Finally got the time to work some on my Blenderfox Head Model. Today I went ahead and uploaded it into Second Life Mesh (after tweaking it so that movable components are separate). I also created some quickie textures for it. 
Biggest annoyance currently is the eye position. If I keep them the standard "straight" my friends been complaining that they look cross eyed. If i widen em up, it seems as if they start rotating to their own accord... Argh....
Currently the Jaw, and the Ears are not textured, but the eyes (all four layers), and the Main part of the head is.
Final Note: Texture is 1024 x 1024 for the main head, and 128 for the eyes. The Total vertice count is at 1035 (almost the same amount as in a single sculpt) including the eyes. This does not include the ears and jaw.
            Biggest annoyance currently is the eye position. If I keep them the standard "straight" my friends been complaining that they look cross eyed. If i widen em up, it seems as if they start rotating to their own accord... Argh....
Currently the Jaw, and the Ears are not textured, but the eyes (all four layers), and the Main part of the head is.
Final Note: Texture is 1024 x 1024 for the main head, and 128 for the eyes. The Total vertice count is at 1035 (almost the same amount as in a single sculpt) including the eyes. This does not include the ears and jaw.
Category Artwork (Digital) / All
                    Species Vulpine (Other)
                    Size 800 x 461px
                    File Size 221.9 kB
                
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