
A render very loosely, inspired?, by the final boss to The Legend of Spyro: A New Beginning.
The Maximus Draconis model edit featured here came about after having the thought "Y'know, I wonder how practical it would be to try and make a comic with 3D rendered character(s) and AI generated backgrounds, as based on 3D rendered 'frameworks' to "img2img" from?" (I would have posted them here, but y'know, "Eugh AI bad!") Which, with the assets for the Maximus Draconis avatar base having been recently created, "Lets go lightly edit in some accessories and new textures to make Cynder for this little experiment". Which long story short, using such things for that purpose at that point in time, I could get good results for one generation, but trying to have consistent results over multiple panels wasn't happening.
Skip to some time later, and just having this Cynder edit just sitting around, I figure it would be worth slapping the created assets back onto the original avatar base and make it a public avatar. Which wound up being a surprisingly painless exercise, as only very minor things were changed from what the avatar base was capable of doing natively anyway. Which speaks to the absurd amount of effort to get the base to that point.
The Maximus Draconis model edit featured here came about after having the thought "Y'know, I wonder how practical it would be to try and make a comic with 3D rendered character(s) and AI generated backgrounds, as based on 3D rendered 'frameworks' to "img2img" from?" (I would have posted them here, but y'know, "Eugh AI bad!") Which, with the assets for the Maximus Draconis avatar base having been recently created, "Lets go lightly edit in some accessories and new textures to make Cynder for this little experiment". Which long story short, using such things for that purpose at that point in time, I could get good results for one generation, but trying to have consistent results over multiple panels wasn't happening.
Skip to some time later, and just having this Cynder edit just sitting around, I figure it would be worth slapping the created assets back onto the original avatar base and make it a public avatar. Which wound up being a surprisingly painless exercise, as only very minor things were changed from what the avatar base was capable of doing natively anyway. Which speaks to the absurd amount of effort to get the base to that point.
Category Artwork (Digital) / Fanart
Species Western Dragon
Size 1919 x 1919px
File Size 2.71 MB
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