Additional materials: The Nature of Magic
"It doesn't matter who you are: sorcerers or great warriors. You always die the same way.
Though maybe your tricks are really worth it. Come on, let's have some fun!!!".
The Goddess of Agony N'Sara to her captors.
Magic is an art bestowed upon the people of Asteria by their Gods and Lords. The magical
practices of the Draconids and Kh'Shai-Tyr, the alchemy of the Great Kingdom of Fertran, and
the rituals of the Ashurians all share common roots. All sorcery springs from the depths of the
souls of mortal and immortal alike. Its form and manifestations depend on the race and
personality of the person invoking the power. Not everyone has a predisposition to this art. Some
peoples are more sensitive than others to the whisperings of the secret. But even among the
wildest and most primitive peoples of Asteria there are sorcerers, prophets and shamans. This
power attracts many, but it has a price to pay, whether you want it or not. The untrained mind is
fragile and malleable, and magic does not obey the weak and cowardly. It can easily scorch the
soul of an inexperienced wizard and make him a mental cripple. Even the most trained magician
is not immune to mistakes, and his gift can be the cause of death not only for him, but also for
those around him. This alone is enough to confuse the untrained mind and direct the inner power
along the path of self-destruction. Only careful curbing of one's talent and enormous willpower
can guarantee that it is the wizard who is in charge when creating a spell.
As such, magic is derived from two polar states of being - Eshterum and Nocturne. Eshterum is
the natural element that embodies the innate laws of the universe. The natural elements, the life
cycles of worlds, and the instincts of living beings are all part of the Eshterum. Nocturne, on the
other hand, is the embodiment of the meaning and order of the spiritual level of existence. The
sorrow and reflection of living beings, the belief in the afterlife and the cold calculating logic of
the mind are all reflected in Nocturne.
* Author's Note (Eshterum is the essence of life without the intervention of mortals and Gods,
Nocturne is the essence of the mind and will of mortals and Gods.)
Magic, on the other hand, is formed from these two sources of power and using the soul and
mind of the sorcerer is woven into spells. Thus the pyromancer uses most of the energy of the
Eshterum, as fire is his natural element, but thanks to Nocturne the flames behave unnaturally
and take the form the mage needs. Witch doctors and hags who use the art of curses take the
basis for their spells from Nocturne, but with the help of Eshterum they concentrate the curse for
maximum effect.
There is also Divine Magic and Wild Magic. The former is available only to the Gods, whether
they walk in the flesh or wander among the stars. Their magic stems from the primordial spark of
the Star Mother or the glowing rune stone that the Dark Father ignited with his breath. All Gods
instinctively know and use magic without restraint, taking as much power as they wish. The only
limit to their powers is the form of their incarnation in reality. As long as the Gods hover in the
void of space, their powers are almost limitless: they can split the world apart, rearrange the stars
at will, or create things beyond the realm of possibility. But when God descends to the surface of
any of the worlds outside their personal domain, they begin to obey the natural laws of existence.
Though it happens not at once. At first, the powers and abilities of any of the Gods are not
inferior to their absolute form, but the more the Deity spends in detachment from the cosmic
void, the more they begin to be constrained by the bonds of the material world. Wild Magic is
extremely rare, but incredibly dangerous. It can be spawned by the Gods, or it can escape the
control of a powerful wizard, but the result is always terrifying. Wild Magic has a semblance of
reason and is the living embodiment of mortal fears of uncontrolled magical powers. It is almost
impossible to dispel and subdue, it can exist indefinitely, multiplying destruction comparable to
natural cataclysms.
And finally, the last source of Magic is the forbidden and thrice cursed art of subduing the Wave.
* Author's note (Wave is too complex and complicated notion, it covers several ideas and
concepts at once. Only its relation to Magic will be considered here).
The power of the art of subduing the Wave can bestow the gift of magic upon any mortal, but the
price for this power is unreasonably high. Your life, soul, death, and the very essence of your
existence will be cursed and perverted by this unnatural power. It takes the energies of Eshterum
and Nocturne, absorbs them and distorts them. Living fire that screams in agony, grotesque
mutations of living flesh, or the summoning of hideous Chimeras are only some of the Wave's
possibilities. The desperate and the insane turn to it for help or power, but the Wave serves no
one and is loyal only to its own desires and eternal hunger.
About character on image: https://www.furaffinity.net/view/53920458/
mythology https://www.furaffinity.net/view/47285478/
prologue https://www.furaffinity.net/view/47317984/
chapt. 1.1 https://www.furaffinity.net/view/53903216
help in correcting the text will be gratefully received
Though maybe your tricks are really worth it. Come on, let's have some fun!!!".
The Goddess of Agony N'Sara to her captors.
Magic is an art bestowed upon the people of Asteria by their Gods and Lords. The magical
practices of the Draconids and Kh'Shai-Tyr, the alchemy of the Great Kingdom of Fertran, and
the rituals of the Ashurians all share common roots. All sorcery springs from the depths of the
souls of mortal and immortal alike. Its form and manifestations depend on the race and
personality of the person invoking the power. Not everyone has a predisposition to this art. Some
peoples are more sensitive than others to the whisperings of the secret. But even among the
wildest and most primitive peoples of Asteria there are sorcerers, prophets and shamans. This
power attracts many, but it has a price to pay, whether you want it or not. The untrained mind is
fragile and malleable, and magic does not obey the weak and cowardly. It can easily scorch the
soul of an inexperienced wizard and make him a mental cripple. Even the most trained magician
is not immune to mistakes, and his gift can be the cause of death not only for him, but also for
those around him. This alone is enough to confuse the untrained mind and direct the inner power
along the path of self-destruction. Only careful curbing of one's talent and enormous willpower
can guarantee that it is the wizard who is in charge when creating a spell.
As such, magic is derived from two polar states of being - Eshterum and Nocturne. Eshterum is
the natural element that embodies the innate laws of the universe. The natural elements, the life
cycles of worlds, and the instincts of living beings are all part of the Eshterum. Nocturne, on the
other hand, is the embodiment of the meaning and order of the spiritual level of existence. The
sorrow and reflection of living beings, the belief in the afterlife and the cold calculating logic of
the mind are all reflected in Nocturne.
* Author's Note (Eshterum is the essence of life without the intervention of mortals and Gods,
Nocturne is the essence of the mind and will of mortals and Gods.)
Magic, on the other hand, is formed from these two sources of power and using the soul and
mind of the sorcerer is woven into spells. Thus the pyromancer uses most of the energy of the
Eshterum, as fire is his natural element, but thanks to Nocturne the flames behave unnaturally
and take the form the mage needs. Witch doctors and hags who use the art of curses take the
basis for their spells from Nocturne, but with the help of Eshterum they concentrate the curse for
maximum effect.
There is also Divine Magic and Wild Magic. The former is available only to the Gods, whether
they walk in the flesh or wander among the stars. Their magic stems from the primordial spark of
the Star Mother or the glowing rune stone that the Dark Father ignited with his breath. All Gods
instinctively know and use magic without restraint, taking as much power as they wish. The only
limit to their powers is the form of their incarnation in reality. As long as the Gods hover in the
void of space, their powers are almost limitless: they can split the world apart, rearrange the stars
at will, or create things beyond the realm of possibility. But when God descends to the surface of
any of the worlds outside their personal domain, they begin to obey the natural laws of existence.
Though it happens not at once. At first, the powers and abilities of any of the Gods are not
inferior to their absolute form, but the more the Deity spends in detachment from the cosmic
void, the more they begin to be constrained by the bonds of the material world. Wild Magic is
extremely rare, but incredibly dangerous. It can be spawned by the Gods, or it can escape the
control of a powerful wizard, but the result is always terrifying. Wild Magic has a semblance of
reason and is the living embodiment of mortal fears of uncontrolled magical powers. It is almost
impossible to dispel and subdue, it can exist indefinitely, multiplying destruction comparable to
natural cataclysms.
And finally, the last source of Magic is the forbidden and thrice cursed art of subduing the Wave.
* Author's note (Wave is too complex and complicated notion, it covers several ideas and
concepts at once. Only its relation to Magic will be considered here).
The power of the art of subduing the Wave can bestow the gift of magic upon any mortal, but the
price for this power is unreasonably high. Your life, soul, death, and the very essence of your
existence will be cursed and perverted by this unnatural power. It takes the energies of Eshterum
and Nocturne, absorbs them and distorts them. Living fire that screams in agony, grotesque
mutations of living flesh, or the summoning of hideous Chimeras are only some of the Wave's
possibilities. The desperate and the insane turn to it for help or power, but the Wave serves no
one and is loyal only to its own desires and eternal hunger.
About character on image: https://www.furaffinity.net/view/53920458/
mythology https://www.furaffinity.net/view/47285478/
prologue https://www.furaffinity.net/view/47317984/
chapt. 1.1 https://www.furaffinity.net/view/53903216
help in correcting the text will be gratefully received
Category All / Fantasy
Species Unspecified / Any
Size 1705 x 2161px
File Size 586 kB
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