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Came up with a new Legend of Zelda OC out of nowhere while doing some new age placements.
Don't ask me how this randomly comes about. It just does, all right?
Name: Morgayne
Age: 17 (Born 3 days in between Kestrel & Shantelle, and Jolene & Naomi)
Gender: Female
Race: 1/2 Human, 1/2 Mermaid
Adventuring Occupation: Sorcerologist
Design Inspiration: Teaks from Sea of Stars (Main Body, Hairstyle, and Personality basis), Luna Heela (Primary Sorcerologist outfit), Tessa from Red Earth (Secondary Sorcerologist outfit [minus hat]), Yomi from Senran Kagura (Physique), Taeko from Live A Live (Casual Clothes), Melody from Little Mermaid 2 (Mermaid Tail)
Height: 5'3''
Weight: 121lbs.
Skin Tone: Light
Eye Color: Pink
Hair Color: Brown
Hair Length: Neck Length
Measurements: B37''-W23''-H35''
Distinguishing Features: Triforce shaped birthmark on forehead
Good Points: Intelligent, Energetic, Insightful, Kind, Caring, Playful, Sisterly, Funny
Bad Points: Gets distracted easily
Likes: Mud Baths, Quicksand, Magitek, History, Magic Shows, Archeology, Geology, Like-Likes, Zoras, Gorons, Gerudos, Dragons, People of the Sky
Dislikes: Grave Robbers, Tomb Raiders, Ganondorf, Vaati, Gibdos, Redeads, Wallmasters, Floormasters, Fel-Corrupted Magitek
Biography: Morgayne is one of the many 1/2 mermaids born to Junichiro & Palutena, coming 3 days in between Kestrel & Shantelle, and Jolene & Naomi. Morgayne grew up with a passion for wanting to learn much about the world of Olympus, and others on what they were like long before she was born onto the world. As a result, Morgayne ended up spending time in the household study to learn of her homeworld's history. But then one day, she decided to take her studies out into the natural world rather than just continue relying on books. However, her parents warned her that exploring the worlds isn't always a walk in the park as wild animals can attack without warning, and there are monsters that never hesitate to attack travelers on sight. To that end, Morgayne picked up a magic tome, and a staff to learn how to be a spellcaster as a means of defending herself, studying how to use arcane & nature magic most of all. Though Morgayne did not stop there as she at one point unearthed a strong whip sword, restored it, and learned how to use that as well for some melee coverage. Even then, Morgayne did not stop there, for she one day found pieces of magitek that still had life in it & used them to fashion herself a pair of handguns for extra protection, and she eventually proved liable to traverse other worlds, with her being part of her father's Hyrule Expedition team; formed for the purpose of not only unearthing relics from the land itself to learn of its history, but also to protect it, and her own home, from evil forces wherever they may arise. Yet her tendency to study & research with the assistance of her magic has eventually lead to Morgayne being called the Sorcerologist, a title she seems particularly fond of. As one might expect from those in Juni's family, Morgayne is a friendly individual who greets everyone with a sincere smile. She is also quite funny, sporting an amazing sense of humor, being able to crack jokes perfectly in tense situations & effortlessly. However, Morgayne has a tendency to get distracted easily. Whenever she comes across a relic of great historic significance, she will lose herself almost immediately & start studying it without paying attention to her surroundings. In some instances, she once overlooked a relic that stood over a deep pit of quicksand & Morgayne did not realize she was sinking until someone pointed it out to her. Despite this, she, like a good chunk of her family, likes a good sink in quicksand every now & then, and will take each opportunity to do so in order to engage in some geology work. However, Morgayne has no love for grave robbers & tomb raiders since they, in her words, desecrate history by disturbing the resting places of the dead. Tells the funniest stories.
Abilities: Being 1/2 Mermaid, Morgayne is capable of transforming into her mermaid form at any given point she enters the water, but just like her mother & other 1/2 Mermaid siblings, she prefers to transform in fresh, or seawater, and would very much prefer the waters to be clean before she changes form. Morgayne has inherited talents from both her parents, but she takes more from her mother than she does her father. A talented sorceress, Morgayne possesses great magical skill, knowing nature magic, and arcane magic at the very least, but these two are the magics she is the best at, aside from healing magic for support. Morgayne does indeed have enough physical strength to defend herself if magic fails her, but she can only handle lightweight swords, spears, and staves. Heavier weapons are of no use to her as she cannot even pick them up without feeling like her arms may snap off. Morgayne is also good with a bow & has no problem using one at all. She is also talented in crafting with magitek, having made two handguns with it once, and she shows exceptional skills with the crafted firearms. Her starting gear is as follows.
Gemma: Morgayne's personal horse. This black & brown horse stands tall & proud and is unfazed by Morgayne shooting her guns atop his back.
Whip Sword: Morgayne's main means of offense. It's a sword with an extendable blade that's good for striking foes from afar. It gives more range for Morgayne's jump & spin attacks, too.
Sorcerer's Staff: A sweet smelling pine oak staff imbued with magic power that prevents it from aging. It's strong enough to be used as a whacking stick without fear of it breaking, but it is primarily used to channel Morgayne's spells.
Magitek Revolvers: Morgayne's main ranged weapons. Modeled after the Remington Model 1858 revolver, they are a pair of revolvers that fire off bolts of magic rather than balls, but can still use balls if need be. Although the cylinders can be changed to fire bullets as well. The guns seem out of place, but their magitek origin makes this passable.
Ancient Rifle: This is a M1855 Colt rifle, which is a revolver rifle, restored by Morgayne & outfitted to shoot bolts of ancient energy instead of bullets, but can still use bullets if necessary. This gun can deal instant damage to guardians & bring them offline if shot in the right place. She also has a Sharps Rifle, which is a single shot rifle, but it hits hard all the same.
Magitek Rifle: An 1866 Winchester Yellow Boy restored using magitek and modified to enable to shoot bolts of magic rather than bullets, but can still use bullets if necessary. The lever on the gun can enable it to switch between the two shooting modes. In addition, she also carries a single shot Springfield Trapdoor rifle.
Magitek Shotgun: A Winchester 1897 Pump-Action Shotgun modified with powerful magitek. This is Morgayne's strongest magic firearm as it fires bursts of magic. It is however, still able to use normal shotgun shells if necessary.
Ancient Short Sword: The blade of this sword was made using an ancient power lost to this modern age. Its blade appears only when drawn, and its cutting power surpasses metal swords. Attention to detail makes certain that this sword doesn't break.
Ancient Spear: This spear is the result of countless hours of research into the ancient technology used by Guardians. The glowing spearhead has high piercing potential. It receives such proper maintenance that it will never break.
Ancient Bow: This bow is the result of Robbie's research. Ancient Sheikah technology affords it heightened functionality. Arrows fired from it travel in a perfectly straight line. Its quiver only holds Ancient Arrows. Nevertheless, this bow is maintained enough that it won't break.
Ancient Shield: This shield was made using ancient Sheikah technology. Its surface glows blue when raised in defense. Enhanced functionality allows it to deflect Guardian beams. It is so well maintained that it won't break at all.
Zonaite Sword: A Zonai sword made of zonaite. It resonates with attached Zonai devices to slightly increase its attack power. It's well cared for, so it won't break. It later gets upgraded into its Strong & Mighty forms.
Zonaite Longsword: A large sword used by the Zonai and made of zonaite. It resonates with attached Zonai devices to slightly increase its attack power. It's well cared for, so it won't break. It later gets upgraded into its Strong & Mighty forms.
Zonaite Spear: A Zonai spear made of zonaite. It resonates with attached Zonai devices to slightly increase its attack power. It's well cared for, so it won't break. It later gets upgraded into its Strong & Mighty forms.
Zonaite Shield: A shield used by Zonai and made of zonaite. It lowers the energy consumption of an attached Zonai device. It's well cared for, so it won't break. It later gets upgraded into its Strong & Mighty forms.
Construct Bow: A bow used by a Captain Construct. Though simply built, it is made of fireproof materials and won't catch fire as wooden bows do. It's well cared for, so it won't break. It later gets upgraded into its Strong & Mighty forms. Eventually turns into a Zonaite Bow.
Sorcerologist Uniform: A casual uniform Morgayne wears on her travels that was sewn together by her mother Palutena. It provides good protection from physical attacks, and decent resistance from magical attacks.
Winter Sorcerologist Uniform: A nice poofy uniform made specifically to be worn in colder areas like Snowhead & Snowpeak to name a few. It shows some skin in some areas, but the insulation works so well that even the exposed skin never gets frostbitten at all.
Nature Magic: Morgayne is attuned to the natural elements on a grand scale that she just about has the mastery that her older sister Salieth demonstrates. Morgayne has knowledge of Pyromancy, Hydromancy, Cryomancy, Aeromancy, and even Geomancy; which includes Sinkomancy. She's currently working on mastering Electromancy.
Arcane Magic: This was actually the first magic Morgayne learned how to use while studying how to cast spells. This neutral order magic is primarily used to deal damage to foes, and some of the spells have different effects depending on what Morgayne casts.
Healing Magic: Morgayne is adept at using magic to heal her friends, but it appears to take the form of the mystical Light Force while using the magic, which in effect makes it potent enough to heal even the most severe of wounds in mere seconds.
The Legend of Zelda: Nintendo
Morgayne was made by me, and belongs solely to me
Don't ask me how this randomly comes about. It just does, all right?
Name: Morgayne
Age: 17 (Born 3 days in between Kestrel & Shantelle, and Jolene & Naomi)
Gender: Female
Race: 1/2 Human, 1/2 Mermaid
Adventuring Occupation: Sorcerologist
Design Inspiration: Teaks from Sea of Stars (Main Body, Hairstyle, and Personality basis), Luna Heela (Primary Sorcerologist outfit), Tessa from Red Earth (Secondary Sorcerologist outfit [minus hat]), Yomi from Senran Kagura (Physique), Taeko from Live A Live (Casual Clothes), Melody from Little Mermaid 2 (Mermaid Tail)
Height: 5'3''
Weight: 121lbs.
Skin Tone: Light
Eye Color: Pink
Hair Color: Brown
Hair Length: Neck Length
Measurements: B37''-W23''-H35''
Distinguishing Features: Triforce shaped birthmark on forehead
Good Points: Intelligent, Energetic, Insightful, Kind, Caring, Playful, Sisterly, Funny
Bad Points: Gets distracted easily
Likes: Mud Baths, Quicksand, Magitek, History, Magic Shows, Archeology, Geology, Like-Likes, Zoras, Gorons, Gerudos, Dragons, People of the Sky
Dislikes: Grave Robbers, Tomb Raiders, Ganondorf, Vaati, Gibdos, Redeads, Wallmasters, Floormasters, Fel-Corrupted Magitek
Biography: Morgayne is one of the many 1/2 mermaids born to Junichiro & Palutena, coming 3 days in between Kestrel & Shantelle, and Jolene & Naomi. Morgayne grew up with a passion for wanting to learn much about the world of Olympus, and others on what they were like long before she was born onto the world. As a result, Morgayne ended up spending time in the household study to learn of her homeworld's history. But then one day, she decided to take her studies out into the natural world rather than just continue relying on books. However, her parents warned her that exploring the worlds isn't always a walk in the park as wild animals can attack without warning, and there are monsters that never hesitate to attack travelers on sight. To that end, Morgayne picked up a magic tome, and a staff to learn how to be a spellcaster as a means of defending herself, studying how to use arcane & nature magic most of all. Though Morgayne did not stop there as she at one point unearthed a strong whip sword, restored it, and learned how to use that as well for some melee coverage. Even then, Morgayne did not stop there, for she one day found pieces of magitek that still had life in it & used them to fashion herself a pair of handguns for extra protection, and she eventually proved liable to traverse other worlds, with her being part of her father's Hyrule Expedition team; formed for the purpose of not only unearthing relics from the land itself to learn of its history, but also to protect it, and her own home, from evil forces wherever they may arise. Yet her tendency to study & research with the assistance of her magic has eventually lead to Morgayne being called the Sorcerologist, a title she seems particularly fond of. As one might expect from those in Juni's family, Morgayne is a friendly individual who greets everyone with a sincere smile. She is also quite funny, sporting an amazing sense of humor, being able to crack jokes perfectly in tense situations & effortlessly. However, Morgayne has a tendency to get distracted easily. Whenever she comes across a relic of great historic significance, she will lose herself almost immediately & start studying it without paying attention to her surroundings. In some instances, she once overlooked a relic that stood over a deep pit of quicksand & Morgayne did not realize she was sinking until someone pointed it out to her. Despite this, she, like a good chunk of her family, likes a good sink in quicksand every now & then, and will take each opportunity to do so in order to engage in some geology work. However, Morgayne has no love for grave robbers & tomb raiders since they, in her words, desecrate history by disturbing the resting places of the dead. Tells the funniest stories.
Abilities: Being 1/2 Mermaid, Morgayne is capable of transforming into her mermaid form at any given point she enters the water, but just like her mother & other 1/2 Mermaid siblings, she prefers to transform in fresh, or seawater, and would very much prefer the waters to be clean before she changes form. Morgayne has inherited talents from both her parents, but she takes more from her mother than she does her father. A talented sorceress, Morgayne possesses great magical skill, knowing nature magic, and arcane magic at the very least, but these two are the magics she is the best at, aside from healing magic for support. Morgayne does indeed have enough physical strength to defend herself if magic fails her, but she can only handle lightweight swords, spears, and staves. Heavier weapons are of no use to her as she cannot even pick them up without feeling like her arms may snap off. Morgayne is also good with a bow & has no problem using one at all. She is also talented in crafting with magitek, having made two handguns with it once, and she shows exceptional skills with the crafted firearms. Her starting gear is as follows.
Gemma: Morgayne's personal horse. This black & brown horse stands tall & proud and is unfazed by Morgayne shooting her guns atop his back.
Whip Sword: Morgayne's main means of offense. It's a sword with an extendable blade that's good for striking foes from afar. It gives more range for Morgayne's jump & spin attacks, too.
Sorcerer's Staff: A sweet smelling pine oak staff imbued with magic power that prevents it from aging. It's strong enough to be used as a whacking stick without fear of it breaking, but it is primarily used to channel Morgayne's spells.
Magitek Revolvers: Morgayne's main ranged weapons. Modeled after the Remington Model 1858 revolver, they are a pair of revolvers that fire off bolts of magic rather than balls, but can still use balls if need be. Although the cylinders can be changed to fire bullets as well. The guns seem out of place, but their magitek origin makes this passable.
Ancient Rifle: This is a M1855 Colt rifle, which is a revolver rifle, restored by Morgayne & outfitted to shoot bolts of ancient energy instead of bullets, but can still use bullets if necessary. This gun can deal instant damage to guardians & bring them offline if shot in the right place. She also has a Sharps Rifle, which is a single shot rifle, but it hits hard all the same.
Magitek Rifle: An 1866 Winchester Yellow Boy restored using magitek and modified to enable to shoot bolts of magic rather than bullets, but can still use bullets if necessary. The lever on the gun can enable it to switch between the two shooting modes. In addition, she also carries a single shot Springfield Trapdoor rifle.
Magitek Shotgun: A Winchester 1897 Pump-Action Shotgun modified with powerful magitek. This is Morgayne's strongest magic firearm as it fires bursts of magic. It is however, still able to use normal shotgun shells if necessary.
Ancient Short Sword: The blade of this sword was made using an ancient power lost to this modern age. Its blade appears only when drawn, and its cutting power surpasses metal swords. Attention to detail makes certain that this sword doesn't break.
Ancient Spear: This spear is the result of countless hours of research into the ancient technology used by Guardians. The glowing spearhead has high piercing potential. It receives such proper maintenance that it will never break.
Ancient Bow: This bow is the result of Robbie's research. Ancient Sheikah technology affords it heightened functionality. Arrows fired from it travel in a perfectly straight line. Its quiver only holds Ancient Arrows. Nevertheless, this bow is maintained enough that it won't break.
Ancient Shield: This shield was made using ancient Sheikah technology. Its surface glows blue when raised in defense. Enhanced functionality allows it to deflect Guardian beams. It is so well maintained that it won't break at all.
Zonaite Sword: A Zonai sword made of zonaite. It resonates with attached Zonai devices to slightly increase its attack power. It's well cared for, so it won't break. It later gets upgraded into its Strong & Mighty forms.
Zonaite Longsword: A large sword used by the Zonai and made of zonaite. It resonates with attached Zonai devices to slightly increase its attack power. It's well cared for, so it won't break. It later gets upgraded into its Strong & Mighty forms.
Zonaite Spear: A Zonai spear made of zonaite. It resonates with attached Zonai devices to slightly increase its attack power. It's well cared for, so it won't break. It later gets upgraded into its Strong & Mighty forms.
Zonaite Shield: A shield used by Zonai and made of zonaite. It lowers the energy consumption of an attached Zonai device. It's well cared for, so it won't break. It later gets upgraded into its Strong & Mighty forms.
Construct Bow: A bow used by a Captain Construct. Though simply built, it is made of fireproof materials and won't catch fire as wooden bows do. It's well cared for, so it won't break. It later gets upgraded into its Strong & Mighty forms. Eventually turns into a Zonaite Bow.
Sorcerologist Uniform: A casual uniform Morgayne wears on her travels that was sewn together by her mother Palutena. It provides good protection from physical attacks, and decent resistance from magical attacks.
Winter Sorcerologist Uniform: A nice poofy uniform made specifically to be worn in colder areas like Snowhead & Snowpeak to name a few. It shows some skin in some areas, but the insulation works so well that even the exposed skin never gets frostbitten at all.
Nature Magic: Morgayne is attuned to the natural elements on a grand scale that she just about has the mastery that her older sister Salieth demonstrates. Morgayne has knowledge of Pyromancy, Hydromancy, Cryomancy, Aeromancy, and even Geomancy; which includes Sinkomancy. She's currently working on mastering Electromancy.
Arcane Magic: This was actually the first magic Morgayne learned how to use while studying how to cast spells. This neutral order magic is primarily used to deal damage to foes, and some of the spells have different effects depending on what Morgayne casts.
Healing Magic: Morgayne is adept at using magic to heal her friends, but it appears to take the form of the mystical Light Force while using the magic, which in effect makes it potent enough to heal even the most severe of wounds in mere seconds.
The Legend of Zelda: Nintendo
Morgayne was made by me, and belongs solely to me
Category Story / Portraits
Species Humanoid
Size 50 x 50px
File Size 5.7 kB
FA+

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