Rated General for lack of blood, violence, exposed clevage, etc...
More proof why I probably shouldn't do anything with digital art, this map was drawn entirely with my mouse and those handy little line tools. Fortunately, as I pictured the Alliance to be a relatively spherical political entity it works out in the end anyway. Still, this is a crude map that will likely be replaced with something better at another date.
Art is Psion 2011
Queen of the Pirates and the Terran Alliance are Psion 2007-2011
For those just tuning in, the Queen of the Pirates is my long running space opera setting. It admittedly has a fatfur element to it but... that's not entirely final and can change when I decide to go to print.
Anyway, this is a map of the Terran Alliance, a proud and prosperous stellar nation of humanity. And... I guess I'll just kick this off with a brief "rap sheet."
The Terran Alliance
Demographics: Predominately human (up to 95 to 100% in some sectors) though there is a noteworthy minority of "furries" in the midddle and outer rings (especially along the Eastern rim) due to immigrants and a refugee "client state" (see object #5 below.)
Government Type: Representative Democracy/Republic
Moral Alignment: While it is admittedly simplistic to broadly paint a race as "good" or "evil"; humanity and the Alliance are, despite their follies, a "good" race and nation respectively. Blame countless stories of humanity inexplicably becoming a lazy race of greedy bloodthirsty fascists for this one.
Economy: Predominately free market, some planets maintain communistic or socialist policies but overall the Alliance maintains a spirit of free enterprise only interfered with to make sure it stays free (by offering things like tax breaks and favorable loans to small businesses to maintain competition.)
Ring System: The Alliance had until first contact with the various alien powers been expanding in a series of fits and starts, creating the "ring" effect foreigners see when traveling through their territory. Generally speaking, the closer one gets to the Alliance Core, the more developed and defended the colonies are. Inversely, the closer to the Alliance Rim one gets, development and security become a more hodge-podge affair.
Technologies of note: The Alliance is generally focused on engineering and economic technologies, finding new goods to make, new ways to bring them to market, and new ways to make them faster and more efficiently. Resource acquisition is unsurprisingly a big secondary emphasis for human scientists and engineers. What other species would find surprising is exactly how far the humans are in the science of material reclaimation. During the early years of their post-stellar history, mineral-poor worlds and the logistics of transporting raw materials over interstellar distances with crude hyperdrives forced many engineers and craftsmen to learn how to make due with what was available.
By the time resource-rich regions of space were discovered and settled, early Alliance researchers had progressed far enough along that reclaimed or recycled materials were often just as cheap and usable as freshly refined minerals, setting the foundation for the lucrative "junkers" industry that has frequently earned them the jeers of their neighbors.
Due to a relative lack of infighting during the early days of their colonization (from the original settlement up until the middle of the Second Expansion,) military technology lagged behind other technological development. For the most part Alliance navy ships are slow, durable beasts armed with ballistic weapons (such as missles and railguns.) While regarded as crude by their furry neighbors, foreign privateers have learned quickly that while relatively primative, the human officers behind those weapons are still brutally efficient.
Authorian (Artistic) Influences: The Alliance is predominantly "space western" (similar to Firefly, Outlaw Star, or the Terrans from the Starcraft series) with elements of "space tycoon" (such as the Traders Emergency Coalition from Sins of a Solar Empire) mixed in. However many of the worlds of the Alliance maintain their own unique cultures, some friendly to offworlders while others... not so much.
Places of Note (that have been visited in the story so far or mentioned in passing):
1. The Core, the seven original colonies of humanity that would give birth to the rise of the Alliance, each one settled by a different continent of Old Earth.
2. New Houston, founded by Texan colonists during the Second Expansion. Homeworld of Nicole Wilkes of the Lucky Star
3. New Chicago, major trade nexus on the Eastern Rim for the North American arm of the Alliance. Frequent stop for both Kalvei Sliverpaw and Nicole Wilkes and their crews.
4. New Los Angeles, once the glistening jewel of the North American fringe, a pirate attack ravaged the planet and turned it into a polluted wasteland. The planet's shipyards, the biggest on the Alliance rim, are the only thing keeping this colony from being abandoned. Reclaimation projects are slow but on-going. Homeworld of Sharon Aurin
5. The Rodenta Free Monarchy (tenative name.) Early in their history with the various furry powers, the Alliance fostered a fond friendship with the small, prosperous Rodenta star kingdom. Jealous of their wealth and close alliance with the humans, the ruling monarch of the canine-morphs declared war on the rodents. The humans sent a portion of their own navy to assist but ultimately it was in vain, the mice, rabbits, and beavers of Rodenta had to flee for their lives. Bitter at the loss of their allies, the Alliance Senate agreed to the formation of a refugee state within the protection of their territory. Faced with no where else to go, the rodents agreed.
The Free Monarchy exists essentially as a client state within the Terran Alliance. While free to see to their own affairs and government, they are also regarded as citizens of the Alliance and subsequently subject to its laws and taxes. While the Canine star kingdom often uses this to propagandize the "tyranny" of the Alliance; they frequently leave out that as part of this agreement with the humans, the mice are given seats in the Alliance Senate with all the privilages and responsiblities they entail... just like any human member world.
More proof why I probably shouldn't do anything with digital art, this map was drawn entirely with my mouse and those handy little line tools. Fortunately, as I pictured the Alliance to be a relatively spherical political entity it works out in the end anyway. Still, this is a crude map that will likely be replaced with something better at another date.
Art is Psion 2011
Queen of the Pirates and the Terran Alliance are Psion 2007-2011
For those just tuning in, the Queen of the Pirates is my long running space opera setting. It admittedly has a fatfur element to it but... that's not entirely final and can change when I decide to go to print.
Anyway, this is a map of the Terran Alliance, a proud and prosperous stellar nation of humanity. And... I guess I'll just kick this off with a brief "rap sheet."
The Terran Alliance
Demographics: Predominately human (up to 95 to 100% in some sectors) though there is a noteworthy minority of "furries" in the midddle and outer rings (especially along the Eastern rim) due to immigrants and a refugee "client state" (see object #5 below.)
Government Type: Representative Democracy/Republic
Moral Alignment: While it is admittedly simplistic to broadly paint a race as "good" or "evil"; humanity and the Alliance are, despite their follies, a "good" race and nation respectively. Blame countless stories of humanity inexplicably becoming a lazy race of greedy bloodthirsty fascists for this one.
Economy: Predominately free market, some planets maintain communistic or socialist policies but overall the Alliance maintains a spirit of free enterprise only interfered with to make sure it stays free (by offering things like tax breaks and favorable loans to small businesses to maintain competition.)
Ring System: The Alliance had until first contact with the various alien powers been expanding in a series of fits and starts, creating the "ring" effect foreigners see when traveling through their territory. Generally speaking, the closer one gets to the Alliance Core, the more developed and defended the colonies are. Inversely, the closer to the Alliance Rim one gets, development and security become a more hodge-podge affair.
Technologies of note: The Alliance is generally focused on engineering and economic technologies, finding new goods to make, new ways to bring them to market, and new ways to make them faster and more efficiently. Resource acquisition is unsurprisingly a big secondary emphasis for human scientists and engineers. What other species would find surprising is exactly how far the humans are in the science of material reclaimation. During the early years of their post-stellar history, mineral-poor worlds and the logistics of transporting raw materials over interstellar distances with crude hyperdrives forced many engineers and craftsmen to learn how to make due with what was available.
By the time resource-rich regions of space were discovered and settled, early Alliance researchers had progressed far enough along that reclaimed or recycled materials were often just as cheap and usable as freshly refined minerals, setting the foundation for the lucrative "junkers" industry that has frequently earned them the jeers of their neighbors.
Due to a relative lack of infighting during the early days of their colonization (from the original settlement up until the middle of the Second Expansion,) military technology lagged behind other technological development. For the most part Alliance navy ships are slow, durable beasts armed with ballistic weapons (such as missles and railguns.) While regarded as crude by their furry neighbors, foreign privateers have learned quickly that while relatively primative, the human officers behind those weapons are still brutally efficient.
Authorian (Artistic) Influences: The Alliance is predominantly "space western" (similar to Firefly, Outlaw Star, or the Terrans from the Starcraft series) with elements of "space tycoon" (such as the Traders Emergency Coalition from Sins of a Solar Empire) mixed in. However many of the worlds of the Alliance maintain their own unique cultures, some friendly to offworlders while others... not so much.
Places of Note (that have been visited in the story so far or mentioned in passing):
1. The Core, the seven original colonies of humanity that would give birth to the rise of the Alliance, each one settled by a different continent of Old Earth.
2. New Houston, founded by Texan colonists during the Second Expansion. Homeworld of Nicole Wilkes of the Lucky Star
3. New Chicago, major trade nexus on the Eastern Rim for the North American arm of the Alliance. Frequent stop for both Kalvei Sliverpaw and Nicole Wilkes and their crews.
4. New Los Angeles, once the glistening jewel of the North American fringe, a pirate attack ravaged the planet and turned it into a polluted wasteland. The planet's shipyards, the biggest on the Alliance rim, are the only thing keeping this colony from being abandoned. Reclaimation projects are slow but on-going. Homeworld of Sharon Aurin
5. The Rodenta Free Monarchy (tenative name.) Early in their history with the various furry powers, the Alliance fostered a fond friendship with the small, prosperous Rodenta star kingdom. Jealous of their wealth and close alliance with the humans, the ruling monarch of the canine-morphs declared war on the rodents. The humans sent a portion of their own navy to assist but ultimately it was in vain, the mice, rabbits, and beavers of Rodenta had to flee for their lives. Bitter at the loss of their allies, the Alliance Senate agreed to the formation of a refugee state within the protection of their territory. Faced with no where else to go, the rodents agreed.
The Free Monarchy exists essentially as a client state within the Terran Alliance. While free to see to their own affairs and government, they are also regarded as citizens of the Alliance and subsequently subject to its laws and taxes. While the Canine star kingdom often uses this to propagandize the "tyranny" of the Alliance; they frequently leave out that as part of this agreement with the humans, the mice are given seats in the Alliance Senate with all the privilages and responsiblities they entail... just like any human member world.
Category Artwork (Digital) / Miscellaneous
Species Mammal (Other)
Size 800 x 600px
File Size 53.8 kB
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