
We help Flux with his past trauma, fix the airlock vents, and discover a murder scene! One of these is not like the others.
The colony learns more about how magic works, and we prepare to decide on our first big expedition. Are we going to salvage from the ship? Or are we diving deep into the caverns?
Votes: Research-Pick 2(Feral Caverns Analysis, Filter Plants, Space Dome Structure, Caffeine Synthesis, Arcane Batteries, Practical Spellcraft)
Colony Action(Feral Caverns Hunting Trip, Spacedock Exploration)
Ssam Level 3(Space Research, Magitek Research, Botany Mk. 2, Telekinesis)
Next Colonist(Many)
Germ Request(Yes, No, Later)
Phew! I have survived the initial performance review at work. Sadly, they do want me to come into the office as much as possible, which is awkward because I still don't have enough saved up for a car. Let me work from home until I can car, and then I can car faster! But no.
The colony learns more about how magic works, and we prepare to decide on our first big expedition. Are we going to salvage from the ship? Or are we diving deep into the caverns?
Votes: Research-Pick 2(Feral Caverns Analysis, Filter Plants, Space Dome Structure, Caffeine Synthesis, Arcane Batteries, Practical Spellcraft)
Colony Action(Feral Caverns Hunting Trip, Spacedock Exploration)
Ssam Level 3(Space Research, Magitek Research, Botany Mk. 2, Telekinesis)
Next Colonist(Many)
Germ Request(Yes, No, Later)
Phew! I have survived the initial performance review at work. Sadly, they do want me to come into the office as much as possible, which is awkward because I still don't have enough saved up for a car. Let me work from home until I can car, and then I can car faster! But no.
Category Story / Transformation
Species Unspecified / Any
Size 120 x 115px
File Size 161 kB
So much went well this turn! I like it when things go well.
Research (Ssam): Practical Spellcraft. The utility of this should go without saying.
Research (Flux): Space Dome Structure. I've argued for this before, and it's the next logical step after getting the airlocks working again.
Colony Action: Feral Caverns Hunting Trip. With the radioactive materials supposedly on the spaceship and a shortage of iodine to counter their effects, going anywhere near the ship feels like a bad idea, at least for now.
Ssam: Magitek Research. It goes well with the research path I suggested, and we can get someone else to do the astrophysics work.
Next Colonist: Ranadama Ko. With the airlock fixed an astrophysicist is a good priority, and robotic forms would be useful for exploring hazardous environments.
Germ Request: Yes/Later, depending if Tesla is needed for anything else this round. I feel as if Germ has earned our trust by now, and we certainly have lots of scrap rock taking up space (no pun intended).
Research (Ssam): Practical Spellcraft. The utility of this should go without saying.
Research (Flux): Space Dome Structure. I've argued for this before, and it's the next logical step after getting the airlocks working again.
Colony Action: Feral Caverns Hunting Trip. With the radioactive materials supposedly on the spaceship and a shortage of iodine to counter their effects, going anywhere near the ship feels like a bad idea, at least for now.
Ssam: Magitek Research. It goes well with the research path I suggested, and we can get someone else to do the astrophysics work.
Next Colonist: Ranadama Ko. With the airlock fixed an astrophysicist is a good priority, and robotic forms would be useful for exploring hazardous environments.
Germ Request: Yes/Later, depending if Tesla is needed for anything else this round. I feel as if Germ has earned our trust by now, and we certainly have lots of scrap rock taking up space (no pun intended).
It's virtually harmless in sealed lead containers in small quantities. Radioactive isotopes are used for imaging devices like medical scanners and the like. Constant exposure would be bad, but just walking past one isn't a problem. They're also kinda expensive.
In any case, if the lead containers broke, probably a LOT else would have broken first.
In any case, if the lead containers broke, probably a LOT else would have broken first.
Agreed on all points. Plus Keller Tornson having a gun on him isn't exactly a good look when a gun was the murder weapon. It does make you wonder if the cat and pony in space have the artifact, though, and one of them may be the culprit. Getting them back would be a good idea later on down the line.
Research: Practical Spellcraft and Space Dome Structure
Colony Action: Feral Caverns Hunting Trip
Ssam Level 3: Magitek Research
Next Colonist: Bethany Thomp
Germ Request: Yes
Tesla doesn't really have much to do right now, and Germ doesn't really either. Our next Colonist really has to be someone good with getting food, so we can get more colonists, because we need food to feed new colonists. Also, Magic is cool, and will help us survive and thrive out in space.
Colony Action: Feral Caverns Hunting Trip
Ssam Level 3: Magitek Research
Next Colonist: Bethany Thomp
Germ Request: Yes
Tesla doesn't really have much to do right now, and Germ doesn't really either. Our next Colonist really has to be someone good with getting food, so we can get more colonists, because we need food to feed new colonists. Also, Magic is cool, and will help us survive and thrive out in space.
Research: Ssam- Feral Caverns Analysis, Flux - Caffeine Synthesis. (Reasons Below)
Colony Action: Feral Caverns Hunting Trip. We need to close a food gap, and Ssam could use some bodyguards. As long as Ssam can keep somewhat quiet, we can kill two birds with one stone.
Ssam Level 3: I'm split between Magitek Research and Botany Mk 2. Botany would help a lot with the food shortage, but we don't know when Ssam will get a level again, and Magitek would be very nice. I'm going to say Magitek.
Next Colonist: I'm going to say Sasha Rastalfen, which is why I picked Caffeine for research. Main reason is we are about to do some dangerous things, namely go hunt and go into vacuum. Having some kind of medical professional on hand would be very nice, as well as having their Fix.
Getting some ranching going sooner is also a good choice, but I'm worried about the Social Mess on their profile. We have enough Social problems right now. Similar thoughts on Ranadama Ko's Needy.
Germ Request: I'd say yes, with the caveat that it be a kinda, 3D printer but in reverse thing. An Immobile Frame that the chisel head moves around to chip at a block pillar. That way, if Germ gets a little, enthusiastic, lets say, it should be safe for most of the colonists, except whomever has to push the stone in.
Colony Action: Feral Caverns Hunting Trip. We need to close a food gap, and Ssam could use some bodyguards. As long as Ssam can keep somewhat quiet, we can kill two birds with one stone.
Ssam Level 3: I'm split between Magitek Research and Botany Mk 2. Botany would help a lot with the food shortage, but we don't know when Ssam will get a level again, and Magitek would be very nice. I'm going to say Magitek.
Next Colonist: I'm going to say Sasha Rastalfen, which is why I picked Caffeine for research. Main reason is we are about to do some dangerous things, namely go hunt and go into vacuum. Having some kind of medical professional on hand would be very nice, as well as having their Fix.
Getting some ranching going sooner is also a good choice, but I'm worried about the Social Mess on their profile. We have enough Social problems right now. Similar thoughts on Ranadama Ko's Needy.
Germ Request: I'd say yes, with the caveat that it be a kinda, 3D printer but in reverse thing. An Immobile Frame that the chisel head moves around to chip at a block pillar. That way, if Germ gets a little, enthusiastic, lets say, it should be safe for most of the colonists, except whomever has to push the stone in.
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