diverse hull forms populate the pancosmos (multiverse), from the more "practical" torchships of near-mundane space to baroque vehicles special-tooled to traverse various flavors of weirdspace, where wildly alternate physics abound and magic bears a much tighter grip on the everyday rules of reality.
near-mundane ships aren't without their share of interesting developments and aesthetic flair, like the "lopsided sailboat" configuration of modern battlestars like the Type 230-A that presents a full broadside to the enemy while protecting the ship's squishy parts.
straightforwardly aesthetic commuter boats and jump-yachts like Divine hallmark an economy of cheap starfaring.
Escher Ships meanwhile form part of a pantheon of mysterious sightings and sensor signatures nourishing a burgeoning modern UFO culture. appearing relatively normal from afar, up close they resolve into nonsense geometry and impossible angles - fueling speculation that they are operated by beings from radically different forms of spacetime, ranging from alternate types of manifold where distances work differently to entirely topological forms of space where the concept of distance as we know it is altogether invalid.
near-mundane ships aren't without their share of interesting developments and aesthetic flair, like the "lopsided sailboat" configuration of modern battlestars like the Type 230-A that presents a full broadside to the enemy while protecting the ship's squishy parts.
straightforwardly aesthetic commuter boats and jump-yachts like Divine hallmark an economy of cheap starfaring.
Escher Ships meanwhile form part of a pantheon of mysterious sightings and sensor signatures nourishing a burgeoning modern UFO culture. appearing relatively normal from afar, up close they resolve into nonsense geometry and impossible angles - fueling speculation that they are operated by beings from radically different forms of spacetime, ranging from alternate types of manifold where distances work differently to entirely topological forms of space where the concept of distance as we know it is altogether invalid.
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thank uā¼ š
the concept of those drew upon a certain flavor of 70s-80s sf book cover, particularly john berkey's. i always feel like there's this confounding quality about these ships that really stands out to me as an interesting way one could signify "alienness", like you're staring at an optical illusion, or multiple at once. a bit similar to neural net creations in that regard, really. rly glad you like it!
the concept of those drew upon a certain flavor of 70s-80s sf book cover, particularly john berkey's. i always feel like there's this confounding quality about these ships that really stands out to me as an interesting way one could signify "alienness", like you're staring at an optical illusion, or multiple at once. a bit similar to neural net creations in that regard, really. rly glad you like it!
ty so much šš what i always tell people is to learn how to draw like the spaceships from Homeworld and you will have the tools to understand every design and design anything. the details of that are a bit complicated to explain in a little post, but its a fairly simple toolkit of design principles overall. ive doodled a little tutorial for friends before that id like to clean up and share at some point
These are really cool
I love the use of liquid metal radiators in your spaceship designs - a wildly underutilized concept IMO
Been looking at a bunch of your worldbuilding stuff in general for the last like, two hours to be honest, very neat stuff, and I love the dedication to detail, while still having room for just fun stuff too
Can I ask what escher ships really are? Like, where do they come from? It's a really neat concept
I love the use of liquid metal radiators in your spaceship designs - a wildly underutilized concept IMO
Been looking at a bunch of your worldbuilding stuff in general for the last like, two hours to be honest, very neat stuff, and I love the dedication to detail, while still having room for just fun stuff too
Can I ask what escher ships really are? Like, where do they come from? It's a really neat concept
aww thank you šš²šŖ i'm honored you love it so much! yeah, what i aim to do with worldbuilding is all about finding ways to make stuff work :>
droplet radiators, and particularly Curie point radiators, truly are an unsung tech. i've seen some people implement droplet radiators but never Curie point, which is weird since Curie point basically solves the main issue with non-magnetized droplet radiators (loss of propellant to space during turning maneuvers) at little additional expense, as far as i understand it.
i added some more description about Escher Ships up above that i wrote up after posting this to FA a long time ago. no one knows exactly what they are; limited contact has been made with a few and some wrecks and samples of debris have been recovered here and there but most are elusive and known only from instrument data and rumor. they don't have a singular origin
droplet radiators, and particularly Curie point radiators, truly are an unsung tech. i've seen some people implement droplet radiators but never Curie point, which is weird since Curie point basically solves the main issue with non-magnetized droplet radiators (loss of propellant to space during turning maneuvers) at little additional expense, as far as i understand it.
i added some more description about Escher Ships up above that i wrote up after posting this to FA a long time ago. no one knows exactly what they are; limited contact has been made with a few and some wrecks and samples of debris have been recovered here and there but most are elusive and known only from instrument data and rumor. they don't have a singular origin
FA+


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