
When the GM says that the evil goddess has control over life, death and rebirth, don't try to confuse her with a logical argument. You just end up as a four year old and be dangled over a pit filled with zombies by your ankles.
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Gm's are all powerful in their own game. Luckily it should have benefits if the situation ever arises. He was already pretty good at 'move silently' and his new smaller size gives him a +4 to hide, though a -4 to strength. Put simply as long as there isn't a light shining directly on him, he can virtually hide in plain sight... once he regains consciousness that is >_>
Hehe ^_^ yeah, though it was a little unexpected. Unfortunately the topic of the day is "Despite the fact that his actions have weekended the goddess enough for us to escape, he's going to slow us down significantly, or put one of us out of action with carrying him. So should we just leave and hope he doesn't wake up before we've made our exit?"
Yeah.. thanks guys. Real team spirit there <_<"
On the other hand, our resident 'favored soul'(cleric without the training) thinks that he'll be able to undo the transmogrification curse if we can get his staff back. It dose something hokey that boosts his power-level, so he can cast 'grater dispel' or something like that.
Yeah.. thanks guys. Real team spirit there <_<"
On the other hand, our resident 'favored soul'(cleric without the training) thinks that he'll be able to undo the transmogrification curse if we can get his staff back. It dose something hokey that boosts his power-level, so he can cast 'grater dispel' or something like that.
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