
A continuation of this piece -- https://www.furaffinity.net/view/49319451/ -- once again done by
Diaszoom. My thanks to her again for her time on this piece.
This is version 1 of 2, with English text. A drawover of a screenshot from Hyrule Warriors, with Reppamon replacing Link, Armadillomon (Dias' choice of Digimon) one of the NPC allies, and the Tsumemon horde replacing the Bokoblins.
This is something I've been wondering for many years: Why hasn't Bandai Namco done with Digimon what Nintendo, Atlus, and Shonen Jump have done with IPs they own, I.E. license the IP to Koei Tecmo for a Warriors-style game? It would fit like a glove and there is now 26 years of lore to put to use, including Seekers. Alas...we can just hope they take the plunge.
===============================================
Movesets
Kudamon = Rookie
Reppamon = Champion
Chirinmon = Ultimate
Kentaurosmon = Mega
==Kudamon’s Combos
Y = A wide sweep of the body to the left, the bullet casing on the tail impacting everything in an arc in front of him.
YY = A second sweep of the body and casing to the right.
YYY = A dash ahead that causes minor damage.
YYYY = A hard, downward slam with the tail casing.
YYYYY(+3) = Forms a whirlwind with quick movements, damaging any enemy caught inside.
X = Zekkou Shou / 絶光衝 / Extreme Light Shock (Creates a flash of light that disorients nearby enemies.)
YX = A follow-up sweep of the tail casing that throws an enemy skyward.
YYX = A localized release of energy that pushes back nearby enemies.
YYYX(x3) = A directed ray of Holy energy that damages and pushes back nearby enemies. (Can be aimed)
YYYYX = Digivolve to Reppamon if 1 Overdrive bar is full. Combo fizzles otherwise.
RB = Releases stored Holy energy. Enemies impacted by the blast take extra damage for a short time.
==Reppamon’s Combos
Y = Fires an angled blade of wind while its tail moves. (Can pierce enemies)
YY = A second angled blade of wind. (Can pierce enemies)
YYY = A quick forward somersault.
YYYY = A wide and horizontal blade of wind that cuts through enemies.
YYYYY+3 = A series of left and right hops with Reppamon’s tail slicing enemies as he goes.
X = Reverse Wind Blade (Can instead result in arguments with the tail.)
YX = Backwards somersault that throws enemies into the air.
YYX = Throws a smaller wind blade that breaks the guard of the enemy it hits.
YYYX(x3) = Kurukuru Rekkūzan / 駆駆裂空斬 (Rapid forward rolling with its bladed tail out)
YYYYX = Leap into the air and throw a wide blade of wind towards the ground.
YYYYYX = Digivolve to Chirinmon if 2 Overdrive bars are full. Combo fizzles otherwise.
RB = Throws a wide blade of wind ahead; can be used while running
==Chirinmon’s Combos
Y = A quick dash forward, impaling enemies with his horn.
YY = A flap of the wings, releasing three air blasts.
YYY = Another flap of the wings, releasing three air blasts, along with a hop backwards.
YYYY = A jumping leap forward, causing a quake on landing.
YYYYY(x3) = Jinsoku no Kokoroe / 迅速の心得 (Rapid movements in up to six random directions, slicing enemies with his horn)
X = Charge Up (Regular Attacks now cause Holy damage; next YYYYX combo while active drains one Overdrive bar to cause a wider blast/unique camera angle)
YX = Shovels enemies into the air with his horn before charging into them.
YYX = A leap into the air, with a quake on touchdown, stunning nearby enemies.
YYYX(x3) = A powerful charge forward, damaging and pushing aside enemies.
YYYYX = Kaishin no Hadou / 改心の波動 (Leap into the air and with a flap of the wings, inflict Holy damage on enemies in a radius around him. (If charged up, one Overdrive bar will be consumed, causing the radius to double and active guards to be broken.))
RB = Create winds that repulse any enemies nearby; can be used when running.
A = Overdrive (All Forms) = Warp Digivolve to Kentaurosmon and release a massive AOE blizzard with Niflheimr.
====================================================
Alex = Tamer (Werewolf Form)
Weapon = Gundramon Designed Revolver
Level 1: Basic Revolver
Level 2: Heavy Revolver
Level 3: Handcannon
Level 4: Custom BFR
Legendary: Callahan's Magnum
==Alex’s Combos
Y = A single shot from the Revolver, which pierces enemies for medium damage.
YY = A second shot from the Revolver, which pierces enemies and travels further.
YYY = Two shots from the Revolver, with a slight left then right bias. Pierces multiple enemies.
YYYY = A swipe of werewolf claws that deal damage in a short arc.
YYYYY(x3) = Fanning the revolver hammer, firing up to six shots from right to left. (Reloads the revolver after making the shots.)
X = Powers up regular attacks. Duration depends on enemies KOed since last usage.
YX = Fires an explosive shot at the ground nearby, sending enemies into the air, away from the blast.
YYX = Shoots an arc of flames, knocking down non-defending enemies.
YYYX = Sweep of the revolver, firing ten shots in rapid succession in a wide arc.
YYYYX = Shoots an electric-charged shot, dealing heavy damage to non-defending enemies caught in the blast.
YYYYYX = Calls Kudamon to perform a specific action while the revolver is reloaded. (If Kudamon is not nearby, or on the map as an ally, a random nearby ally Digimon will help instead and follow along for up to a minute.)
RB = Looks around before shooting six bullets at random targets.
A= Overdrive = Calls Kentaurosmon to fire Muspellsheimr directly ahead. The bolt travels unimpeded, pierces enemies and breaks active guards.

This is version 1 of 2, with English text. A drawover of a screenshot from Hyrule Warriors, with Reppamon replacing Link, Armadillomon (Dias' choice of Digimon) one of the NPC allies, and the Tsumemon horde replacing the Bokoblins.
This is something I've been wondering for many years: Why hasn't Bandai Namco done with Digimon what Nintendo, Atlus, and Shonen Jump have done with IPs they own, I.E. license the IP to Koei Tecmo for a Warriors-style game? It would fit like a glove and there is now 26 years of lore to put to use, including Seekers. Alas...we can just hope they take the plunge.
===============================================
Movesets
Kudamon = Rookie
Reppamon = Champion
Chirinmon = Ultimate
Kentaurosmon = Mega
==Kudamon’s Combos
Y = A wide sweep of the body to the left, the bullet casing on the tail impacting everything in an arc in front of him.
YY = A second sweep of the body and casing to the right.
YYY = A dash ahead that causes minor damage.
YYYY = A hard, downward slam with the tail casing.
YYYYY(+3) = Forms a whirlwind with quick movements, damaging any enemy caught inside.
X = Zekkou Shou / 絶光衝 / Extreme Light Shock (Creates a flash of light that disorients nearby enemies.)
YX = A follow-up sweep of the tail casing that throws an enemy skyward.
YYX = A localized release of energy that pushes back nearby enemies.
YYYX(x3) = A directed ray of Holy energy that damages and pushes back nearby enemies. (Can be aimed)
YYYYX = Digivolve to Reppamon if 1 Overdrive bar is full. Combo fizzles otherwise.
RB = Releases stored Holy energy. Enemies impacted by the blast take extra damage for a short time.
==Reppamon’s Combos
Y = Fires an angled blade of wind while its tail moves. (Can pierce enemies)
YY = A second angled blade of wind. (Can pierce enemies)
YYY = A quick forward somersault.
YYYY = A wide and horizontal blade of wind that cuts through enemies.
YYYYY+3 = A series of left and right hops with Reppamon’s tail slicing enemies as he goes.
X = Reverse Wind Blade (Can instead result in arguments with the tail.)
YX = Backwards somersault that throws enemies into the air.
YYX = Throws a smaller wind blade that breaks the guard of the enemy it hits.
YYYX(x3) = Kurukuru Rekkūzan / 駆駆裂空斬 (Rapid forward rolling with its bladed tail out)
YYYYX = Leap into the air and throw a wide blade of wind towards the ground.
YYYYYX = Digivolve to Chirinmon if 2 Overdrive bars are full. Combo fizzles otherwise.
RB = Throws a wide blade of wind ahead; can be used while running
==Chirinmon’s Combos
Y = A quick dash forward, impaling enemies with his horn.
YY = A flap of the wings, releasing three air blasts.
YYY = Another flap of the wings, releasing three air blasts, along with a hop backwards.
YYYY = A jumping leap forward, causing a quake on landing.
YYYYY(x3) = Jinsoku no Kokoroe / 迅速の心得 (Rapid movements in up to six random directions, slicing enemies with his horn)
X = Charge Up (Regular Attacks now cause Holy damage; next YYYYX combo while active drains one Overdrive bar to cause a wider blast/unique camera angle)
YX = Shovels enemies into the air with his horn before charging into them.
YYX = A leap into the air, with a quake on touchdown, stunning nearby enemies.
YYYX(x3) = A powerful charge forward, damaging and pushing aside enemies.
YYYYX = Kaishin no Hadou / 改心の波動 (Leap into the air and with a flap of the wings, inflict Holy damage on enemies in a radius around him. (If charged up, one Overdrive bar will be consumed, causing the radius to double and active guards to be broken.))
RB = Create winds that repulse any enemies nearby; can be used when running.
A = Overdrive (All Forms) = Warp Digivolve to Kentaurosmon and release a massive AOE blizzard with Niflheimr.
====================================================
Alex = Tamer (Werewolf Form)
Weapon = Gundramon Designed Revolver
Level 1: Basic Revolver
Level 2: Heavy Revolver
Level 3: Handcannon
Level 4: Custom BFR
Legendary: Callahan's Magnum
==Alex’s Combos
Y = A single shot from the Revolver, which pierces enemies for medium damage.
YY = A second shot from the Revolver, which pierces enemies and travels further.
YYY = Two shots from the Revolver, with a slight left then right bias. Pierces multiple enemies.
YYYY = A swipe of werewolf claws that deal damage in a short arc.
YYYYY(x3) = Fanning the revolver hammer, firing up to six shots from right to left. (Reloads the revolver after making the shots.)
X = Powers up regular attacks. Duration depends on enemies KOed since last usage.
YX = Fires an explosive shot at the ground nearby, sending enemies into the air, away from the blast.
YYX = Shoots an arc of flames, knocking down non-defending enemies.
YYYX = Sweep of the revolver, firing ten shots in rapid succession in a wide arc.
YYYYX = Shoots an electric-charged shot, dealing heavy damage to non-defending enemies caught in the blast.
YYYYYX = Calls Kudamon to perform a specific action while the revolver is reloaded. (If Kudamon is not nearby, or on the map as an ally, a random nearby ally Digimon will help instead and follow along for up to a minute.)
RB = Looks around before shooting six bullets at random targets.
A= Overdrive = Calls Kentaurosmon to fire Muspellsheimr directly ahead. The bolt travels unimpeded, pierces enemies and breaks active guards.
Category Artwork (Digital) / Digimon
Species Digimon
Size 1280 x 720px
File Size 958.1 kB
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