
It seems that Turn 10 has managed to restore some functionality to their online community support so I finally managed to grab the images from the latest in the series of cars made for the local group of furs with whom I hang.
This one is for
dracoofzeradaith. It would make some sense that like other rare Transformers that this classic fire breather would combine with the race track that it usually inhabits to create a massive (even on a Cybertronian scale) construct that would likely be given a title like Dracobot Supreme or some such.
The car in question is a 68 Shelby GT500, modified of course from a 68 Ford GT500 by Shelby. For the pictures I didn't add anything but the paint job. With older cars newer aftermarket stuff tends to just seem like it doesn't fit. Forza 3 of course belongs to Microsoft and Turn 10.
This one is for

The car in question is a 68 Shelby GT500, modified of course from a 68 Ford GT500 by Shelby. For the pictures I didn't add anything but the paint job. With older cars newer aftermarket stuff tends to just seem like it doesn't fit. Forza 3 of course belongs to Microsoft and Turn 10.
Category Artwork (Digital) / Still Life
Species Western Dragon
Size 1024 x 768px
File Size 448.1 kB
Actually most of the time when I'm being quiet or seemingly not paying attention to the conversations going on around me there's a good chance I'm just imagining Transformers, Star Wars, anime/comic book, video game or survival horror scenarios. That or I've latched on to some snippet of the conversation and I'm thinking of some horribly inappropriate response or segue from that kernel of thought.
As for the thought I put into the actual cars it's always struck me as more of a technical issue. Given that there are a finite number of shapes I'm able to manipulate to create stuff I spend more time trying to make the thing look correct than I do dreaming it up. I suppose that's the challenge of actual art, most people can visualize just about anything but translating it into motor skills and such is the real disconnect.
As for the thought I put into the actual cars it's always struck me as more of a technical issue. Given that there are a finite number of shapes I'm able to manipulate to create stuff I spend more time trying to make the thing look correct than I do dreaming it up. I suppose that's the challenge of actual art, most people can visualize just about anything but translating it into motor skills and such is the real disconnect.
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