
https://itch.io/jam/gmtk-2023/rate/2157515
You are a kobold named Strawberry. It looks like your boss has been lazy with dungeon maintenance, so it’s up to you to make sure that everything is cleaned up in time for the next adventurers to arrive! Reset traps, summon monsters, and put those messy bodies in the recycling!
CONTROLS: WASD, spacebar to interact, f to place your Trap Tricker 3000
Made for the 2023 GMTK Game Jam!
Credits (with twitter links)
Programming: MillerDark nightscoots
Melo melothemarten
Art
Rick Griffin rickswriting
Jonas artofjonas
Federick federickispizza
Voices
Miffix miffix as Strawberry
Void voidmaps as Wyrman
StokerBramwell stokerbat as Eddie
NOTES: Please keep in mind this is a 48 hour game, it is not guaranteed to work. For instance, it does not work from install in the itch.io app, and a number of bugs were only reproducible on one computer.
KNOWN ISSUES:
-- Closing doors while you're walking on them may cause the player to get stuck
-- Collision with stage corners can cause issues
-- Placing down the Trap Tricker on stage 3 will disable collision on that stage
-- Stage 4 does not allow the correct solution to be implemented and it's unknown if it's possible to complete
You are a kobold named Strawberry. It looks like your boss has been lazy with dungeon maintenance, so it’s up to you to make sure that everything is cleaned up in time for the next adventurers to arrive! Reset traps, summon monsters, and put those messy bodies in the recycling!
CONTROLS: WASD, spacebar to interact, f to place your Trap Tricker 3000
Made for the 2023 GMTK Game Jam!
Credits (with twitter links)
Programming: MillerDark nightscoots
Melo melothemarten
Art
Rick Griffin rickswriting
Jonas artofjonas
Federick federickispizza
Voices
Miffix miffix as Strawberry
Void voidmaps as Wyrman
StokerBramwell stokerbat as Eddie
NOTES: Please keep in mind this is a 48 hour game, it is not guaranteed to work. For instance, it does not work from install in the itch.io app, and a number of bugs were only reproducible on one computer.
KNOWN ISSUES:
-- Closing doors while you're walking on them may cause the player to get stuck
-- Collision with stage corners can cause issues
-- Placing down the Trap Tricker on stage 3 will disable collision on that stage
-- Stage 4 does not allow the correct solution to be implemented and it's unknown if it's possible to complete
Category All / All
Species Unspecified / Any
Size 630 x 500px
File Size 291.9 kB
It's a very cute game and i like the concept
and i love the kobold voice, fits them really well nwn
also SPOILER FOR STAGE FOUR AND ENDING
if you place the thingie on the other side of the sawblade trap while they are disabled
after you reset it
even if they are "active", you can still pass through without taking damage
(which i believe was the intended solution)
so it can be completed
i didn't know how to go back to the menu after you get the "employee of the month" ending
so had to Alt+F4 hahaha
and i love the kobold voice, fits them really well nwn
also SPOILER FOR STAGE FOUR AND ENDING
if you place the thingie on the other side of the sawblade trap while they are disabled
after you reset it
even if they are "active", you can still pass through without taking damage
(which i believe was the intended solution)
so it can be completed
i didn't know how to go back to the menu after you get the "employee of the month" ending
so had to Alt+F4 hahaha
Adorable game indeed. Wonderful art, good voice acting, and promising concept - Definitely following the development ^^
Hopefully you fix all the bugs eventually. I am stuck in the 1st floor despite finishing all the tasks. Exit won't pass me through - Despite of that, good luck with the project.
Hopefully you fix all the bugs eventually. I am stuck in the 1st floor despite finishing all the tasks. Exit won't pass me through - Despite of that, good luck with the project.
Yooo!
Loved the game! ^^
Pretty simple, but also really cool in gameplay and concept! ^^
Indeed is something I would like a lot if there was a longer versions! ^^
Also, gotta love the concept of someone just reseting the dungeons for new adventurers! The little office rooms by each dungeon room killed me! XD
Other than that, also noticed a few bugs that, after some point in the game, the character simply started ignoring the traps and could walk right past them without taking damage, as if the bool status of them didn't change back to enable after reseting the trap.
Loved the game! ^^
Pretty simple, but also really cool in gameplay and concept! ^^
Indeed is something I would like a lot if there was a longer versions! ^^
Also, gotta love the concept of someone just reseting the dungeons for new adventurers! The little office rooms by each dungeon room killed me! XD
Other than that, also noticed a few bugs that, after some point in the game, the character simply started ignoring the traps and could walk right past them without taking damage, as if the bool status of them didn't change back to enable after reseting the trap.
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