Right! I was not too happy about the hair so I re-created it from scratch.. Figured I could simply use the same technique used in clay modeling, hardi har har... Should have thought about it before.. oh well ^^ Threw in a table and did a quick pose test .. all seems okay for now. In the meantime I'm setting up this %$@@#!! mini render farm to reduce the wait :)
Okay back to modeling furniture, architecture etc
Okay back to modeling furniture, architecture etc
Category All / All
Species Skunk
Size 1024 x 768px
File Size 930.6 kB
No problem, look forward to the final renders.
For giggles, maybe you can do some renders for us where she's in extreme poses to find rigging snafu's. If I recall, the poses for maximum breakage are:
I beam pose (arms and legs out to the sides)
Touch toes forward (bend over "naturally")
Both arms straight up
Meditation (cross legged with arms bent along thighs)
That should point out any flaws in your rigging or topology straight away and let you fix them. Other, more complicated sets are having her perform ballet or a high grade kata from kung fu. Good luck animating and rendering a full minute of that. >D
For giggles, maybe you can do some renders for us where she's in extreme poses to find rigging snafu's. If I recall, the poses for maximum breakage are:
I beam pose (arms and legs out to the sides)
Touch toes forward (bend over "naturally")
Both arms straight up
Meditation (cross legged with arms bent along thighs)
That should point out any flaws in your rigging or topology straight away and let you fix them. Other, more complicated sets are having her perform ballet or a high grade kata from kung fu. Good luck animating and rendering a full minute of that. >D
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