105 submissions
DO NOT USE AEROMORPH ART FOR AI GENERATED IMAGES
Please share this post with people who are interested in aeromorphs and spread it onto platforms with aeromorph content!
I found some AI generated images of "aeromorphs" a few days ago and I was not amused by what I saw. I know AI image generators require input images, and it doesn't take a genius to figure out that people probably took that handful of artists's pieces who put out quality aeromorph designs. (Here is an example: https://imgur.com/a/eT1BX5u) So what is my problem? None of us gave permission to it, in fact we are quite mad and upset by this.
Another issue I have with these "aeromorphs" is the fact they defy the fundamental idea of an aeromorph. Most people who are into them are into them for a reason, because they love aircraft and would like to see designs that reflect the exact characteristics of given planes. A good aeromorph design is always based on an existing design (be whether real or fictional) and the design of the character includes key details that make them instantly recognizable to the point you can tell the exact aircraft type simply by looking at it. Nobody wants to see a vague plane shaped thing with details that make no sense, it defeats the purpose, since it is just a mess someone tries to pass as an aircraft. It has no idea, inspiration or soul behind it. And by using people's art, who put their passion, care and time into each piece they did, taking all that, put it into a blender to make it spit out something like that, it's not only an insult to artists but to aircraft as well.
To everyone who cares about good Aeromorph content, do not be fooled by the supposedly "good" looks of AI generated images, these may look decent on the surface, on closer inspection however, countless flaws, anatomical errors and mismatching, nonsensical details can be spotted all over these images, that make these figures completely unrecognisable and unusable for any good Aeromorph work. Please do not encourage or support anyone using these models trained on stolen art for Aeromorph content, nothing good will come from it.
I would like to stop this before it gets too big and gets out of hand, because I am concerned for the future aeromorph content. If we let these AI images spread and become popular, without raising our concerns, people will likely start flooding platforms with AI generated mess, characters vaguely resembling aircraft, with a nonsensical design and without inspiration and any effort behind it. What would people assume, looking at the concept from afar? That any bad design can pass? If we don't care about quality and effort, if we don't put up boundaries to what qualifies as art and in our case good aeromorph art, sooner or later things will just sink into chaos.
Do we really want that?
Art and character Natalie by me, Havoc63
Art featured on the left by
renthedragon
Please share this post with people who are interested in aeromorphs and spread it onto platforms with aeromorph content!
I found some AI generated images of "aeromorphs" a few days ago and I was not amused by what I saw. I know AI image generators require input images, and it doesn't take a genius to figure out that people probably took that handful of artists's pieces who put out quality aeromorph designs. (Here is an example: https://imgur.com/a/eT1BX5u) So what is my problem? None of us gave permission to it, in fact we are quite mad and upset by this.
Another issue I have with these "aeromorphs" is the fact they defy the fundamental idea of an aeromorph. Most people who are into them are into them for a reason, because they love aircraft and would like to see designs that reflect the exact characteristics of given planes. A good aeromorph design is always based on an existing design (be whether real or fictional) and the design of the character includes key details that make them instantly recognizable to the point you can tell the exact aircraft type simply by looking at it. Nobody wants to see a vague plane shaped thing with details that make no sense, it defeats the purpose, since it is just a mess someone tries to pass as an aircraft. It has no idea, inspiration or soul behind it. And by using people's art, who put their passion, care and time into each piece they did, taking all that, put it into a blender to make it spit out something like that, it's not only an insult to artists but to aircraft as well.
To everyone who cares about good Aeromorph content, do not be fooled by the supposedly "good" looks of AI generated images, these may look decent on the surface, on closer inspection however, countless flaws, anatomical errors and mismatching, nonsensical details can be spotted all over these images, that make these figures completely unrecognisable and unusable for any good Aeromorph work. Please do not encourage or support anyone using these models trained on stolen art for Aeromorph content, nothing good will come from it.
I would like to stop this before it gets too big and gets out of hand, because I am concerned for the future aeromorph content. If we let these AI images spread and become popular, without raising our concerns, people will likely start flooding platforms with AI generated mess, characters vaguely resembling aircraft, with a nonsensical design and without inspiration and any effort behind it. What would people assume, looking at the concept from afar? That any bad design can pass? If we don't care about quality and effort, if we don't put up boundaries to what qualifies as art and in our case good aeromorph art, sooner or later things will just sink into chaos.
Do we really want that?
Art and character Natalie by me, Havoc63
Art featured on the left by
renthedragon
Category Artwork (Digital) / Abstract
Species Aeromorph
Size 1289 x 1689px
File Size 338.2 kB
That is really worrying, especially in an age where there's also AI generated videos and AI content creators pretending to be humans. I used to love playing with WOMBO Dream (and later CrAIyon) early on because they looked funny and entertaining (and super cringy), especially during the later stage of the Covid pandemic (2021 and going into 2022) when it was still depressing. The good news about this nonsense is that, there will be some people who are only interested in art made by humans, doesn't matter what medium was used for each picture and even if some art were to be sold online, they'll surpass the AI generated stuff in value. I used to like AI art until I don't and I'm sorry that it hits all of us here now, even when the community everywhere online is still mostly churning out more art and some more "planesuits" are slowly being made as we speak.
It is a real gut puncher seeing the work you crafted by hand for days being used to train an AI which can produce images instantly for anyone with no credit or acknowledgement what so ever. Practicing art for years, putting in countless hours so that other people can piggyback off your hard work.
My motivation to draw has taken a hit because of this, and it would be a scary future when this AI becomes advanced enough to replicate specific designs and OCs...
My motivation to draw has taken a hit because of this, and it would be a scary future when this AI becomes advanced enough to replicate specific designs and OCs...
There's a lot of gray areas in this that I'm on the fence with, as the AI runs various images through it's processes to generate the final image, images that are usually used without consent of the original creators, but I'm afraid that's the unwritten clause we all signed the day we started using the internet - anything we post that's made public is not only forever engravedinto the web, but there's always going to be people who do not respect you, your intellectual property or the work you put into it.
To be fair, however, I can see it being used by up and coming artists who intend to draw or develop their own artwork, but cannot quite get a visual sense of direction on what they want to go for. The only problem I see there is if it becomes something they solely depend on to come up with their content, and cannot work without the software, stagnating creativity.
In a way, it's not that different from when I was starting out with aeros, I started by blatantly copying what Walter Sache was doing, and then I wound up working independently from it, taking and making my own style out of it.
Another concerning thing regarding AI-Generated imagery are the DeepFake images, videos and audio.
https://youtu.be/LWLadJFI8Pk this was made a few years ago, and the uncanny Valley shows a bit more, but the technology has gotten way better since, and once I've gotten over the novelty and the awe-inspiring resemblance, I realized that the things it can be used for are genuinely terrifying.
Just the other week, my friend's sister got phished and scammed - by clicking on an ad on her Instagram, she effectively let a worm onto her phone that gathered images and audio of her, and on her hacked Instagram account, there was a video posted showing her, in her voice, openly sponsoring and pushing this scammer and his business. She should be fortunate that the phony ad was all that her likeness and voice were used for. It could be used for slander, extortion or ransom.
Just by seeing that Nixon video is proof that in 5-10 years, we cannot truly believe ANYTHING anyone puts out anymore.
https://youtu.be/-gGLvg0n-uY ironically this was made with AI, but the implications are equally just as terrifying.
This is the way the world ends. Not with a bang, but a whimper...
Lovely piece by the way, Havoc! Nat is a peach as always!
To be fair, however, I can see it being used by up and coming artists who intend to draw or develop their own artwork, but cannot quite get a visual sense of direction on what they want to go for. The only problem I see there is if it becomes something they solely depend on to come up with their content, and cannot work without the software, stagnating creativity.
In a way, it's not that different from when I was starting out with aeros, I started by blatantly copying what Walter Sache was doing, and then I wound up working independently from it, taking and making my own style out of it.
Another concerning thing regarding AI-Generated imagery are the DeepFake images, videos and audio.
https://youtu.be/LWLadJFI8Pk this was made a few years ago, and the uncanny Valley shows a bit more, but the technology has gotten way better since, and once I've gotten over the novelty and the awe-inspiring resemblance, I realized that the things it can be used for are genuinely terrifying.
Just the other week, my friend's sister got phished and scammed - by clicking on an ad on her Instagram, she effectively let a worm onto her phone that gathered images and audio of her, and on her hacked Instagram account, there was a video posted showing her, in her voice, openly sponsoring and pushing this scammer and his business. She should be fortunate that the phony ad was all that her likeness and voice were used for. It could be used for slander, extortion or ransom.
Just by seeing that Nixon video is proof that in 5-10 years, we cannot truly believe ANYTHING anyone puts out anymore.
https://youtu.be/-gGLvg0n-uY ironically this was made with AI, but the implications are equally just as terrifying.
This is the way the world ends. Not with a bang, but a whimper...
Lovely piece by the way, Havoc! Nat is a peach as always!
I guess another thing here is some of the images I've been seeing lately show telltale signs and evidence of the original images being used for a point of reference.
It is not quite tracing, but if you're familiar with the original pieces, then you can see a number of the similarities.
I have so much more I could say on this, but regardless, I do not foresee is actual artists being replaced by AI, as we humans are still the only ones able to visualize what it is we want and keep a largely consistent style and design. Whereas with AI, the images and designs are still so very abstract and often nonsensical in each and every image produced. Like, to get an AI to recreate the same exact characters and their designs in that image to a tee in a very different pose and angle is still a daunting task right now for AI as far as I can tell, whereas I, a human, can do just that in various images with relatively minimal effort because I KNOW what I'm going for. If there's anything to know about technology, it is to never say never, because as much as I hate to admit it, the technology will eventually be capable of doing it.
For now, many of us artists with a distinctive style still very much stand out from the fakes, and the difference between the two is very much night and day. So we shouldn't really feel threatened about it just yet.
This technology is still in its wild west stages, and extremely unregulated right now, so it's hard to really do anything about it, but I am happy to see many places refuse to accept it as art.
What I find very funny about the matter is that some years ago, I always wondered how aeros would look with a realistic style... This is turning into a case of "being careful what you wish for". xP
It is not quite tracing, but if you're familiar with the original pieces, then you can see a number of the similarities.
I have so much more I could say on this, but regardless, I do not foresee is actual artists being replaced by AI, as we humans are still the only ones able to visualize what it is we want and keep a largely consistent style and design. Whereas with AI, the images and designs are still so very abstract and often nonsensical in each and every image produced. Like, to get an AI to recreate the same exact characters and their designs in that image to a tee in a very different pose and angle is still a daunting task right now for AI as far as I can tell, whereas I, a human, can do just that in various images with relatively minimal effort because I KNOW what I'm going for. If there's anything to know about technology, it is to never say never, because as much as I hate to admit it, the technology will eventually be capable of doing it.
For now, many of us artists with a distinctive style still very much stand out from the fakes, and the difference between the two is very much night and day. So we shouldn't really feel threatened about it just yet.
This technology is still in its wild west stages, and extremely unregulated right now, so it's hard to really do anything about it, but I am happy to see many places refuse to accept it as art.
What I find very funny about the matter is that some years ago, I always wondered how aeros would look with a realistic style... This is turning into a case of "being careful what you wish for". xP
This is certainly a big worry. People (like myself) have been going through allot just to make a piece of art (whether it is aeros or not), regardless of time, mental health, average online drama, and hard learning. Then you have those who just do exactly that (with A.I) and call it a day without effort or even credit. People have been brought on edge with life because of uncertainties with themselves and their progression in art. The people who do this and have not gone through life on a art platform where it´s sometimes a mess don´t deserve this attention.
It´s such a pain in the ass to realize that someone could just use your piece of art for their gains, attention, and most importantly time. That "time" that you used, was used to make something amazing, something magnificent, and most of all, something new. It is something that should be more spreaded and warned in the aeromorph community..........
It´s such a pain in the ass to realize that someone could just use your piece of art for their gains, attention, and most importantly time. That "time" that you used, was used to make something amazing, something magnificent, and most of all, something new. It is something that should be more spreaded and warned in the aeromorph community..........
While AI can be useful and I myself enjoy using weird odd prompts for funny one offs, I definitely agree with this. Most artists in the fandom have taken years to not only develop their skills and style but to also get themselves seen. I’ve found through my time drawing Aeros is quite fun as well challenging to make certain designs leading to a mixture of bad, interesting, and good pieces that shine a light in things we can improve upon along with study for future pieces. With ai art being made by USING preexisting art made by others that took hours to days to complete just feels like a huge cheat. Being robbed of hours of work to see it replicated and sometimes the results aren’t even that good. As stated by havoc, these ai images usually come out off putting along with limb dis figuration. For me the biggest problem is when a poster takes claim and clearly lies about the art as well as the pieces used to make it. I’m glad to see this post being made sharing this information. Hope you all have a wonderful day!^^
The age of AI is going to be a hard one. It may be useful to some, but I'd never use AI for free labor and work (except for voice conceptualization of my characters when my own voice can't cut it, and extra voice-splicing material for my gmod machinimas for dialogue). But doing something like this, it's a perfect example of copyright infringement, and thus AI needs to have a regulation committee to it.
I usually have my art structured around 3D models as reference for bodily proportions and easy poses from various models i can find, and since i can edit those body proportions on the reference models, and kitbash models "together", i can create a excellent amount of variety to characters and have a good level of consistency of drawing them once i've drawn them enough. Plus given the inspirations from other artists out there, i have a good amount of leeway to make something interesting and original. Helps with 3D Perspective too and the drawing of clothes too.
Still tho, kinda bums me out this kinda art can just be created at a click of a button and i have to spend ACTUAL TIME to draw something. It's a big crutch, nobody should rely upon it, it's a supplement, not a support.
I usually have my art structured around 3D models as reference for bodily proportions and easy poses from various models i can find, and since i can edit those body proportions on the reference models, and kitbash models "together", i can create a excellent amount of variety to characters and have a good level of consistency of drawing them once i've drawn them enough. Plus given the inspirations from other artists out there, i have a good amount of leeway to make something interesting and original. Helps with 3D Perspective too and the drawing of clothes too.
Still tho, kinda bums me out this kinda art can just be created at a click of a button and i have to spend ACTUAL TIME to draw something. It's a big crutch, nobody should rely upon it, it's a supplement, not a support.
Alright, please someone tell me: HOW MANY HANDS are in these pictures? How come no one ever noticed? People worry about ai but like, this is low tier garbage that makes zero anatomical and logical sense, it's so in your face xD I'm deeply sorry your art has been butchered like that. ._.
AI art is here to stay, and like any new technology, it has its problems that need to be solved. However, abandoning it altogether is like giving up on smartphones. We shouldn't dismiss AI art entirely due to some misconceptions. The media often sensationalizes and misrepresents AI, but when you delve deeper, you'll find that our concerns might be misplaced.
One major misconception is that AI art is purely machine-generated and instantaneous. This isn't true. Becoming a proficient AI artist takes years of hard work and dedication. I've spent countless 8-12 hour days learning the ins and outs of creating good AI art, and after two years, I still feel like I have much to learn. A machine is only as good as the person using it; pushing buttons randomly will yield random results.
Why worry about a poorly made AI piece that vaguely resembles your art? It's like being afraid of an inept thief. Compare AI to photography: many bland photos are taken with smartphones daily, but professional photographers aren't worried because they know a mundane photo isn't art.
It takes years to become a good photographer, and similarly, it takes years to become a good AI artist. When I see AI art made by a professional, I can immediately tell the difference. The problem isn't AI itself, but rather people with no taste or distinction.
We're having a copyright discussion on a fan art site, which is ironic since all fan art is essentially transformative and based on someone else's work. Have you ever credited the engineer who designed the plane that inspired your aeromorphs? Imitation is a compliment; someone chose to copy your work out of a million options because they think it's worth copying.
In the 90s, mentioning copyright in the fandom was taboo. Copyright is about protecting artists' income, but how many furry fans actually make a living from their art? We're amateurs who used to share and draw each other's characters for free. That's how a school of art works: we learn from each other by sharing freely. The AI community has a similar vibe, with people sharing prompts to learn from each other. The furry/anthro art style developed through sharing and collaboration, not by charging fees or worrying about copyright. I can know it because I was there!
[I originally had a response twice this long and asked Venice (https://venice.ai/chat) to sum it up. You should try Venice, she's a jewel. Is it still my text? Yes it is! But now it's much better. Thanks to AI.]
One major misconception is that AI art is purely machine-generated and instantaneous. This isn't true. Becoming a proficient AI artist takes years of hard work and dedication. I've spent countless 8-12 hour days learning the ins and outs of creating good AI art, and after two years, I still feel like I have much to learn. A machine is only as good as the person using it; pushing buttons randomly will yield random results.
Why worry about a poorly made AI piece that vaguely resembles your art? It's like being afraid of an inept thief. Compare AI to photography: many bland photos are taken with smartphones daily, but professional photographers aren't worried because they know a mundane photo isn't art.
It takes years to become a good photographer, and similarly, it takes years to become a good AI artist. When I see AI art made by a professional, I can immediately tell the difference. The problem isn't AI itself, but rather people with no taste or distinction.
We're having a copyright discussion on a fan art site, which is ironic since all fan art is essentially transformative and based on someone else's work. Have you ever credited the engineer who designed the plane that inspired your aeromorphs? Imitation is a compliment; someone chose to copy your work out of a million options because they think it's worth copying.
In the 90s, mentioning copyright in the fandom was taboo. Copyright is about protecting artists' income, but how many furry fans actually make a living from their art? We're amateurs who used to share and draw each other's characters for free. That's how a school of art works: we learn from each other by sharing freely. The AI community has a similar vibe, with people sharing prompts to learn from each other. The furry/anthro art style developed through sharing and collaboration, not by charging fees or worrying about copyright. I can know it because I was there!
[I originally had a response twice this long and asked Venice (https://venice.ai/chat) to sum it up. You should try Venice, she's a jewel. Is it still my text? Yes it is! But now it's much better. Thanks to AI.]
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