
Apologies for the lack of gifs, updates or ...anything. Been very tunnel vision with getting these rig components made. Last hurdle. Once I have the legs done I'll be rigging the body finally. All the clothing is retoplogized (not like we're going to see much of it this animation but it's good to have for future ones planned)
The face rig I have to make the tongue rig and I'm considering a different design for the eyebrow rig based on some disney principles I want.
As far as the male body goes I have everything I need to get started after the legs are done. I have to implement a few more things since digitigrade legs have a lot more nuance to them for bipedal furry animation. Sometimes you want them to behave like a 2 bone biped, sometimes very animalistic. It all has to be there. Maybe I'm overdoing things but I've studied a lot of quad movement. There can be a real uncannyness to watching this pretty character walk like a Kajeet from morrowind suddenly, you know?
So the ability to control the entire shape of the leg for any frame of the shot is pretty important. Let me know what you all think.
The face rig I have to make the tongue rig and I'm considering a different design for the eyebrow rig based on some disney principles I want.
As far as the male body goes I have everything I need to get started after the legs are done. I have to implement a few more things since digitigrade legs have a lot more nuance to them for bipedal furry animation. Sometimes you want them to behave like a 2 bone biped, sometimes very animalistic. It all has to be there. Maybe I'm overdoing things but I've studied a lot of quad movement. There can be a real uncannyness to watching this pretty character walk like a Kajeet from morrowind suddenly, you know?
So the ability to control the entire shape of the leg for any frame of the shot is pretty important. Let me know what you all think.
Category All / All
Species Unspecified / Any
Size 696 x 551px
File Size 1.34 MB
Comments