My take on the classic Droyne Scoutship, with the unwieldy (but Rule of Cool) vertical dorsal and ventral folding wings.
This ship has been spotted so far only twice by players in my campaign and they already want one. Neu Samara intelligence on this ship is that it breaks current late 22nd century Terran jump range, its sitings only possible if there are A) more than several of these ships operating in concert, or B) the ship is jump 3. Distinct markings (battle damage, hull irregularities) and contact with seemingly the same crew/captain of this vessel indicate the latter.
As this is only possible with TL12 jump drives, Neu Samara places intel and trade with the nearby droyne at a fairly high priority. After all the Vilani had had a monopoly on Jump 2 for close to 10,000 years at the beginning of the Interstellar Wars - Jump 3 is undrempt of by the Vilani (who don't approve of runaway scientific progress), and the Terrans are still at least 60+ years from breaking the barrier.
Upper right hand image is of the spartan Droyne bridge, with 3 stations, though the ship is technically automated enough for a crew of one. The lower left hand image shows the open interior, with the door to the modest cargo bay shown partially open, the communal sleeping area on the right (For up to 6 droyne), and storage bins and table to the left. Access to the drive system is a bit claustrophobic, using 1 meter diameter hexagonal access 'Jeffries' tubes to the nacelles. Although very old, this ship's drives are in good condition, and designed to require only a minimum of maintenance, and virtually none while under normal operations.
This ship has been spotted so far only twice by players in my campaign and they already want one. Neu Samara intelligence on this ship is that it breaks current late 22nd century Terran jump range, its sitings only possible if there are A) more than several of these ships operating in concert, or B) the ship is jump 3. Distinct markings (battle damage, hull irregularities) and contact with seemingly the same crew/captain of this vessel indicate the latter.
As this is only possible with TL12 jump drives, Neu Samara places intel and trade with the nearby droyne at a fairly high priority. After all the Vilani had had a monopoly on Jump 2 for close to 10,000 years at the beginning of the Interstellar Wars - Jump 3 is undrempt of by the Vilani (who don't approve of runaway scientific progress), and the Terrans are still at least 60+ years from breaking the barrier.
Upper right hand image is of the spartan Droyne bridge, with 3 stations, though the ship is technically automated enough for a crew of one. The lower left hand image shows the open interior, with the door to the modest cargo bay shown partially open, the communal sleeping area on the right (For up to 6 droyne), and storage bins and table to the left. Access to the drive system is a bit claustrophobic, using 1 meter diameter hexagonal access 'Jeffries' tubes to the nacelles. Although very old, this ship's drives are in good condition, and designed to require only a minimum of maintenance, and virtually none while under normal operations.
Category All / All
Species Unspecified / Any
Size 1280 x 989px
File Size 195.9 kB
Yeah, some of that was intentional, some was just for a lack of time finishing it up. But the deckplans are pretty spartan as it is - Droyne aren't much for privacy between their own kroyloss, dreskay, or tyafelm - no need for it, really. :>
Yeah, was also thinkin' of you when doing this, even though I needed it for the campaign anyways.
Yeah, was also thinkin' of you when doing this, even though I needed it for the campaign anyways.
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