, well, it had to be done!
Just for kicks, here are all of my 5e plays.
Torval: Half-orc cleric of Pelor
Hild Oresmiter (real name: Hildegard Anvilheart): Male Dwarf fighter who is actually a female dwarf in disguise
Zalim al Gerba: Human who was forced to become a warlock after accidentally urinating on a djinn queen at a caravan stop in the desert.
Bradford Samkin: Human fighter cursed with lycanthropy (wolf name: Bethra'ak)
Felton Averbrook: Halfling ranger who hunts werewolves
Wee Billy Bigchin MacAvilland: Gnome bard modeled after a Gonnagle
Aereus (formerly Delvin Cartwright): Bronze Dragonborn paladin who is actually a knight's squire melded with a dying bronze dragon hatchling
Just for kicks, here are all of my 5e plays.
Torval: Half-orc cleric of Pelor
Hild Oresmiter (real name: Hildegard Anvilheart): Male Dwarf fighter who is actually a female dwarf in disguise
Zalim al Gerba: Human who was forced to become a warlock after accidentally urinating on a djinn queen at a caravan stop in the desert.
Bradford Samkin: Human fighter cursed with lycanthropy (wolf name: Bethra'ak)
Felton Averbrook: Halfling ranger who hunts werewolves
Wee Billy Bigchin MacAvilland: Gnome bard modeled after a Gonnagle
Aereus (formerly Delvin Cartwright): Bronze Dragonborn paladin who is actually a knight's squire melded with a dying bronze dragon hatchling
Forever DM! By choice or that nobody in your group wants to try?
I keep thinking about druid but, I'm not sure why I never jump to it; it does seem a no-brainer. Maybe it's because the druid TFs are temporary and my characters deal with being TF'd. One that didn't get DM approval was a Dave Bautista-sized ranger who fell asleep in a fairy ring and woke up as a halfling-sized faun and is not happy about it.
I keep thinking about druid but, I'm not sure why I never jump to it; it does seem a no-brainer. Maybe it's because the druid TFs are temporary and my characters deal with being TF'd. One that didn't get DM approval was a Dave Bautista-sized ranger who fell asleep in a fairy ring and woke up as a halfling-sized faun and is not happy about it.
I suppose I fell into the role but my first campaign ended up as a 4 year 1-20 level gobal trotting campaign. Which i could Literally go on for hours about it. So you know I guess if you are good at something and all that.
I can't believe a Dm wouldn't go for that ... a random human just trying to live accidentally takes a nap in wrong spot and ends up as a 3 foot bunny girl with magic powers who can't touch metal anymore. Prefect or a druid or warlock.
I gotta remember that one
I can't believe a Dm wouldn't go for that ... a random human just trying to live accidentally takes a nap in wrong spot and ends up as a 3 foot bunny girl with magic powers who can't touch metal anymore. Prefect or a druid or warlock.
I gotta remember that one
Yeah apparently the 1-20 giga campaign is kinda a unicorn of dnd games those truly were the halcyon days I started it back in college and once we had game that lasted ten hours into early hour of time he morning. I have no idea why the game lasted that long beyond me caring about it So I don’t have much advice to make your games last longer.
I have gotten to play a few times
I had a parrot aarakocra: bard who was a pirate captain looking for his lost homeland
And a tortle Barbarian who was part of a roving gang of monster hunters
Oh and a he man esc paladin who had a special belt that turned him into a dragon knight.
Man I wish I could get in a game that could last more than a 5 sessions
I had a parrot aarakocra: bard who was a pirate captain looking for his lost homeland
And a tortle Barbarian who was part of a roving gang of monster hunters
Oh and a he man esc paladin who had a special belt that turned him into a dragon knight.
Man I wish I could get in a game that could last more than a 5 sessions
Oh he was great he was a descendant orphan from a lost island of parrots like him called “birds of paradise” he made it his life mission to find this lost island. The ship he captained was named the “Nobody” because an oracle once said that “nobody will find paradise” I really wish we got see that plot line through :, )
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