
Meine gefesselten Lieblingshunde 1: Charlie
Now I would like to start my list of favourite tied up dogs and starting with Charlie Barkin from Don Bluth´s "All Dogs go to Heaven" featuring a rather anthropomorphic appearence for him.
Category Artwork (Traditional) / Bondage
Species Canine (Other)
Size 1211 x 2045px
File Size 87.7 kB
Listed in Folders
I don't remember this being a new scanner, last I had remember, the confirmation was the scanner was not doing so hot on scanning and retaining color nicely.
So Eternal tried his hand at digital coloring besides what I think was coloring with marker or something similar such as felt pens.
So Eternal tried his hand at digital coloring besides what I think was coloring with marker or something similar such as felt pens.
At first I was thinking "Charlie??? Why does he have a Candy Cane in his mouth? Wait..."All Dogs go to Heaven?" Ooooooooooooooh....that dark film."
I don't dislike All Dogs go to Heaven but the more I look back on it and not watching it for a long time, the more I realize just how dark some scenes are and how it doesn't quite feel right for kids but yet it feels just barely fine enough. It exists in this weirdly mature but weirdly kiddy space that doesn't sit right in terms of neither darkness nor friendliness, it feels so...awkward.
I've watched both 1 & 2 and both still have that weird feel to them, and I definitely know that the antagonist did not change from 1 to 2.
I don't dislike All Dogs go to Heaven but the more I look back on it and not watching it for a long time, the more I realize just how dark some scenes are and how it doesn't quite feel right for kids but yet it feels just barely fine enough. It exists in this weirdly mature but weirdly kiddy space that doesn't sit right in terms of neither darkness nor friendliness, it feels so...awkward.
I've watched both 1 & 2 and both still have that weird feel to them, and I definitely know that the antagonist did not change from 1 to 2.
Yes, that Charlie.
True, Don Bluth made his movies darker, for he was disappointed with Disney´s approach at different stories to cover. After Disney made Robin Hood, Don Bluth left Disney, because almost all his featured ideas for the movie had been descarded.
For example: After Robin had been captured, he really was threatened to be beheaded, but then it was decided to draw the cartoonish chase sequence. The only remand of Bluth idea was the short cut of the executioner rhino and the drums sounded.
Another of his ideas descarded was the final. Robin originally should have been hit by an arrow, after he jumped down into the water from the burning tower, wounded, but still alive. Little John would have carried him to Tuck´s churche, where Marion nurses him back to health, but Prince John and Sir Hiss found them and John raises a dagger against Robin, but in that Moment, King Richard returned and set an end to John´s plans.
All Dogs go to Heaven had an cut out scene too, where Charlie dreamed of going to hell, This scene was originally longer, but much more darker.
I myself prefered a little more serious and darker animated stories as a child.
True, Don Bluth made his movies darker, for he was disappointed with Disney´s approach at different stories to cover. After Disney made Robin Hood, Don Bluth left Disney, because almost all his featured ideas for the movie had been descarded.
For example: After Robin had been captured, he really was threatened to be beheaded, but then it was decided to draw the cartoonish chase sequence. The only remand of Bluth idea was the short cut of the executioner rhino and the drums sounded.
Another of his ideas descarded was the final. Robin originally should have been hit by an arrow, after he jumped down into the water from the burning tower, wounded, but still alive. Little John would have carried him to Tuck´s churche, where Marion nurses him back to health, but Prince John and Sir Hiss found them and John raises a dagger against Robin, but in that Moment, King Richard returned and set an end to John´s plans.
All Dogs go to Heaven had an cut out scene too, where Charlie dreamed of going to hell, This scene was originally longer, but much more darker.
I myself prefered a little more serious and darker animated stories as a child.
I could do either or as a kid, though preference was to more lighthearted things. I did like the first Land Before Time, though it was notably very sad and dark. That aside, I do see why it has an awkward amount of darkness and an awkward amount of playful lightheartedness.
As for Robin Hood, I don't think I've watched the whole thing and I think its all around goofy because well....lets just say that Robin Hood's personality is perfect to make it all goofy and well-strung together. He's snarky, occasionally smug, and knows how to tease others. So despite the awkward balancing issue, Robin's personality and species makes him a perfect character to balance all of that automatically and skillfully! He just works, he just does. I may not have seen the film but thinking of the premise and outcome, it literally works!
As for when it comes to Disney cutting stuff or saying no, well...tends to happen. It happens in even videogames, Zelda 64 and Luigi's Mansion had quite a few things cut from their final releases as from when they were in their various phases of development. Though Zelda 64 had more phases compared to Luigi's Mansion as Luigi's Mansion was kept under pretty tight lock and key. The Beta version of Luigi's Mansion comes from the Spaceworld 2000 Gamecube Tech Demo, playable too, and you were originally on a timer to save Mario - though that's probably a pretty poor disguise as it was most likely to make sure no one plays the Tech Demo for too long and hogs it all the time. Aside from that, the Poltergust had an Overheat mechanic! When the Meter reaches 10, the vacuum really catches fire and causes a tiny explosion, breaking your ghost-catching process and dealing damage to you. The longer you vacuum in general, the more the meter climbs to 10.
Recently there was a reconstruction of the Spaceworld 1997 Demo of Zelda 64! The Medallions do various things like they use to, and all give your arrows various powers and effects! The Dungeons have different layout designs, the Overworld is different, there was aloooooooot that was different about Zelda 64 before it released!
As for Robin Hood, I don't think I've watched the whole thing and I think its all around goofy because well....lets just say that Robin Hood's personality is perfect to make it all goofy and well-strung together. He's snarky, occasionally smug, and knows how to tease others. So despite the awkward balancing issue, Robin's personality and species makes him a perfect character to balance all of that automatically and skillfully! He just works, he just does. I may not have seen the film but thinking of the premise and outcome, it literally works!
As for when it comes to Disney cutting stuff or saying no, well...tends to happen. It happens in even videogames, Zelda 64 and Luigi's Mansion had quite a few things cut from their final releases as from when they were in their various phases of development. Though Zelda 64 had more phases compared to Luigi's Mansion as Luigi's Mansion was kept under pretty tight lock and key. The Beta version of Luigi's Mansion comes from the Spaceworld 2000 Gamecube Tech Demo, playable too, and you were originally on a timer to save Mario - though that's probably a pretty poor disguise as it was most likely to make sure no one plays the Tech Demo for too long and hogs it all the time. Aside from that, the Poltergust had an Overheat mechanic! When the Meter reaches 10, the vacuum really catches fire and causes a tiny explosion, breaking your ghost-catching process and dealing damage to you. The longer you vacuum in general, the more the meter climbs to 10.
Recently there was a reconstruction of the Spaceworld 1997 Demo of Zelda 64! The Medallions do various things like they use to, and all give your arrows various powers and effects! The Dungeons have different layout designs, the Overworld is different, there was aloooooooot that was different about Zelda 64 before it released!
Ah yes, I have heard about that, that they sometimes changed even the entire game away from the originally intended idea.
As for Don Bluth´s movies. They are special for me because they show clearly, that life is not allways easy go happy, the light hearted parts rebalance the thing for me at least, but the impression is all the more striking.
Many people still think, that any kind of animation is only for kids.
As for Don Bluth´s movies. They are special for me because they show clearly, that life is not allways easy go happy, the light hearted parts rebalance the thing for me at least, but the impression is all the more striking.
Many people still think, that any kind of animation is only for kids.
Yup! Shigeru Miyamoto actually wanted Mario to be in an open field and ride on Horseback for his debut on the N64, while Link was to jump into Paintings to go into different worlds in Ganon's Tower for his debut on the N64.
Neither really meshed well with each other, and so they were completely swapped! Mario is renowned for jumping into Paintings in Peach's Castle for one game, while Link explores and purifies Hyrule of Ganondorf's evil curses.
Link at some point in development actually did have a manual Jump button like how we see in Zelda II & Breath of the Wild! But it was scrapped as usual because...I...don't know why, you'd have to ask the team on the game at the time. But yes! Sometimes games completely and radically change from their initial form in development, though not all the time of course!
Agreed, very much agreed overall!
Neither really meshed well with each other, and so they were completely swapped! Mario is renowned for jumping into Paintings in Peach's Castle for one game, while Link explores and purifies Hyrule of Ganondorf's evil curses.
Link at some point in development actually did have a manual Jump button like how we see in Zelda II & Breath of the Wild! But it was scrapped as usual because...I...don't know why, you'd have to ask the team on the game at the time. But yes! Sometimes games completely and radically change from their initial form in development, though not all the time of course!
Agreed, very much agreed overall!
I'm sure with your favourite bound dogs series there will be the wonderful mix of familiar faces and new discoveries and it's off to a good start with Charlie Barkin.
Charlie does look rather worried in this situation though considering the rather dark tone of the "All Dogs Go To Heaven' movies, perhaps it brings back some bad memories for him. A nice tribute with the use of a candy cane as gag, if a little uncomfortable with the amount of excess saliva that will produce. Maybe he's also a little worried about getting drool on his chest fur.
Charlie does look rather worried in this situation though considering the rather dark tone of the "All Dogs Go To Heaven' movies, perhaps it brings back some bad memories for him. A nice tribute with the use of a candy cane as gag, if a little uncomfortable with the amount of excess saliva that will produce. Maybe he's also a little worried about getting drool on his chest fur.
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