499 submissions
Chiptune - Final Fantasy XI - Distant Worlds (VRC6+MMC5)
EDIT: The previous version was too quiet, so I retooled all the instrument volumes.
Don't let the quiet beginning fool you; this chiptune is almost five and a half minutes long.
I've never played Final Fantasy XI. (The last new FF game I played was X.) But this memorable tune from the Chains of Promathia expansion pack was worth a try at arrangement. My arrangement of the instrumentation was mostly based on the game version, but the lead melody instead took cues from Susan Calloway's performance of the same song for Distant Worlds: Music of Final Fantasy.
I didn't have any access to sheet music or other sources besides soundtrack audio, so everything here was done by ear.
Sequenced in 0CC-FamiTracker using both the Konami VRC6 and Nintendo MMC5 chips. At first I was daring to try to cram this into just VRC6, but I very quickly ran out of channels. Sometimes it still feels like "cheating" to use two expansion audio chips at the same time since no commercial NES/Famicom cartridge in any region was manufactured to allow for this. But it's hard to argue with the richness that six pulse channels and a sawtooth channel can bring a chiptune.
Click here to download the 0CC and NSF versions.
Don't let the quiet beginning fool you; this chiptune is almost five and a half minutes long.
I've never played Final Fantasy XI. (The last new FF game I played was X.) But this memorable tune from the Chains of Promathia expansion pack was worth a try at arrangement. My arrangement of the instrumentation was mostly based on the game version, but the lead melody instead took cues from Susan Calloway's performance of the same song for Distant Worlds: Music of Final Fantasy.
I didn't have any access to sheet music or other sources besides soundtrack audio, so everything here was done by ear.
Sequenced in 0CC-FamiTracker using both the Konami VRC6 and Nintendo MMC5 chips. At first I was daring to try to cram this into just VRC6, but I very quickly ran out of channels. Sometimes it still feels like "cheating" to use two expansion audio chips at the same time since no commercial NES/Famicom cartridge in any region was manufactured to allow for this. But it's hard to argue with the richness that six pulse channels and a sawtooth channel can bring a chiptune.
Click here to download the 0CC and NSF versions.
Category Music / Game Music
Species Unspecified / Any
Size 120 x 48px
File Size 8.43 MB
FA+

Comments