
Your Growth Drive Indev-3 Minor Update Feb 4 2024
Hello everyone
Yet another minor update is up
As always, the best assist to the game's development is your feedback
Additionaly, you can also send me a tip via Boosty if you would like to
If you find a bug or have a suggestion - feel free to contact me at TamNyamDen[at]gmail.com
I deeply appreciate any support
>Felt a bit uneasy because of how underwhelmingly 'Ascendant Perception' upgrade worked, so I decided to rewamp it just a bit.
Now, instead of an event message, a clickable 'AP' instance will randomly appear on the screen. Tap it to get a bit of ascension points!
>Added a few new sounds, including incoming message sound for the events system;
>Added 'meteor shower' event for the subatmospheric stage;
>Some general fixes.
Hope you are having great time :>
Yet another minor update is up
Play here
As always, the best assist to the game's development is your feedback
Additionaly, you can also send me a tip via Boosty if you would like to
If you find a bug or have a suggestion - feel free to contact me at TamNyamDen[at]gmail.com
I deeply appreciate any support
What's new:
>Felt a bit uneasy because of how underwhelmingly 'Ascendant Perception' upgrade worked, so I decided to rewamp it just a bit.
Now, instead of an event message, a clickable 'AP' instance will randomly appear on the screen. Tap it to get a bit of ascension points!
>Added a few new sounds, including incoming message sound for the events system;
>Added 'meteor shower' event for the subatmospheric stage;
>Some general fixes.
Hope you are having great time :>
Category Other / Macro / Micro
Species Unspecified / Any
Size 470 x 512px
File Size 196.4 kB
Listed in Folders
Thank you for the feedback!
'Size Unboosted' checks whether all of your upgrades are at level 0 (common upgrades from the right-hand bar, not 'ascension' ones) from the very beginning of your playthrough.
That said, it seems like I made a small 'trap', that fails the achievement from the start: the 'scientist' event that launches at the beginning of a run adds up 5 levels to the 'crowdfunding' upgrade upon pressing 'accept' button.
So, to make the achievement possible, press 'decline' option during that event. This way you will not get any upgrade levels.
Hope this helps.
Please, inform me if the issue persists.
Sorry for the inconvenience.
'Size Unboosted' checks whether all of your upgrades are at level 0 (common upgrades from the right-hand bar, not 'ascension' ones) from the very beginning of your playthrough.
That said, it seems like I made a small 'trap', that fails the achievement from the start: the 'scientist' event that launches at the beginning of a run adds up 5 levels to the 'crowdfunding' upgrade upon pressing 'accept' button.
So, to make the achievement possible, press 'decline' option during that event. This way you will not get any upgrade levels.
Hope this helps.
Please, inform me if the issue persists.
Sorry for the inconvenience.
Hey, glad you liked the game!
Regarding a mode for being good. I do not have any ideas for a separate gamemode. However, I am working on adding more events and chaining them together to create a plot line of some sorts. It will have a few different routes depending on your choices, including a 'good' one.
Starting with the next update, I am going to steadily implement new events and mechincs for this system.
About custom sprites: there is an option to upload your sprites into one of two different presets and switch them at will.
Sadly, there will not be more than one default sprites. This is due to the memory limitations, as I am trying to free up as much space as possible for the custom content. Maybe after I port YGD to PC or Android...
As for now, please, sorry for the inconvinience.
And lastly, your idea about 'compensating' size and credits one would get while playing the mini game (if I got correctly) is very good, thank you.
Regarding a mode for being good. I do not have any ideas for a separate gamemode. However, I am working on adding more events and chaining them together to create a plot line of some sorts. It will have a few different routes depending on your choices, including a 'good' one.
Starting with the next update, I am going to steadily implement new events and mechincs for this system.
About custom sprites: there is an option to upload your sprites into one of two different presets and switch them at will.
Sadly, there will not be more than one default sprites. This is due to the memory limitations, as I am trying to free up as much space as possible for the custom content. Maybe after I port YGD to PC or Android...
As for now, please, sorry for the inconvinience.
And lastly, your idea about 'compensating' size and credits one would get while playing the mini game (if I got correctly) is very good, thank you.
Comments