Flash submissions are emulated via Ruffle. Ruffle is currently in development and compatibility is not guaranteed. Click here for more info.
Flash animation I made in my Fundamentals of IMD class. The project was to make a bouncing ball in Flash, but we were free to add onto that.
Updated it a little from the first version I posted. This one has a bit nicer look to it, and a few changes to buttons and such.
Updated it a little from the first version I posted. This one has a bit nicer look to it, and a few changes to buttons and such.
Category Flash / Animal related (non-anthro)
Species Dog (Other)
Size 800 x 600px
File Size 188.5 kB
Cute.
I hope you don't mind a critique... When a ball bounces, the horizontal component of velocity is constant, but the vertical component of velocity starts quickly and slows so that the ball hangs in mid-air, and then slowly starts accelerating back down. However tweens are awkward for doing motions that follow physics. The best way I can suggest is that you break the tween into two parts - the upward part of the arc, and the downward part of the arc - and then use easing to manipulate the speed so that is slows down while at the top of the arc. Also, for repeated bounces, scale the size of each bounce's motion guide path to a percentage of the previous, and reduce the number of frames of the tween by the same percentage. For example, the second bounce could travel 75% the height and width of the first bounce, but only take 15 frames instead of 20 frames (75% of 20 is 15), and therefore would maintain a consistent velocity.
I hope you don't mind a critique... When a ball bounces, the horizontal component of velocity is constant, but the vertical component of velocity starts quickly and slows so that the ball hangs in mid-air, and then slowly starts accelerating back down. However tweens are awkward for doing motions that follow physics. The best way I can suggest is that you break the tween into two parts - the upward part of the arc, and the downward part of the arc - and then use easing to manipulate the speed so that is slows down while at the top of the arc. Also, for repeated bounces, scale the size of each bounce's motion guide path to a percentage of the previous, and reduce the number of frames of the tween by the same percentage. For example, the second bounce could travel 75% the height and width of the first bounce, but only take 15 frames instead of 20 frames (75% of 20 is 15), and therefore would maintain a consistent velocity.
FA+

Comments