My Fluorocrash character. Meliph is a sort of autonomous orchestra elemental who makes music wherever she goes. Her preternatural sense of harmony means that the soundtrack she provides has precognitive and empathic qualities, so if she's around, you'll know, for instance, when you really shouldn't open that door. Her shape always approximates this deer-taur form, but the particular arrangement of instruments varies, seeming to change only when you're not looking.
Category All / All
Species Unspecified / Any
Size 519 x 620px
File Size 75.8 kB
That's the general idea, and of course incidental music continues to be effective in films through the present day. Often it's woven in so subtly that you don't realize you're listening to it, such that you might not even know why you trust one character more than another.
Dude, this is a righteous concept. It's like a more traditionally-oriented counterpart to a concept I've had for a sonically-reactive character who's more clearly electronic, but incredibly sensitive to surroundings and constantly synthesising a soundtrack on the fly. I tend to do this internally without even realising it sometimes, but I never can seem to get it into the music editor the way it was in my head. Well, there've been a couple times....
As a more specific comment to the art itself, I like what you did with the strings. The shiny effect is incredibly effective in greyscale, and really does carry the notion of how strings look without being out of place with the art style. Subtle and perfectly suggestive of the subject. It's details like that which mark you as being a genuinely creative sort.
I'm trying to find a criticism here, and all I'm coming up with is that I wish the lines were less pencil-sketchy and more clean, but that's as much my taste for ultra-sharp digital reworking as anything. Very nicely rendered. (Makes me wish I'd been able to take part in Fluorocrash, but I knew I wouldn't be able to keep up with so much else going on!)
As a more specific comment to the art itself, I like what you did with the strings. The shiny effect is incredibly effective in greyscale, and really does carry the notion of how strings look without being out of place with the art style. Subtle and perfectly suggestive of the subject. It's details like that which mark you as being a genuinely creative sort.
I'm trying to find a criticism here, and all I'm coming up with is that I wish the lines were less pencil-sketchy and more clean, but that's as much my taste for ultra-sharp digital reworking as anything. Very nicely rendered. (Makes me wish I'd been able to take part in Fluorocrash, but I knew I wouldn't be able to keep up with so much else going on!)
A friend's RPG setting that is honestly brilliant, but the one attempt at playing a campaign over the internet didn't last long because of course we're all socially defective (and possibly because everyone except the player who is literally deaf chose some kind of music-themed character, so that was awkward). They may be working the setting into something more concrete even now.
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