An elderly droyne from Aduppaha
Category All / All
Species Unspecified / Any
Size 800 x 796px
File Size 195.7 kB
Differently depending on the culture of each world. Part of the whole 'Somebody Else's Problem' field the race puts up as a whole is that they're supposed to be boring, unassuming, unambitious etc.
This doesn't wholly work in my campaign where ANY inhabited world in the area becomes a focal point for trade, politics, paranoia and adventure. What's more Udyuxsu's a full tech level higher than mainstream Terran of the time (12 versus 11), though the government the PC's are involved in only has an inkling of that.
Anyways - I do try to filter the Droyne personalities more top down than bottom up - ie. culture, then clan, then individuals, as opposed to starting with the background and working up like most NPC's are made. This 'dulls' or distills their personalities a little bit, while still allowing for some character. You have to pay attention, like naturalists that get to know individual lions of a pride they're studying over weeks of interaction, etc., before you pick up the nuances.
Then again, you can do what naturalists often do to differentiate. "This one has a scar, that one captains a starship', and their roles or physical features become their personalities - which actually fits well with Droyne.
In a few generations, they'll either go the standard 'dormant' Droyne mode, or they'll get all riled up by an ancients era AI into competing/expanding a little. (btw, you should check out Mongoose's latest two Secrets of the Ancients free pdf downloadable adventures. One lets the players play Ancients in a meta game spanning thousands of years - its really damn cool - even if the author screws up Oynprinth and Oytrip).
This doesn't wholly work in my campaign where ANY inhabited world in the area becomes a focal point for trade, politics, paranoia and adventure. What's more Udyuxsu's a full tech level higher than mainstream Terran of the time (12 versus 11), though the government the PC's are involved in only has an inkling of that.
Anyways - I do try to filter the Droyne personalities more top down than bottom up - ie. culture, then clan, then individuals, as opposed to starting with the background and working up like most NPC's are made. This 'dulls' or distills their personalities a little bit, while still allowing for some character. You have to pay attention, like naturalists that get to know individual lions of a pride they're studying over weeks of interaction, etc., before you pick up the nuances.
Then again, you can do what naturalists often do to differentiate. "This one has a scar, that one captains a starship', and their roles or physical features become their personalities - which actually fits well with Droyne.
In a few generations, they'll either go the standard 'dormant' Droyne mode, or they'll get all riled up by an ancients era AI into competing/expanding a little. (btw, you should check out Mongoose's latest two Secrets of the Ancients free pdf downloadable adventures. One lets the players play Ancients in a meta game spanning thousands of years - its really damn cool - even if the author screws up Oynprinth and Oytrip).
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