
commission for
PalDreamer

Category All / All
Species Unspecified / Any
Size 2104 x 1752px
File Size 4.3 MB
This is neat.
Reminds me of looting a market playing 7 Days to Die or something. I wonder if people would be interested in a zombie survival with a non-human main character like a dragon or something ... the quest system, traders and basebuilding would require a rework ... vehicles wouldn't be necessary ... tools and weapons depend on the intelligence and paws of the creature ...
A very inspiring piece of art you did there ^^
Reminds me of looting a market playing 7 Days to Die or something. I wonder if people would be interested in a zombie survival with a non-human main character like a dragon or something ... the quest system, traders and basebuilding would require a rework ... vehicles wouldn't be necessary ... tools and weapons depend on the intelligence and paws of the creature ...
A very inspiring piece of art you did there ^^
True.
I think it would be pretty important to have terraforming, though. It would make more sense for an animal to live in a cave or burrow or something.
I don't know about Kenshi, but project Zomboid and the isle both don't have this mechanic, as far as I know. The Isle only allows Dryos to spawn a prefab burrow.
I think it would be pretty important to have terraforming, though. It would make more sense for an animal to live in a cave or burrow or something.
I don't know about Kenshi, but project Zomboid and the isle both don't have this mechanic, as far as I know. The Isle only allows Dryos to spawn a prefab burrow.
Sadly I'm not good at making such ideas come true.
I failed at teaching myself how to write code and I have no idea about making sounds, music and animations. Making models is also hard.
Sure most of these issues could be bypassed by using lots of prebuilt assets, but I don't know ... this can get pretty expensive and if anything breaks I wouldn't know how to fix it.
I failed at teaching myself how to write code and I have no idea about making sounds, music and animations. Making models is also hard.
Sure most of these issues could be bypassed by using lots of prebuilt assets, but I don't know ... this can get pretty expensive and if anything breaks I wouldn't know how to fix it.
ВАУ!!! Так хорошо передана тёплая и запыленная атмосфера заброшенного магазина! Картинка одновременно даёт и чувство уюта, и ощущение тревожности, тёплый свет, проходящий через окна, очень похож на косые лучи вечернего солнца, а приближающееся сгущение теней пугает.
Восхищаюсь вашим умением органично вводить персонажа в пейзаж! в вашем исполнении контурная и бесконтурная графика так хорошо сочетаются!
Восхищаюсь вашим умением органично вводить персонажа в пейзаж! в вашем исполнении контурная и бесконтурная графика так хорошо сочетаются!
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