![Click to change the View [v0.4.1a] Pokemon weight gain dungeon](http://d.furaffinity.net/art/nirtok/1712055760/1712055760.nirtok_pwgd_v0_4_1a.png)
You can download(.html file) from here this time.
https://drive.google.com/drive/fold.....usp=drive_link
Visual updates and addition of some events. In contents, There aren't that many this time.
Goals for the next update
・creating a system for learning new moves.
・evolve system
・I might try playing around with json a bit.
I have some notes:
・This game contains a lot of unfinished content.
・This game has fat furs & weight gain content.
・This game contains bad English. Please look at it with a tolerant eye. (Everyone should know how bad I (Japanese) are at English.)
If there is a problem with the gameplay, sorry to trouble you, but please report it in the comment section below. Be as specific as possible.
There is Weight gaming forum of this game now. Please check here too!
https://forum.weightgaming.com/t/po.....at_cave_tokage
Finally, I hope you enjoy this!
https://drive.google.com/drive/fold.....usp=drive_link
Visual updates and addition of some events. In contents, There aren't that many this time.
Goals for the next update
・creating a system for learning new moves.
・evolve system
・I might try playing around with json a bit.
I have some notes:
・This game contains a lot of unfinished content.
・This game has fat furs & weight gain content.
・This game contains bad English. Please look at it with a tolerant eye. (Everyone should know how bad I (Japanese) are at English.)
If there is a problem with the gameplay, sorry to trouble you, but please report it in the comment section below. Be as specific as possible.
There is Weight gaming forum of this game now. Please check here too!
https://forum.weightgaming.com/t/po.....at_cave_tokage
Finally, I hope you enjoy this!
Category Other / Fat Furs
Species Pokemon
Size 1080 x 1080px
File Size 325.2 kB
Listed in Folders
I'm atm using a older save file. It has given me a waring of the following:
Error: cannot execute macro <<goto>>: Story.has title parameter cannot be undefined
Stack Trace:
Error: cannot execute macro <<goto>>: Story.has title parameter cannot be undefined
At Funcion.value (Current Downloaded file location)
Error: cannot execute macro <<goto>>: Story.has title parameter cannot be undefined
Stack Trace:
Error: cannot execute macro <<goto>>: Story.has title parameter cannot be undefined
At Funcion.value (Current Downloaded file location)
On some of the story pages, there is a other error ongoing. (Would pref to continue on older save files instead of creating new one)
Error: <<if>>: bad conditional expression in <<if>> clause: Cannot read properties of undefined (reading 'none') on Resting Time...
Error: <<newdungeon>>: error within widget code (Error: <<if>>: bad conditional expression in <<if>> clause: Cannot read properties of undefined (reading 'barren_mine')) on Your first mission
Error: <<if>>: bad conditional expression in <<if>> clause: Cannot read properties of undefined (reading 'barren_mine') and Error: <<if>>: bad conditional expression in <<if>> clause: Cannot read properties of undefined (reading 'friend') on Town exit and road to dungeon
Error: <<if>>: bad conditional expression in <<if>> clause: Cannot read properties of undefined (reading 'repaircost') on Your room
Error: <<if>>: bad conditional expression in <<if>> clause: Cannot read properties of undefined (reading 'met') and Error: <<if>>: bad conditional expression in <<if>> clause: Cannot read properties of undefined (reading 'repaircost') on Talk with growlithe
Error: <<if>>: bad conditional expression in <<if>> clause: Cannot read properties of undefined (reading 'intown') in Talk with kangaskhan
Talk with slowbro is empty if pressing About my bodyshape
If these errors can't be fixed, nothing to worry. Just letting you know about all of them during my playtrough. Character made in 0.4.0
Error: <<if>>: bad conditional expression in <<if>> clause: Cannot read properties of undefined (reading 'none') on Resting Time...
Error: <<newdungeon>>: error within widget code (Error: <<if>>: bad conditional expression in <<if>> clause: Cannot read properties of undefined (reading 'barren_mine')) on Your first mission
Error: <<if>>: bad conditional expression in <<if>> clause: Cannot read properties of undefined (reading 'barren_mine') and Error: <<if>>: bad conditional expression in <<if>> clause: Cannot read properties of undefined (reading 'friend') on Town exit and road to dungeon
Error: <<if>>: bad conditional expression in <<if>> clause: Cannot read properties of undefined (reading 'repaircost') on Your room
Error: <<if>>: bad conditional expression in <<if>> clause: Cannot read properties of undefined (reading 'met') and Error: <<if>>: bad conditional expression in <<if>> clause: Cannot read properties of undefined (reading 'repaircost') on Talk with growlithe
Error: <<if>>: bad conditional expression in <<if>> clause: Cannot read properties of undefined (reading 'intown') in Talk with kangaskhan
Talk with slowbro is empty if pressing About my bodyshape
If these errors can't be fixed, nothing to worry. Just letting you know about all of them during my playtrough. Character made in 0.4.0
Back at it again, it seems! I am loving this new update. Seeing my colleagues' reactions to my ever increasing weight has been fun. I ended up getting to 325 kg just out of curiosity for what would happen next.
I really like that the mysterious apples have a special use case now; Fat apples are nice to come across, and the Acid apples are fun to throw at enemies.
The new descriptions for each new weight category are very entertaining to read, and so is each new Cubone girl interaction.
I feel really bad about Growlithe and the repair costs ^^"
All in all, great job! And I'm glad to hear you've got someone to proofread now!
I'm still just wondering if there will be plans for a vore system; if not, that's okay! It's just something I like and something I'm curious about.
I really like that the mysterious apples have a special use case now; Fat apples are nice to come across, and the Acid apples are fun to throw at enemies.
The new descriptions for each new weight category are very entertaining to read, and so is each new Cubone girl interaction.
I feel really bad about Growlithe and the repair costs ^^"
All in all, great job! And I'm glad to hear you've got someone to proofread now!
I'm still just wondering if there will be plans for a vore system; if not, that's okay! It's just something I like and something I'm curious about.
https://www.furaffinity.net/view/55.....#cid:177421301
I did already ask for vore and was told it might be a thing in the future, but not vore scenes, sorries if ya didn't wanna hear it from me.
I did already ask for vore and was told it might be a thing in the future, but not vore scenes, sorries if ya didn't wanna hear it from me.
Thank you!
By the way, do you want something bigger than your current maximum weight stage? Well, I don't mind either, but adding too many new stages makes it difficult for the writer...
As for Vore, as Jase-Vendor said, even if it were implemented, it wouldn't be a huge feature. And you can't vore important chars.
By the way, do you want something bigger than your current maximum weight stage? Well, I don't mind either, but adding too many new stages makes it difficult for the writer...
As for Vore, as Jase-Vendor said, even if it were implemented, it wouldn't be a huge feature. And you can't vore important chars.
Do what you're comfortable with; it's your game! You shouldn't be pressured into taking too much work on yourself or doing things you're not comfortable with, and I don't want to be that guy that makes too many requests. I'm just going along for the ride, and excited to see where you take the project!
Ooh, liking the new appearance for the game Nir! Just wanted to drop a issue and suggestion if they're possible to add.
Issue - In the Kecleons Shop there is engrish, the line
"Seems like you can >buying<, but can't >selling< items in this version."
buying should be buy.
and selling should be sell.
Issue - on the side of the screen (Stats), HP's icon is showing up as a box.
https://cdn.discordapp.com/attachme.....34c4290d6f&
Suggestion - Shortcut keys for quick selection.
Numbering selections from (1) top to bottom (9/0).
(1)➡️Explore
(2)💼Open your Inventory
(3)💤Rest
(4)...
(5)...
and so forth for quick navigation.
Issue - In the Kecleons Shop there is engrish, the line
"Seems like you can >buying<, but can't >selling< items in this version."
buying should be buy.
and selling should be sell.
Issue - on the side of the screen (Stats), HP's icon is showing up as a box.
https://cdn.discordapp.com/attachme.....34c4290d6f&
Suggestion - Shortcut keys for quick selection.
Numbering selections from (1) top to bottom (9/0).
(1)➡️Explore
(2)💼Open your Inventory
(3)💤Rest
(4)...
(5)...
and so forth for quick navigation.
Thanks for the engrish report and the ideas!
Also, regarding the icon emoji, a pink heart should be displayed. Emoji is environment dependent, so I didn't think it would work in your environment. (Belly's apple icon also looked different than mine.)
For reference: This is the Emoji icon announcement posted on the WG, and in my environment it is displayed like this.
https://forum.weightgaming.com/t/po.....at_cave_tokage
Also, the pink heart displayed in the game. :🩷
Also, regarding the icon emoji, a pink heart should be displayed. Emoji is environment dependent, so I didn't think it would work in your environment. (Belly's apple icon also looked different than mine.)
For reference: This is the Emoji icon announcement posted on the WG, and in my environment it is displayed like this.
https://forum.weightgaming.com/t/po.....at_cave_tokage
Also, the pink heart displayed in the game. :🩷
Leveling up is fine, I was just messing around with it to see if speed would go down. Used run away to avoid getting any xp so the speed won’t be going up. (Using the back button you can manipulate outcomes. Try it.)
One thing that would be interesting once you reintroduce speed reduction (and the potential for getting locked into a loop) would be that if your character gets too fat to move your companions sort of do an intervention, making you lose some pounds. Yes, you can take a slim apple, but still it would be an interesting story branch.
One thing that would be interesting once you reintroduce speed reduction (and the potential for getting locked into a loop) would be that if your character gets too fat to move your companions sort of do an intervention, making you lose some pounds. Yes, you can take a slim apple, but still it would be an interesting story branch.
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