
I have been obsessed with Blender for the past... two, maybe three weeks. It began when I started playing with Poser 5, which has sat idle on a couple of CD's for months. I started downloading various cute figures and props and playing around with them, and I've got quite a collection now. Problem is, they're all not quite what I want, and obviously... none of them are mine. Basically all they amount to are cute dolls that I play with.
The tools to actually modify models in Poser are limited. It's simply not a program for creating new models, it's meant for scene creation. Blender 3D, a free and open source 3D modeling and rendering program, is what you need to actually create models.
I'd downloaded Blender many, many months ago, but after opening it up and fiddling around, the enormous amount of complexity was overwhelming. I set it aside until just a little while ago, when I picked it back up and was determined to give it a shot.
I have absolutely zero experience with 3D modeling, but after three weeks of obsessive (and arguably unhealthy) study and playing around with it, I've learned quite a lot. I even learned enough to take one of those cute little critters I downloaded and put a set of tits on her. Yes... that's right. I violated someone else's Poser doll. I am a Bad Bunny.
It was a very slow and painful process where I was basically learning as I went. And while I did succeed in putting those tits on that other figure, I failed to do a lot of other things. She has large gaps in her mesh. There are lots of triangles in the mesh that cause render flaws. Her UV map was totally screwed by the addition of the breasts, making it effectively impossible to use any of the textures or materials she came with. And there's an overall "not right"ness to it that goes above and beyond putting tits where they don't belong. My mesh creation technique is poorly thought out and clumsily executed, to put it nicely.
So when I neared the end of my "put tits on someone else's doll" project and noted all the glaring flaws, I figured it'd be best to just start over. And I figured that I'd better create a doll of my own to play with, since it's probably considered rude to be dicking about with other people's toys.
Which is where this picture comes in. Cliche as I usually am, I'm going with a basic bunny. I've intentionally made it gender neutral, to help simplify creating it, and under the assumption that gender traits can be added in later on.
What you see is two side views and a front view of my bunny doll. The cross-hatches in the upper right corner is where I'll be doing a top view. Once I've got that done, I'll use the vector lines from these drawings, reverse them, and create a back and bottom view of the doll. By creating six different views, it supposedly makes creation of a figure like this vastly easier in Blender, because Blender can use these images as a backdrop for your workspace. Basically what I'm making is a blueprint.
It's not much to look at, and is technically part of a WIP project, hence it's in scraps. But I thought I'd put it up in case anyone was curious about what I was up to for some peculiar reason.
The tools to actually modify models in Poser are limited. It's simply not a program for creating new models, it's meant for scene creation. Blender 3D, a free and open source 3D modeling and rendering program, is what you need to actually create models.
I'd downloaded Blender many, many months ago, but after opening it up and fiddling around, the enormous amount of complexity was overwhelming. I set it aside until just a little while ago, when I picked it back up and was determined to give it a shot.
I have absolutely zero experience with 3D modeling, but after three weeks of obsessive (and arguably unhealthy) study and playing around with it, I've learned quite a lot. I even learned enough to take one of those cute little critters I downloaded and put a set of tits on her. Yes... that's right. I violated someone else's Poser doll. I am a Bad Bunny.
It was a very slow and painful process where I was basically learning as I went. And while I did succeed in putting those tits on that other figure, I failed to do a lot of other things. She has large gaps in her mesh. There are lots of triangles in the mesh that cause render flaws. Her UV map was totally screwed by the addition of the breasts, making it effectively impossible to use any of the textures or materials she came with. And there's an overall "not right"ness to it that goes above and beyond putting tits where they don't belong. My mesh creation technique is poorly thought out and clumsily executed, to put it nicely.
So when I neared the end of my "put tits on someone else's doll" project and noted all the glaring flaws, I figured it'd be best to just start over. And I figured that I'd better create a doll of my own to play with, since it's probably considered rude to be dicking about with other people's toys.
Which is where this picture comes in. Cliche as I usually am, I'm going with a basic bunny. I've intentionally made it gender neutral, to help simplify creating it, and under the assumption that gender traits can be added in later on.
What you see is two side views and a front view of my bunny doll. The cross-hatches in the upper right corner is where I'll be doing a top view. Once I've got that done, I'll use the vector lines from these drawings, reverse them, and create a back and bottom view of the doll. By creating six different views, it supposedly makes creation of a figure like this vastly easier in Blender, because Blender can use these images as a backdrop for your workspace. Basically what I'm making is a blueprint.
It's not much to look at, and is technically part of a WIP project, hence it's in scraps. But I thought I'd put it up in case anyone was curious about what I was up to for some peculiar reason.
Category All / All
Species Unspecified / Any
Size 1081 x 757px
File Size 77.9 kB
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