28 submissions
Figured I'd start getting these up, expect some more of these.
Dragonaria was pretty much the first world I made, back before I was even in puberty. My brother introduced me to role playing with some light LARP on the trampoline. It progressed from there. It was intended to be a catch-all fantasy world for various purposes.
The world itself is "non-Euclidian" which does strange things with geography. The main intent was to be a "flat world" without edges. There's enough curve to provide some affects like sunrises and the like, but you can't travel around the world in quite the way Christopher Columbus would expect to.
With an infinite world, you have large areas that are uncivilized, and large areas that are. You can move between Roman Empire sized empires out to bickering tribes that have never seen you before, and eventually come again to yet another massive empire.
Every ten or twenty thousand years, someone screws something up, and the Gods redo the world. Some take their children and leave, new ones come in, some leave a meager handful of survivors on an alien landscape. These "ages" are named, though the historians rarely have more than an inkling of what's going on.
Religionwise, I'm looking at more of a Mormon model, but properly polythiestic. Gods have children in spirit, and at some point wish to give them physical bodies to test them--those that pass are able to progress to a state closer to, and perhaps eventually make it to that of their parent. All pantheons or monotheistic religions are therefore good, evil takes the forms of enlightened but evil beings pretending to be gods and sometimes able to mimic quite a bit of that level of ability; or it's spirits that corrupt individuals.
To mediate interfaith conflicts, a race was created that did not have the "veil" hiding premortal existance from their mortal minds, and so have the knowledge base to serve as intermediaries. They took a somewhat fierce form to impress others, as dragons--hexapodal generic western style for the most part. Despite premortal knowledge, they are more or less mortal, and ones who grow currupt and evil get derisively termed "wyrms." Wyverns are non-senient quadrapods that tend to get people confused, but not generally for very long. A dragon will generally take a servant of another race to assist in relations, generally called dragon warriors.
Magic is somewhat generic. Mages study the flow of the powers used, and learn how to manipulate it naturally. A mage's "spellbook" reads more like a physicist's journal would. Wizards are more formal, using spells and rituals and such. Their incantations and stuff invoke the same mechanisms the same way as a mage, the mage just understands enough to realize that he doesn't need the incantation or whatever.
Races vary wildly, with a generic mix of humans, elves and dwarves, with a scattering of other interesting races mixed in. The flagship one is the Dragonarians that the universe was named for, basically winged humans of a narcissistic bent with general inferiority complex to the rest of the peoples in the universe. They have a Roman style empire(though slightly better managed), and rule over a fair area.
Dragonaria was pretty much the first world I made, back before I was even in puberty. My brother introduced me to role playing with some light LARP on the trampoline. It progressed from there. It was intended to be a catch-all fantasy world for various purposes.
The world itself is "non-Euclidian" which does strange things with geography. The main intent was to be a "flat world" without edges. There's enough curve to provide some affects like sunrises and the like, but you can't travel around the world in quite the way Christopher Columbus would expect to.
With an infinite world, you have large areas that are uncivilized, and large areas that are. You can move between Roman Empire sized empires out to bickering tribes that have never seen you before, and eventually come again to yet another massive empire.
Every ten or twenty thousand years, someone screws something up, and the Gods redo the world. Some take their children and leave, new ones come in, some leave a meager handful of survivors on an alien landscape. These "ages" are named, though the historians rarely have more than an inkling of what's going on.
Religionwise, I'm looking at more of a Mormon model, but properly polythiestic. Gods have children in spirit, and at some point wish to give them physical bodies to test them--those that pass are able to progress to a state closer to, and perhaps eventually make it to that of their parent. All pantheons or monotheistic religions are therefore good, evil takes the forms of enlightened but evil beings pretending to be gods and sometimes able to mimic quite a bit of that level of ability; or it's spirits that corrupt individuals.
To mediate interfaith conflicts, a race was created that did not have the "veil" hiding premortal existance from their mortal minds, and so have the knowledge base to serve as intermediaries. They took a somewhat fierce form to impress others, as dragons--hexapodal generic western style for the most part. Despite premortal knowledge, they are more or less mortal, and ones who grow currupt and evil get derisively termed "wyrms." Wyverns are non-senient quadrapods that tend to get people confused, but not generally for very long. A dragon will generally take a servant of another race to assist in relations, generally called dragon warriors.
Magic is somewhat generic. Mages study the flow of the powers used, and learn how to manipulate it naturally. A mage's "spellbook" reads more like a physicist's journal would. Wizards are more formal, using spells and rituals and such. Their incantations and stuff invoke the same mechanisms the same way as a mage, the mage just understands enough to realize that he doesn't need the incantation or whatever.
Races vary wildly, with a generic mix of humans, elves and dwarves, with a scattering of other interesting races mixed in. The flagship one is the Dragonarians that the universe was named for, basically winged humans of a narcissistic bent with general inferiority complex to the rest of the peoples in the universe. They have a Roman style empire(though slightly better managed), and rule over a fair area.
Category Story / Fantasy
Species Unspecified / Any
Size 50 x 50px
File Size 3.3 kB
FA+

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