So I love people who can illustrate a translucent or glass character, and want to learn how to do it myself. No way to really learn except to do, so here's ... not Spunky but my other good taste-case character, Eugene the Jeep in a nice clear form.
I think this has come out looking more gelatinous than translucent, partly because I wanted him to keep the yellow tint, but I've gont an idea for something here. And I picked upon a couple good tricks. For example: definitely going to do the thing where body parts in the front (eg, left leg, here) and middle (torso) and back (right leg) are on separate layers. But I can take all those layers, group them together, and duplicate them. Merge the duplicate down and I get a good base that I can use for giving the base color for the glass (white for simple translucence, yellow for, as here, something with a built-in color). I could also use something like that to take each part and trace a shrunken version, for a hollow-ball form of the character. I suspect it might also help if I had a more definite background and maybe used the base-color layer as a mask for doing some distortion effects. But I figured the important thing here was figuring how much of the obscured anatomy to have showing through, and how to render the obscured lines. (Using an eraser with 50% opacity to reduce the intensity of the lines was the easiest way to get that.)
The Eugene pose here is taken from the model sheet that Fleischer Studios worked up for one of his too-few theatrical cartoon appearances (this one the one where he's trying to find the missing Swee'Pea).
I think this has come out looking more gelatinous than translucent, partly because I wanted him to keep the yellow tint, but I've gont an idea for something here. And I picked upon a couple good tricks. For example: definitely going to do the thing where body parts in the front (eg, left leg, here) and middle (torso) and back (right leg) are on separate layers. But I can take all those layers, group them together, and duplicate them. Merge the duplicate down and I get a good base that I can use for giving the base color for the glass (white for simple translucence, yellow for, as here, something with a built-in color). I could also use something like that to take each part and trace a shrunken version, for a hollow-ball form of the character. I suspect it might also help if I had a more definite background and maybe used the base-color layer as a mask for doing some distortion effects. But I figured the important thing here was figuring how much of the obscured anatomy to have showing through, and how to render the obscured lines. (Using an eraser with 50% opacity to reduce the intensity of the lines was the easiest way to get that.)
The Eugene pose here is taken from the model sheet that Fleischer Studios worked up for one of his too-few theatrical cartoon appearances (this one the one where he's trying to find the missing Swee'Pea).
Category Artwork (Digital) / Fanart
Species Mammal (Other)
Size 2184 x 1687px
File Size 330.3 kB
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