
One day i will name these updates consistently. the only consistent part is the build code and type. Either way we have a new update featuring a new mechanic: Hunger. As you explore around you will grow hungry and will need to eat. This will be very apparent while resting. So to combat this you can eat rations that will appear in the dungeons now. So here is the full changelog for this update
Added a new mechanic hunger. as you grow hungry you'll find that transformations happen a lot more often and a lot faster. so take a moment to eat. (also starving removes some health)
Added a new item type, food. they currently come in 3 flavors. normal, vegetable. and meat rations. keep in mind that not all animals are omnivores.
You also start with 2 rations.
Added a close button to all menus.
Added enemy speed. it works the same way as player speed.
Added a new mechanic hunger. as you grow hungry you'll find that transformations happen a lot more often and a lot faster. so take a moment to eat. (also starving removes some health)
Added a new item type, food. they currently come in 3 flavors. normal, vegetable. and meat rations. keep in mind that not all animals are omnivores.
You also start with 2 rations.
Added a close button to all menus.
Added enemy speed. it works the same way as player speed.
Category Other / Transformation
Species Unspecified / Any
Size 566 x 315px
File Size 27.2 kB
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