HAPOT file #37:
Carla Arawn
Position:
Hired Mercenary
Information:
According to our sources, Ms.Arawn spent most of her life traveling with her mother, seeking out many fortunes, though often losing them due to her mother's spending habits. Once of age, Ms.Arawn set out on her own, finding and reconnecting with her sister Ingrid to become partners as mercenaries. Usually wearing explorative gear, Ms.Arawn is willing to travel most distances and take on any job as long as she receives a big payout, no matter how underhanded it may be, making her a perfect fit for any of our more unsavoury jobs.
Ms.Arawn has earned quite a good amount of respect within the organisation as she is quite the cunning type, capable of pretty easily manipulating any situation to her favour and often, pretty commonly showing herself as a smug and capable figure that can spin most things into her favour if she wants and has been known to seduce or blackmail others. Despite all this, there does seem to be a bitterness from her at times, like she believes she's owed more then she has and if pushed a certain way will lash out.
Skills:
As mentioned previously, Ms.Arawn is the cunning type, and this translates into her work, often figuring out how to best used the cards she has and getting things done in what way she likes the most. However, when out in combat Ms.Arawn certainly also holds her own. Wielding her rifle she's able to dispatch of most opponents pretty quickly with very strong aim. While not the quickest attack, when it does hit it takes care of most opponents, making her ideal for one on one confrontations, especially where she can get the first blow. A point of interest as well is that the rifle takes on both normal bullets and knockout darts, meaning any targets that need to be captured alive won't be much of an issue, though Ms.Arawn enjoys leaving them alive to rub her victory in their faces, though this has proven to sometimes be harmful to her operation she has failed to have been swayed.
One of the Arawn sisters' biggest trump cards however is their magic called "Flame Mode". While this ability can only last for around a minute before it has to be recharged it turns their eyes a burning red and allows the two to become invulnerable, allowing bullets and weapons to bounce off them while also letting them channel powerful fire through themselves and their weapons. While Ms.Arawn herself doesn't use this ability as much, when she does she'll channel it through her rifle, giving the shots she fires more power as they become big bursts of flame shooting out, even burning holes right through thick stone and bricks, making it good for taking down larger foes, as well as letting her burst holes into walls, making for good entry points.
Assignment:
Both sisters are assigned to multiple assignments and while not always assigned together still have one of the best track records out of any of our field operatives, making their unwillingness to become official parts of the organization rather unfortunate, despite our jobs paying well they seem to like getting jobs from multiple sources.
Our main assignment for the two sisters however has been the main "Courage Unleased" project. Both get sent out together and on their own. Though so far unsuccessful at capturing the target, they have shown the most consistent positive results and seem dedicated to the cause, and while Ms.Arawn doesn't try again on too many jobs she fails, this one and the reward that comes with it has made her particularly determined to complete it, so as long as the boss desires it, they will remain on the case.
Conclusion:
Ms.Arawn is a great assed that can help our cause in multiple ways. As long as her fees are paid she'll handle any business or loose ends we want taken care of in the way she'll find most interesting. This huntress is one we'll defiantly stay on the good side of.
So I always felt there was room to improve on Carla's design and after some time I finally ended up working out a new reference shot for her complete with a new look for her. The pit helmet got a bit of an improvement with a better trim around it, plus the black ring around it really adds more character to the overal look of it. Likewise her jacket now has a nicer look at the end of it, pockets on her chest and black buttons to bring a bit more variety in her colour pallet as well. The binoculairs were also removed cause while they do look nice, ultimately they were just a consistent hassle to get looking right. Lastly, I changed her eye colour, both to look more like her sister as well as provide an interesting new magic ability to both her and Ingrid that can still give them those red eyes. Overal I think the new look is a great improvement that I hope you all enjoy!
Carla belongs to me.
Carla Arawn
Position:
Hired Mercenary
Information:
According to our sources, Ms.Arawn spent most of her life traveling with her mother, seeking out many fortunes, though often losing them due to her mother's spending habits. Once of age, Ms.Arawn set out on her own, finding and reconnecting with her sister Ingrid to become partners as mercenaries. Usually wearing explorative gear, Ms.Arawn is willing to travel most distances and take on any job as long as she receives a big payout, no matter how underhanded it may be, making her a perfect fit for any of our more unsavoury jobs.
Ms.Arawn has earned quite a good amount of respect within the organisation as she is quite the cunning type, capable of pretty easily manipulating any situation to her favour and often, pretty commonly showing herself as a smug and capable figure that can spin most things into her favour if she wants and has been known to seduce or blackmail others. Despite all this, there does seem to be a bitterness from her at times, like she believes she's owed more then she has and if pushed a certain way will lash out.
Skills:
As mentioned previously, Ms.Arawn is the cunning type, and this translates into her work, often figuring out how to best used the cards she has and getting things done in what way she likes the most. However, when out in combat Ms.Arawn certainly also holds her own. Wielding her rifle she's able to dispatch of most opponents pretty quickly with very strong aim. While not the quickest attack, when it does hit it takes care of most opponents, making her ideal for one on one confrontations, especially where she can get the first blow. A point of interest as well is that the rifle takes on both normal bullets and knockout darts, meaning any targets that need to be captured alive won't be much of an issue, though Ms.Arawn enjoys leaving them alive to rub her victory in their faces, though this has proven to sometimes be harmful to her operation she has failed to have been swayed.
One of the Arawn sisters' biggest trump cards however is their magic called "Flame Mode". While this ability can only last for around a minute before it has to be recharged it turns their eyes a burning red and allows the two to become invulnerable, allowing bullets and weapons to bounce off them while also letting them channel powerful fire through themselves and their weapons. While Ms.Arawn herself doesn't use this ability as much, when she does she'll channel it through her rifle, giving the shots she fires more power as they become big bursts of flame shooting out, even burning holes right through thick stone and bricks, making it good for taking down larger foes, as well as letting her burst holes into walls, making for good entry points.
Assignment:
Both sisters are assigned to multiple assignments and while not always assigned together still have one of the best track records out of any of our field operatives, making their unwillingness to become official parts of the organization rather unfortunate, despite our jobs paying well they seem to like getting jobs from multiple sources.
Our main assignment for the two sisters however has been the main "Courage Unleased" project. Both get sent out together and on their own. Though so far unsuccessful at capturing the target, they have shown the most consistent positive results and seem dedicated to the cause, and while Ms.Arawn doesn't try again on too many jobs she fails, this one and the reward that comes with it has made her particularly determined to complete it, so as long as the boss desires it, they will remain on the case.
Conclusion:
Ms.Arawn is a great assed that can help our cause in multiple ways. As long as her fees are paid she'll handle any business or loose ends we want taken care of in the way she'll find most interesting. This huntress is one we'll defiantly stay on the good side of.
So I always felt there was room to improve on Carla's design and after some time I finally ended up working out a new reference shot for her complete with a new look for her. The pit helmet got a bit of an improvement with a better trim around it, plus the black ring around it really adds more character to the overal look of it. Likewise her jacket now has a nicer look at the end of it, pockets on her chest and black buttons to bring a bit more variety in her colour pallet as well. The binoculairs were also removed cause while they do look nice, ultimately they were just a consistent hassle to get looking right. Lastly, I changed her eye colour, both to look more like her sister as well as provide an interesting new magic ability to both her and Ingrid that can still give them those red eyes. Overal I think the new look is a great improvement that I hope you all enjoy!
Carla belongs to me.
Category Artwork (Traditional) / All
Species Human
Size 1440 x 1920px
File Size 2.16 MB
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