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Been a little bit since I've done anything (busy with school) but I wanted to take another crack at making a better stomach internal for future stuff, I felt the textures were a bit off on the old one.
I've been learning some animation, but I don't really know where I'd begin for rigging something like this, if anyone knows how that's typically done, please lemme know.
Also if you have suggestions for how I can make it more realistic/better, please tell me!
I've been learning some animation, but I don't really know where I'd begin for rigging something like this, if anyone knows how that's typically done, please lemme know.
Also if you have suggestions for how I can make it more realistic/better, please tell me!
Category Artwork (Digital) / Vore
Species Unspecified / Any
Size 1920 x 1080px
File Size 2.27 MB
Here you go! I can't attest if it's done properly or not but it could help out
https://www.furaffinity.net/view/50914627/
https://www.furaffinity.net/view/50914627/
thats a very good looking stomach! Personally love how the folds all have the porous textures. and the slime stringers, I really need to learn how to rig those an not have them explode.
As far as more realistic....... Typically realism relies on subtlety. But as for a stomach that may not not always be the case. And probably if you want Realism. Or Realism! The things that come come to mind would be. If empty of fluid maybe have a decolorization where the acid would normally sit? If it has some fluid in it have froth and bubbles cling to random surfaces. It looks like you already have some subsurface scattering covered. I can't really tell if you have subtitle color shifts in the texture or if I'm just seeing light hitting certain surfaces. And i wouldn't honestly know the best way to add something like that to a mesh like this. Maybe using the albedo map plugged into a color gradient, factored by a height map?
Sorry for the long weird thought dump.
As far as more realistic....... Typically realism relies on subtlety. But as for a stomach that may not not always be the case. And probably if you want Realism. Or Realism! The things that come come to mind would be. If empty of fluid maybe have a decolorization where the acid would normally sit? If it has some fluid in it have froth and bubbles cling to random surfaces. It looks like you already have some subsurface scattering covered. I can't really tell if you have subtitle color shifts in the texture or if I'm just seeing light hitting certain surfaces. And i wouldn't honestly know the best way to add something like that to a mesh like this. Maybe using the albedo map plugged into a color gradient, factored by a height map?
Sorry for the long weird thought dump.
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