Yes! It's here the 3rd page of happy store items you can purchase at the "Crystal Emporium" (still working on the name -_-).
{M} - Melee
{R} - Range
{A} - Attack
{D} - Defense
{S} - Support
Starting from left to right::
Staff of the Winds {A,D,R,M} -- Crafted in the Himalaya Mountains, monks handed down this ancient item for the training heroes to use in their missions. It seems as if this staff was meant to harness the power of the winds, but what for? I guess the locals will soon find out if they decide to use this weapon. It's said that when attacked the staff will automatically put up a shield made of wind to prevent small to medium attacks! As a weapon it has 4 random styles of attack:
1) Microburst -- A small cylindrical burst of wind will aim right for the enemy. It may also knockdown other enemies nearby.
2) Tornado -- A small tornado will pick up any debris or enemy and swing them about like a piece of paper! Additional damage will be cause by any debris.
3) Freezing Winds -- Winds summoned from the coldest regions of the Earth are gathered into the staff and expelled on a group of enemies. Due to the extreme cold of the winds, a slight chance of freezing status may occur. The enemy is slowed down dramatically.
4) Magic Shot -- A basic form of attack. Using very little energy, the staff can emit a "fireball" attack at the enemy. This attack is Wind/Air based.
This staff uses hardly any stamina at all and is quite easy to use for any hero or adventurer. Just in case you run out of stamina, you can use it as a club.
Shadow Scythe {A,S,M,R} -- A very ominous looking weapon, no doubt. But fear not! The evil power in this item has all been but destroyed. Sure it looks menacing, but it is to strike fear into the hearts of the evil. It's a powerful weapon yes, but it is strongly recommended that one uses it in the nighttime when it draws in the peaceful energy of the night and moon. There are 5 attacks to this powerful weapon::
1) Night Sentinels -- About 3-5 humanoid like shadow entities emerge from the core crystal and will invade the enemy's space. If you're lucky, one may shield you from any sort of attack!
2) Dark Slice -- A range based attack that will, when swung, emit two dark violet crescent shaped energy waves at the enemy. It may fire again to cause a Critical Hit!
3) Obsidian Shield -- Using a bit of stamina requires this shield to full form. This shield will protect you at any cost. If either a Dark-/Dark+ or Energy based attack happens to hit it, it will absorb it and give you stamina or life!
4) Midnight Obelisk -- This mysterious obelisk is unknown to the younger heroes but for the more experienced it is a keeper of knowledge. It has it's own life force and will protect itself and others whoever are on the side of truth and love. Adorned with ancient hieroglyphs, it draws it's power from any negativity and converts it to clean dark energy. It boosts up defense, resistance, damage output and other effects. It may even attack a single or group of 3 with a small power beam from the point of the obelisk. The only drawback is that creating this powerful and huge obelisk takes a bit out of you.
5) Magic Shot -- A basic form of attack. Using very little energy, the staff can emit a "fireball" attack at the enemy. This attack is Energy and Dark+ based.
Using this weapon is a bit more costly in stamina energy, unless you know how to use the weapon properly and strategically, it will be a great asset. You can also use it as a club if you are drained on stamina.
Long Spear {A,D,M,R} -- A weapon designed in the workshops of Crystal Palace. Although it doesn't have any specialized powers or magic abilities. It is a great weapon for one who utilizes in ranged weaponry. Actually no, there is one special feature of this awesome weapon. It also acts like a 'hookshot'! That's right, the huge metal spear will latch onto any object it can sink into! Only drawback is it's shorter range. You can also use a charged up spin!
Heavy Hammer {A,M,R} -- A medium sized yet quite heavy power weapon! You can bash your enemies into a daze, or knock em out in a comical manner! Although it is not advisable to use for the beginner warrior as it will slow you down drastically. For more well-seasoned warriors, you will need both hands to use this hammer as it is quite heavy. For the more experienced warrior, you will be able to use this hammer with relative ease. This is a popular item for when you are out in a mission that has a lot of old and ancient technology. Like rusty switches or levers. It will even cause a small shockwave to stun or knock over your enemies or throw it at someone! Though if you throw it...you won't get it back; unlike the Magic Hammer. You can also use a charged up spin!
Energy Staff {R,A,S,M} -- This little beauty is a wondrous item to have if you are quite the stamina consumer as it will save you about 50% less of what you originally consume! The very first working E-Staff was designed by Daeraesia herself! We're not sure why she would give it to us as she is her own woman and does things in her own ways...so we just didn't ask ^-^;. Although simple technology for her, it is quite valuable for humans to use to rebuild. It can lift up objects from afar and use it to smash into walls, break open vaults or safes, objects or even slam it against an enemy's head. It has 4 types of attacks:
1) Energy Siphon Strike -- Although you use a bit of stamina to use this attack, you gain it all back from your enemies! After it is gathered in the central crystal it forms into a large sphere and is hurled at the main victim! Others will receive damage as well and maybe knocked back or knocked out.
2) Light Burst -- A small effective attack. Using a small bit of stamina, you can control the energy around you to create numerous balls of light, and suddenly burst at your command! It deals in minor damage (per burst) but will also blind your enemies!
3) Whip of Energy -- Using a small amount of stamina and focus, you can stretch out those energy particles and turn it into a whip of fear! Use this whip to siphon out the stamina of your enemy and send them flying where ever you chose!
4) Magic Shot -- A basic form of attack. Using very little energy, the staff can emit a "fireball" attack at the enemy. An Energy based attack.
If you by any chance run out of stamina you can use it as a bat to deflect any energy based attacks or use it like a club.
Simple Spear {M,R,A} -- A great weapon for the beginner warrior of light. It's not too heavy or too light. You can either use one or two hands! It does have a 'return' feature but it isn't magic. (Not shown) What makes this unique is that you can manually return it to you by two safety straps attached to it. A very cheap product yet awesome to use. You can also use a charged up spin!
Heat Lance {M,R,A} -- This was based off the design of the Long Spear. Except instead of a hookshot feature, it has a "Rocket" feature! That's right, you can send the spear point off like a rocket at your enemy setting them ablaze! I wouldn't advise you to touch the spear though as it is fairly warm until shot out. There aren't any 'return' features on it due to the large number of "uh-oh's" and "whoopsie daisie's". It was mainly by the beginner warriors. It's still a great purchase though for cold missions. You can also use a charged up spin for a nice fire wheel!
Ice Staff {M,R,A,D} -- A most certainly frigid item to have and best to keep it away from your tongue! Just kidding :P. It isn't THAT cold to touch. It's rather more of a cooling sensation. Though when it powers up is when to be cautious! Be careful as not to freeze your own self when it fires an ice blast or even a deadly blizzard! To keep the staff from going into an ice-like state, magical rings are used to keep the energy stored in them. It is then discharged from the 5 sacred turquoise gems (central crystal included) to attack from. This gorgeous weapon has 6 types of attacks:
1) Icy Chill -- You can use the surrounding energy and convert it into cold energy and emit a wave of an ice cold cloud stream to freeze your enemy! It does minor damage over time to multiple enemies.
2) Cold Front -- A charged energy attack that fires a moderately sized ice blast at one enemy. If the ice blast shatters the remaining pieces will form into huge ice patches causing the enemy to slip and slide!
3) Meteorite Ice -- You raise your staff into the air and fire off a sphere of ice and it explodes! The shattered ice crystals will fall onto the crowd sending them running away from the flesh piercing crystals. This is a powerful attack as it will slow down your enemies dramatically.
4) Magic Icicles -- You summon the the arctic winds and convince the energy to form huge icicles over the group of enemies. The sudden drop will also cause a small earthquake just enough to disorient the enemies as well.
5) Magical Ice Sentinels -- You consume a bit of stamina, but the wait is worth it. With a bit of focus and your power you are able to create 2-3 huge ice statues with massive broad swords. These will protect you at any cost and are honored to protect a warrior of light and love. When they feel they have fulfilled their duty they will return to the staff to regain their strength and energy.
6) Magic Shot -- A basic form of attack. Using very little energy, the staff can emit a "fireball" attack at the enemy. This attack is Ice based.
One of the most powerful weapons of the Staff Collection and is a definitive buy if you are into the Ice Element! You can swing it around like a club if you run out of stamina.
Simple Magic Staff {A,M,R} -- For the beginner warrior who is seeking to learn about the ancient magic that is held within the elements. It isn't extremely powerful like the more advanced Staff Collection, but it does have it's unique perks. It has 3 types of attacks:
1) Magical Fire -- Using the decor strap on the bottom, you can swing it over your head and fires out a bunch of little glowing balls of orbs and are set ablaze once they make contact with the ground or enemy.
2) Magic Shot -- A basic form of attack. Using very little energy, the staff can emit a "fireball" attack at the enemy.
3) Charged Beam -- A powerful attack that you can control in a semi-180* turn. This consumes a bit of stamina, but once fully charged, you can unleash a huge energy beam at your enemies! You can even rotate yourself to get other enemies. The only drawback is that, when you rotate, you're a bit slow to do so due to the immense power and focus.
You can use this as a club if you are extremely tired.
Elec Lance {A,S,D,M,R} -- A more upgraded version of the Lance Collection. The Elec Lance has a unique feature. It has the hookshot feature like that of the Long Spear but it can't support the weight of any archetype class when going against gravity. Example: If you latch onto a tree that's about 10 feet higher than you, you won't be pulled up. Instead, it has the ability to latch and pull you in a straight line. It also has a taser function, you can launch the triple spear point at an enemy, and it will give them a dose of high voltage. MUCH better than the Stun Gun. You can place it in the ground inverted and will give a nasty and stunning shock to those within the electrical charge range! Works best with metal ground. It will work on normal ground, but not as effective. You can also use it for a source of illumination in dark and spooky areas! You can also charge it up for an electrifying spin sending sparks everywhere!
Staff of Gaia {A,S,D,R,M} -- Another popular staff that's a great investment! It is the largest of the elemental staffs because it holds so much energy, it constantly needs to ground it's own base because it draws it life force from the Earth itself! This staff has a mind of it's own and is very eager and excited to work with a warrior! It has 6 types of attack:
1) Magic Shot -- A basic form of attack. Using very little energy, the staff can emit a "fireball" attack at the enemy. This attack is Earth based.
2) Leaf Shield: Sensing danger, one of the ancient leaves on the middle of the staff will call to you. Once you hear that call, it will grow to a huge size and protect you from any attack. You can also send the leaf to plaster the enemy up against the wall for a moderate attack! If you're done, you can call the leaf back. You can summon up to 5 Leaf Shields.
3) Root Displacement: Send your staff into the ground and it will root itself in. Once it has taken root, it will shift the Earth beneath the enemies' feet causing them to loose balance and be disoriented. Once they are disoriented, rocks will pile up around them and hold them in place rendering them unable to move.
4) Earth-Rock Orbit -- Plug your staff into the ground and it will summon up 8 large sized rocks to orbit around you. They will protect you or you can launch them at several enemies giving some serious damage and ouchies!
5) Magma Team -- This one may cost you a bit of stamina but the outcome is wonderful! Using a bit of focus and energy, you're able to summon and create a small group of sentinels of magma. They will deal a considerable amount of damage to each enemy.
6) Seismic Quartz -- Using the huge quartz crystal, you'll be able to summon vines from the earth to literally grab the enemy by the ankle and shake them about slamming them into ground at full force or into the walls or into anything! It's not a powerhouse attack, but it does leave the enemy, disoriented, stunned, knocked out, or in fear.
This staff is quite heavy so using two hands would be recommended.
Flame Staff {A,M,R} -- A lightweight staff and simplistic in design. It has a feature that other staffs don't normally have: A secondary handle. This was used due to the energy output by the FlameThrower attack. It discharges so much energy, that it may knock you back. Thus, the secondary handle was created. The core crystal holds a lot of power and is seen glowing a dim red color on a dark night. If you look real closely, you can make out the dancing flames inside the crystal! This staff has 4 types of attacks:
1) Flame Thrower -- You charge up your fire crystal (Ruby) until it can't hold it anymore and release! You can send your enemies screaming like little girls with this powerful attack!
2) Blazing Barrage -- Using the smaller ruby crystals on the side of the side, the staff will emit a barrage of small glowing fire orbs at the group of enemies. The finishing shot is a short ranged and larger orb that will disperse in a circular shockwave knocking all enemies down and setting the place a blaze.
3) Solar Crash -- This works both outdoors and indoors, but it is more effective outdoors on a sunny day. Hold your staff to the sky and collect the suns energy. Once the staff is ready, hold it out in front of you and fire a powerful beam of intense heat at your targets! Although it is similar to the Charge Beam, it is less powerful but has a faster player rotation to control.
4) Magic Shot -- A basic form of attack. Using very little energy, the staff can emit a "fireball" attack at the enemy. This attack is Fire based.
If your stamina wears down, start to swing madly as your staff can be used to club other people ^-^.
TNT {A} -- Less powerful than bombs but still packs a punch! One bundle comes in a set of 4 sticks. Packages come in 4, 12, 24, or 32.
Sacred Stick {A} -- I know it's just a stick to some, but it's a great training weapon to others. Although it does minor damage, the good thing about it is that it will NEVER break, or catch on fire and burn up. You can use it as a torch as well and light other objects with it!
Staff of Illumination {A,S,D,M,R} -- Staff of Illumination is the most powerful staff in the entire collection and is only for the most experienced. Not only is it a beautiful work of art and source of illumination, but it is a fantastic weapon all around. It's great for defense, offense and boosting. It has 7 types of attacks:
1) Magic Shot -- A basic form of attack. Using very little energy, the staff can emit a "fireball" attack at the enemy. This attack is Energy and Light based.
2) Light Strike -- A sniper based attack. Using the energy from the sun, your sense of accuracy is heightened and eyesight is improved making this charged sniper attack a great asset for picking off enemies.
3) Sun Flare -- Three glowing white orbs come from each crystal sphere attack three enemies! Once they hit, they will explode in a small radius causing moderate damage to those around the main enemy and blind them.
4) Ray of Hope -- Three balls of light are sent into the ground and when under the foot of the 3 targets, shoot up in a ray of cosmic light purifying their soul.
5) Heart Cleansing -- Using the power of the focused energy in the crystal spheres, the Light will boost up resistance, defense and power output to one's own self or their teammates. It will also provide a crystalline white light shield around everyone or one's self.
6) Light Orbs -- Using the topmost crystal, it will send out a number of little orbs to the nearby target(s) and shoot small beams of light at them causing moderate damage over time.
7) Angelic Sentinel -- This attack will basically cost about 90% of your stamina as so much energy, intent and concentration is put into this living being. Once formed, a humanoid being of light will defend you at any cost. It carries a sword of light and purifies any evil that lurks within the heart.
A fantastic weapon to buy! It is for the most experienced though. Once out of stamina, you can use it as a source of illumination or swing it like a club. Also, if you're in a mystical realm such as the Forests, you may attract some Faerie folk who'll heal you!
Oil/Modern Lanterns {S} -- Need a light? Well you can buy either of these cheap light sources at any kiosk or near dark areas. In comparison with the Flashlight, the Modern Lantern is the brightest of the 3. Modern Lantern has 3 settings
1) 1 light - bright
2) 2 lights - brighter with slightly farther range
3) off (duh)
However, it will run low on battery power and will gradually grow dimmer when it nears 80% drained. You can get a recharge at a kiosk or store or at a recharge station for 5 Dragon Pearls. Same thing with the Flashlight. The same applies with the Oil Lantern, except you can refill it for 5 Dragon Pearls at a shop.
Rocks {A,R} -- We're still wondering why we put this in the store inventory ._. There's not much here except you can get 100 rocks for just a mere 8 Dragon Pearls. Bag included. There's even a slight chance of stunning or knocking out your target. This can also be used as a tool. If you're on a mission that's loaded with traps, you can use these rocks to test if there are any nearby traps that you might miss. What's also good is that you can pick up the rocks you threw and put them back in the satchel! And if you have all 100 rocks, you can get a refund if your return them.
Grappling Hook {A,S,R} -- A very useful tool for any level of warrior. You can pull yourself across holes, pits or climb up! You can even pull back items. In terms of weaponry, it only deals in minor damage to small enemies or stun them.
Magic Rod Series{A,S,R} -- A beautifully crafted item done in the Crystal Palace workshops. What's great about this item is that it comes with 4 separate glass blown and magic attachments. You can shoot a flaming fireball from the Fire Rod, or create a spire of ground icicles to trap and damage your enemy using the Ice Rod, or send your targets flying away dozens of feet away with the Wind Rod or how about trapping them in a mud-pit while boulders are hurled at them using the Earth Rod! Then this is the item for you! Each attachment has one attack with a charged spin.
Fire 1-- Blazing Shot :: Shoot a big blazing fireball and watch it hit with great force!
Fire 2-- Charge Spin :: Fire Devil :: Unleash a small tornado that is lit up by the element of fire!
Ice 1-- Icicle Rise :: Cast your Ice Rod towards a target to encase them in a cage of icicles that rise from the floor! Anyone near that target will have minor damage over time.
Ice 2-- Charge Spin :: Ice Circle :: Release a charge of ice energy and you will be able to knock back enemies. They will be encased in small blocks of ice until it completely freezes over.
Earth 1-- Bubbling Mud :: Soften the earth using water and dirt and heat and you will create a "quicksand" effect. While they are struggling to get out, you can hurl small boulders at them for additional damage!
Earth 2-- Charge Spin :: Using your charge spin, you'll summon a hefty amount rubble, dirt, sand, snow, or anything of similar nature and hurl it at your targets causing them to go blind with pain. Sometimes smaller rocks or gravel will cause additional damage.
Wind 1 -- Storm Winds :: Summon the forces of nature to wreak havoc on the unsuspecting enemies. Send them flying across the room using extremely high winds!
Wind 2 -- Charge Spin :: Using the Wind Rod in a charge spin will disorient a person if they get caught up in the small tornado you've produced.
Wolf Claw Gloves {A,S,M} -- These are great for the treasure hunter! Put these on and you'll have the sensation of digging like a wolf! These Gloves can also detect items that are hidden under the earth. You can dig through soft walls too! Find some hidden Dragon Pearls or find some extra ammunition for your weapon or Spirit Enhancers or anything! You can also attack an enemy with the power of the wolf. You'll deal a considerable amount of damage considering how simple these gloves are! A more upgraded version of the Wolf Claw Gloves are in the workshop and may hit the store shelves soon!
Stay tuned for part 4 tonight!
NOTE: I took out the Healing Faerie as i have a more unique way of that item.
{M} - Melee
{R} - Range
{A} - Attack
{D} - Defense
{S} - Support
Starting from left to right::
Staff of the Winds {A,D,R,M} -- Crafted in the Himalaya Mountains, monks handed down this ancient item for the training heroes to use in their missions. It seems as if this staff was meant to harness the power of the winds, but what for? I guess the locals will soon find out if they decide to use this weapon. It's said that when attacked the staff will automatically put up a shield made of wind to prevent small to medium attacks! As a weapon it has 4 random styles of attack:
1) Microburst -- A small cylindrical burst of wind will aim right for the enemy. It may also knockdown other enemies nearby.
2) Tornado -- A small tornado will pick up any debris or enemy and swing them about like a piece of paper! Additional damage will be cause by any debris.
3) Freezing Winds -- Winds summoned from the coldest regions of the Earth are gathered into the staff and expelled on a group of enemies. Due to the extreme cold of the winds, a slight chance of freezing status may occur. The enemy is slowed down dramatically.
4) Magic Shot -- A basic form of attack. Using very little energy, the staff can emit a "fireball" attack at the enemy. This attack is Wind/Air based.
This staff uses hardly any stamina at all and is quite easy to use for any hero or adventurer. Just in case you run out of stamina, you can use it as a club.
Shadow Scythe {A,S,M,R} -- A very ominous looking weapon, no doubt. But fear not! The evil power in this item has all been but destroyed. Sure it looks menacing, but it is to strike fear into the hearts of the evil. It's a powerful weapon yes, but it is strongly recommended that one uses it in the nighttime when it draws in the peaceful energy of the night and moon. There are 5 attacks to this powerful weapon::
1) Night Sentinels -- About 3-5 humanoid like shadow entities emerge from the core crystal and will invade the enemy's space. If you're lucky, one may shield you from any sort of attack!
2) Dark Slice -- A range based attack that will, when swung, emit two dark violet crescent shaped energy waves at the enemy. It may fire again to cause a Critical Hit!
3) Obsidian Shield -- Using a bit of stamina requires this shield to full form. This shield will protect you at any cost. If either a Dark-/Dark+ or Energy based attack happens to hit it, it will absorb it and give you stamina or life!
4) Midnight Obelisk -- This mysterious obelisk is unknown to the younger heroes but for the more experienced it is a keeper of knowledge. It has it's own life force and will protect itself and others whoever are on the side of truth and love. Adorned with ancient hieroglyphs, it draws it's power from any negativity and converts it to clean dark energy. It boosts up defense, resistance, damage output and other effects. It may even attack a single or group of 3 with a small power beam from the point of the obelisk. The only drawback is that creating this powerful and huge obelisk takes a bit out of you.
5) Magic Shot -- A basic form of attack. Using very little energy, the staff can emit a "fireball" attack at the enemy. This attack is Energy and Dark+ based.
Using this weapon is a bit more costly in stamina energy, unless you know how to use the weapon properly and strategically, it will be a great asset. You can also use it as a club if you are drained on stamina.
Long Spear {A,D,M,R} -- A weapon designed in the workshops of Crystal Palace. Although it doesn't have any specialized powers or magic abilities. It is a great weapon for one who utilizes in ranged weaponry. Actually no, there is one special feature of this awesome weapon. It also acts like a 'hookshot'! That's right, the huge metal spear will latch onto any object it can sink into! Only drawback is it's shorter range. You can also use a charged up spin!
Heavy Hammer {A,M,R} -- A medium sized yet quite heavy power weapon! You can bash your enemies into a daze, or knock em out in a comical manner! Although it is not advisable to use for the beginner warrior as it will slow you down drastically. For more well-seasoned warriors, you will need both hands to use this hammer as it is quite heavy. For the more experienced warrior, you will be able to use this hammer with relative ease. This is a popular item for when you are out in a mission that has a lot of old and ancient technology. Like rusty switches or levers. It will even cause a small shockwave to stun or knock over your enemies or throw it at someone! Though if you throw it...you won't get it back; unlike the Magic Hammer. You can also use a charged up spin!
Energy Staff {R,A,S,M} -- This little beauty is a wondrous item to have if you are quite the stamina consumer as it will save you about 50% less of what you originally consume! The very first working E-Staff was designed by Daeraesia herself! We're not sure why she would give it to us as she is her own woman and does things in her own ways...so we just didn't ask ^-^;. Although simple technology for her, it is quite valuable for humans to use to rebuild. It can lift up objects from afar and use it to smash into walls, break open vaults or safes, objects or even slam it against an enemy's head. It has 4 types of attacks:
1) Energy Siphon Strike -- Although you use a bit of stamina to use this attack, you gain it all back from your enemies! After it is gathered in the central crystal it forms into a large sphere and is hurled at the main victim! Others will receive damage as well and maybe knocked back or knocked out.
2) Light Burst -- A small effective attack. Using a small bit of stamina, you can control the energy around you to create numerous balls of light, and suddenly burst at your command! It deals in minor damage (per burst) but will also blind your enemies!
3) Whip of Energy -- Using a small amount of stamina and focus, you can stretch out those energy particles and turn it into a whip of fear! Use this whip to siphon out the stamina of your enemy and send them flying where ever you chose!
4) Magic Shot -- A basic form of attack. Using very little energy, the staff can emit a "fireball" attack at the enemy. An Energy based attack.
If you by any chance run out of stamina you can use it as a bat to deflect any energy based attacks or use it like a club.
Simple Spear {M,R,A} -- A great weapon for the beginner warrior of light. It's not too heavy or too light. You can either use one or two hands! It does have a 'return' feature but it isn't magic. (Not shown) What makes this unique is that you can manually return it to you by two safety straps attached to it. A very cheap product yet awesome to use. You can also use a charged up spin!
Heat Lance {M,R,A} -- This was based off the design of the Long Spear. Except instead of a hookshot feature, it has a "Rocket" feature! That's right, you can send the spear point off like a rocket at your enemy setting them ablaze! I wouldn't advise you to touch the spear though as it is fairly warm until shot out. There aren't any 'return' features on it due to the large number of "uh-oh's" and "whoopsie daisie's". It was mainly by the beginner warriors. It's still a great purchase though for cold missions. You can also use a charged up spin for a nice fire wheel!
Ice Staff {M,R,A,D} -- A most certainly frigid item to have and best to keep it away from your tongue! Just kidding :P. It isn't THAT cold to touch. It's rather more of a cooling sensation. Though when it powers up is when to be cautious! Be careful as not to freeze your own self when it fires an ice blast or even a deadly blizzard! To keep the staff from going into an ice-like state, magical rings are used to keep the energy stored in them. It is then discharged from the 5 sacred turquoise gems (central crystal included) to attack from. This gorgeous weapon has 6 types of attacks:
1) Icy Chill -- You can use the surrounding energy and convert it into cold energy and emit a wave of an ice cold cloud stream to freeze your enemy! It does minor damage over time to multiple enemies.
2) Cold Front -- A charged energy attack that fires a moderately sized ice blast at one enemy. If the ice blast shatters the remaining pieces will form into huge ice patches causing the enemy to slip and slide!
3) Meteorite Ice -- You raise your staff into the air and fire off a sphere of ice and it explodes! The shattered ice crystals will fall onto the crowd sending them running away from the flesh piercing crystals. This is a powerful attack as it will slow down your enemies dramatically.
4) Magic Icicles -- You summon the the arctic winds and convince the energy to form huge icicles over the group of enemies. The sudden drop will also cause a small earthquake just enough to disorient the enemies as well.
5) Magical Ice Sentinels -- You consume a bit of stamina, but the wait is worth it. With a bit of focus and your power you are able to create 2-3 huge ice statues with massive broad swords. These will protect you at any cost and are honored to protect a warrior of light and love. When they feel they have fulfilled their duty they will return to the staff to regain their strength and energy.
6) Magic Shot -- A basic form of attack. Using very little energy, the staff can emit a "fireball" attack at the enemy. This attack is Ice based.
One of the most powerful weapons of the Staff Collection and is a definitive buy if you are into the Ice Element! You can swing it around like a club if you run out of stamina.
Simple Magic Staff {A,M,R} -- For the beginner warrior who is seeking to learn about the ancient magic that is held within the elements. It isn't extremely powerful like the more advanced Staff Collection, but it does have it's unique perks. It has 3 types of attacks:
1) Magical Fire -- Using the decor strap on the bottom, you can swing it over your head and fires out a bunch of little glowing balls of orbs and are set ablaze once they make contact with the ground or enemy.
2) Magic Shot -- A basic form of attack. Using very little energy, the staff can emit a "fireball" attack at the enemy.
3) Charged Beam -- A powerful attack that you can control in a semi-180* turn. This consumes a bit of stamina, but once fully charged, you can unleash a huge energy beam at your enemies! You can even rotate yourself to get other enemies. The only drawback is that, when you rotate, you're a bit slow to do so due to the immense power and focus.
You can use this as a club if you are extremely tired.
Elec Lance {A,S,D,M,R} -- A more upgraded version of the Lance Collection. The Elec Lance has a unique feature. It has the hookshot feature like that of the Long Spear but it can't support the weight of any archetype class when going against gravity. Example: If you latch onto a tree that's about 10 feet higher than you, you won't be pulled up. Instead, it has the ability to latch and pull you in a straight line. It also has a taser function, you can launch the triple spear point at an enemy, and it will give them a dose of high voltage. MUCH better than the Stun Gun. You can place it in the ground inverted and will give a nasty and stunning shock to those within the electrical charge range! Works best with metal ground. It will work on normal ground, but not as effective. You can also use it for a source of illumination in dark and spooky areas! You can also charge it up for an electrifying spin sending sparks everywhere!
Staff of Gaia {A,S,D,R,M} -- Another popular staff that's a great investment! It is the largest of the elemental staffs because it holds so much energy, it constantly needs to ground it's own base because it draws it life force from the Earth itself! This staff has a mind of it's own and is very eager and excited to work with a warrior! It has 6 types of attack:
1) Magic Shot -- A basic form of attack. Using very little energy, the staff can emit a "fireball" attack at the enemy. This attack is Earth based.
2) Leaf Shield: Sensing danger, one of the ancient leaves on the middle of the staff will call to you. Once you hear that call, it will grow to a huge size and protect you from any attack. You can also send the leaf to plaster the enemy up against the wall for a moderate attack! If you're done, you can call the leaf back. You can summon up to 5 Leaf Shields.
3) Root Displacement: Send your staff into the ground and it will root itself in. Once it has taken root, it will shift the Earth beneath the enemies' feet causing them to loose balance and be disoriented. Once they are disoriented, rocks will pile up around them and hold them in place rendering them unable to move.
4) Earth-Rock Orbit -- Plug your staff into the ground and it will summon up 8 large sized rocks to orbit around you. They will protect you or you can launch them at several enemies giving some serious damage and ouchies!
5) Magma Team -- This one may cost you a bit of stamina but the outcome is wonderful! Using a bit of focus and energy, you're able to summon and create a small group of sentinels of magma. They will deal a considerable amount of damage to each enemy.
6) Seismic Quartz -- Using the huge quartz crystal, you'll be able to summon vines from the earth to literally grab the enemy by the ankle and shake them about slamming them into ground at full force or into the walls or into anything! It's not a powerhouse attack, but it does leave the enemy, disoriented, stunned, knocked out, or in fear.
This staff is quite heavy so using two hands would be recommended.
Flame Staff {A,M,R} -- A lightweight staff and simplistic in design. It has a feature that other staffs don't normally have: A secondary handle. This was used due to the energy output by the FlameThrower attack. It discharges so much energy, that it may knock you back. Thus, the secondary handle was created. The core crystal holds a lot of power and is seen glowing a dim red color on a dark night. If you look real closely, you can make out the dancing flames inside the crystal! This staff has 4 types of attacks:
1) Flame Thrower -- You charge up your fire crystal (Ruby) until it can't hold it anymore and release! You can send your enemies screaming like little girls with this powerful attack!
2) Blazing Barrage -- Using the smaller ruby crystals on the side of the side, the staff will emit a barrage of small glowing fire orbs at the group of enemies. The finishing shot is a short ranged and larger orb that will disperse in a circular shockwave knocking all enemies down and setting the place a blaze.
3) Solar Crash -- This works both outdoors and indoors, but it is more effective outdoors on a sunny day. Hold your staff to the sky and collect the suns energy. Once the staff is ready, hold it out in front of you and fire a powerful beam of intense heat at your targets! Although it is similar to the Charge Beam, it is less powerful but has a faster player rotation to control.
4) Magic Shot -- A basic form of attack. Using very little energy, the staff can emit a "fireball" attack at the enemy. This attack is Fire based.
If your stamina wears down, start to swing madly as your staff can be used to club other people ^-^.
TNT {A} -- Less powerful than bombs but still packs a punch! One bundle comes in a set of 4 sticks. Packages come in 4, 12, 24, or 32.
Sacred Stick {A} -- I know it's just a stick to some, but it's a great training weapon to others. Although it does minor damage, the good thing about it is that it will NEVER break, or catch on fire and burn up. You can use it as a torch as well and light other objects with it!
Staff of Illumination {A,S,D,M,R} -- Staff of Illumination is the most powerful staff in the entire collection and is only for the most experienced. Not only is it a beautiful work of art and source of illumination, but it is a fantastic weapon all around. It's great for defense, offense and boosting. It has 7 types of attacks:
1) Magic Shot -- A basic form of attack. Using very little energy, the staff can emit a "fireball" attack at the enemy. This attack is Energy and Light based.
2) Light Strike -- A sniper based attack. Using the energy from the sun, your sense of accuracy is heightened and eyesight is improved making this charged sniper attack a great asset for picking off enemies.
3) Sun Flare -- Three glowing white orbs come from each crystal sphere attack three enemies! Once they hit, they will explode in a small radius causing moderate damage to those around the main enemy and blind them.
4) Ray of Hope -- Three balls of light are sent into the ground and when under the foot of the 3 targets, shoot up in a ray of cosmic light purifying their soul.
5) Heart Cleansing -- Using the power of the focused energy in the crystal spheres, the Light will boost up resistance, defense and power output to one's own self or their teammates. It will also provide a crystalline white light shield around everyone or one's self.
6) Light Orbs -- Using the topmost crystal, it will send out a number of little orbs to the nearby target(s) and shoot small beams of light at them causing moderate damage over time.
7) Angelic Sentinel -- This attack will basically cost about 90% of your stamina as so much energy, intent and concentration is put into this living being. Once formed, a humanoid being of light will defend you at any cost. It carries a sword of light and purifies any evil that lurks within the heart.
A fantastic weapon to buy! It is for the most experienced though. Once out of stamina, you can use it as a source of illumination or swing it like a club. Also, if you're in a mystical realm such as the Forests, you may attract some Faerie folk who'll heal you!
Oil/Modern Lanterns {S} -- Need a light? Well you can buy either of these cheap light sources at any kiosk or near dark areas. In comparison with the Flashlight, the Modern Lantern is the brightest of the 3. Modern Lantern has 3 settings
1) 1 light - bright
2) 2 lights - brighter with slightly farther range
3) off (duh)
However, it will run low on battery power and will gradually grow dimmer when it nears 80% drained. You can get a recharge at a kiosk or store or at a recharge station for 5 Dragon Pearls. Same thing with the Flashlight. The same applies with the Oil Lantern, except you can refill it for 5 Dragon Pearls at a shop.
Rocks {A,R} -- We're still wondering why we put this in the store inventory ._. There's not much here except you can get 100 rocks for just a mere 8 Dragon Pearls. Bag included. There's even a slight chance of stunning or knocking out your target. This can also be used as a tool. If you're on a mission that's loaded with traps, you can use these rocks to test if there are any nearby traps that you might miss. What's also good is that you can pick up the rocks you threw and put them back in the satchel! And if you have all 100 rocks, you can get a refund if your return them.
Grappling Hook {A,S,R} -- A very useful tool for any level of warrior. You can pull yourself across holes, pits or climb up! You can even pull back items. In terms of weaponry, it only deals in minor damage to small enemies or stun them.
Magic Rod Series{A,S,R} -- A beautifully crafted item done in the Crystal Palace workshops. What's great about this item is that it comes with 4 separate glass blown and magic attachments. You can shoot a flaming fireball from the Fire Rod, or create a spire of ground icicles to trap and damage your enemy using the Ice Rod, or send your targets flying away dozens of feet away with the Wind Rod or how about trapping them in a mud-pit while boulders are hurled at them using the Earth Rod! Then this is the item for you! Each attachment has one attack with a charged spin.
Fire 1-- Blazing Shot :: Shoot a big blazing fireball and watch it hit with great force!
Fire 2-- Charge Spin :: Fire Devil :: Unleash a small tornado that is lit up by the element of fire!
Ice 1-- Icicle Rise :: Cast your Ice Rod towards a target to encase them in a cage of icicles that rise from the floor! Anyone near that target will have minor damage over time.
Ice 2-- Charge Spin :: Ice Circle :: Release a charge of ice energy and you will be able to knock back enemies. They will be encased in small blocks of ice until it completely freezes over.
Earth 1-- Bubbling Mud :: Soften the earth using water and dirt and heat and you will create a "quicksand" effect. While they are struggling to get out, you can hurl small boulders at them for additional damage!
Earth 2-- Charge Spin :: Using your charge spin, you'll summon a hefty amount rubble, dirt, sand, snow, or anything of similar nature and hurl it at your targets causing them to go blind with pain. Sometimes smaller rocks or gravel will cause additional damage.
Wind 1 -- Storm Winds :: Summon the forces of nature to wreak havoc on the unsuspecting enemies. Send them flying across the room using extremely high winds!
Wind 2 -- Charge Spin :: Using the Wind Rod in a charge spin will disorient a person if they get caught up in the small tornado you've produced.
Wolf Claw Gloves {A,S,M} -- These are great for the treasure hunter! Put these on and you'll have the sensation of digging like a wolf! These Gloves can also detect items that are hidden under the earth. You can dig through soft walls too! Find some hidden Dragon Pearls or find some extra ammunition for your weapon or Spirit Enhancers or anything! You can also attack an enemy with the power of the wolf. You'll deal a considerable amount of damage considering how simple these gloves are! A more upgraded version of the Wolf Claw Gloves are in the workshop and may hit the store shelves soon!
Stay tuned for part 4 tonight!
NOTE: I took out the Healing Faerie as i have a more unique way of that item.
Category Artwork (Traditional) / Miscellaneous
Species Unspecified / Any
Size 1280 x 955px
File Size 188 kB
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