What the fashion minded Minsk is wearing circa 2200 AD while serving in the Neu Samaran armed forces.
On the left, the Orbital Kommando's Hardsuit, a reinforced vacc suit with extra layers of ballistic cloth, ballistic cloth, kevlar 'kilt', personal life support system (4 hours), and 'banana' style tail sheath. Currently, each Kommando suit has to be custom built and are only issued after basic and advanced orbital training schools have been completed. In a few years, the suits will have more standardized parameters, allowing better mass production and easier to issue standardized sizes.
Minsk Kommandos are issued either a standard lightweight boarding SMG, converted with gas-included ammo/firing chamber for vacuum operation, shown above, or a mini grenade launcher with a collection of frag, AP, or gas grenades. Additionally, they get a gyrojet sidearm (11 rounds) and and a gas gun for maneuvering in micro-gravity. Backpack units also include a multiplexing comm suite, battle computer and bio-monitoring systems. Increased resilience, tougher seals, and other improvements allowed the user to operate in atmosphere types A (Exotic) indefinitely, and B (Corrosive) for up to eight hours safely. Use in type C atmospheres (insidious) is not recommended, at the suit will start to fail within twenty to thirty minutes.
On the right is the more common Naval Security Vacc Suit - slightly less armored than the Hard Suit but still capable of handling most vacuum and hostile environment situations for as long as the backpack unit has air. Minsk versions have a lighterweight but still kevlar protected 'banana' tail sleeve, with a reinforced upper spine for support while operating in gravity. The backpack pictured is a lightweight, PLSS-A, which lasts for 2 hours, but a heavier, longer lasting PLSS can be swapped out. Due to a lack of resources, the earliest Orbital Kommandos used these suits as well. They were cheaper to make, and what's more, proven in several combat situations and in general use for at least five years prior. While it can handle exotic atmospheres and vacuum just fine, Corrosive rated atmospheres start to damage the suit severely after just an hour or so, and the suits can only stand a few minutes, at best, in insidious atmospheres.
Naval security personnel are usually issued the sane vacc-rated SMG as Kommandos, though their sidearms tend to be auto-snub pistols - nice low velocity weapons less likely to damage vital systems shipboard.
The minsk pictured is Napoleon II, Napoleon's son, and the first Minsk to join a non-Navy military service, graduating from college first (and participating in Neu Samara's equivalence to ROTC) before enlisting as an officer.
Note, while the Hard Suit pictured above has some powered features, its still far removed from Traveller's future Battledress, and is even less armored than standard 'combat armor' as well. It does have some early cybernetic armatures - merely a series braces and servos to help deal with the increased weight of the suit without as much encumbrance.
On the left, the Orbital Kommando's Hardsuit, a reinforced vacc suit with extra layers of ballistic cloth, ballistic cloth, kevlar 'kilt', personal life support system (4 hours), and 'banana' style tail sheath. Currently, each Kommando suit has to be custom built and are only issued after basic and advanced orbital training schools have been completed. In a few years, the suits will have more standardized parameters, allowing better mass production and easier to issue standardized sizes.
Minsk Kommandos are issued either a standard lightweight boarding SMG, converted with gas-included ammo/firing chamber for vacuum operation, shown above, or a mini grenade launcher with a collection of frag, AP, or gas grenades. Additionally, they get a gyrojet sidearm (11 rounds) and and a gas gun for maneuvering in micro-gravity. Backpack units also include a multiplexing comm suite, battle computer and bio-monitoring systems. Increased resilience, tougher seals, and other improvements allowed the user to operate in atmosphere types A (Exotic) indefinitely, and B (Corrosive) for up to eight hours safely. Use in type C atmospheres (insidious) is not recommended, at the suit will start to fail within twenty to thirty minutes.
On the right is the more common Naval Security Vacc Suit - slightly less armored than the Hard Suit but still capable of handling most vacuum and hostile environment situations for as long as the backpack unit has air. Minsk versions have a lighterweight but still kevlar protected 'banana' tail sleeve, with a reinforced upper spine for support while operating in gravity. The backpack pictured is a lightweight, PLSS-A, which lasts for 2 hours, but a heavier, longer lasting PLSS can be swapped out. Due to a lack of resources, the earliest Orbital Kommandos used these suits as well. They were cheaper to make, and what's more, proven in several combat situations and in general use for at least five years prior. While it can handle exotic atmospheres and vacuum just fine, Corrosive rated atmospheres start to damage the suit severely after just an hour or so, and the suits can only stand a few minutes, at best, in insidious atmospheres.
Naval security personnel are usually issued the sane vacc-rated SMG as Kommandos, though their sidearms tend to be auto-snub pistols - nice low velocity weapons less likely to damage vital systems shipboard.
The minsk pictured is Napoleon II, Napoleon's son, and the first Minsk to join a non-Navy military service, graduating from college first (and participating in Neu Samara's equivalence to ROTC) before enlisting as an officer.
Note, while the Hard Suit pictured above has some powered features, its still far removed from Traveller's future Battledress, and is even less armored than standard 'combat armor' as well. It does have some early cybernetic armatures - merely a series braces and servos to help deal with the increased weight of the suit without as much encumbrance.
Category All / All
Species Unspecified / Any
Size 1200 x 760px
File Size 280.3 kB
Yay, gyrojet weapons! I'm not the only one who thinks rocket pistols are useful. (Oh, and brass collectors for the SMG are all you really need, oxidizer's in the ordinary old smokeless gunpowder or caseless propellant, and you can use dry lube to reduce the wear on the gun.)
Oh, have you looked up the "Atomic Rockets" page on Project Rho? You'll find it fascinating, I guarantee it.
Oh, have you looked up the "Atomic Rockets" page on Project Rho? You'll find it fascinating, I guarantee it.
Ah yeah, all those shells spinning about in ZG could be bad, especially if the ship starts maneuvering. Thought about the ammo containing the gas itself - be easy way to do it, but I totally forgot about lubricants in vacuum. >.< Thankies.
Atomic rockets are neat, and has some good science references, but artistically the material gathered's a little too retro-pop for my game's current look/style. Traveller grognards everywhere love that site though.
Atomic rockets are neat, and has some good science references, but artistically the material gathered's a little too retro-pop for my game's current look/style. Traveller grognards everywhere love that site though.
For the most part (ass seen on the 3 Droyne piccie) - but wealthier kroyloss and oytripin will provide at least ballistic cloth or at most full TL12 non-powered Combat Armor. A bit heavy, which is why 'stand down' for warriors is usually nothing at all. Or maybe a loincloth, but that's pretty much it.
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