WIP
https://www.furaffinity.net/user/thedramsterden/
Dramster are a open species of the fluffy hamster https://bsky.app/profile/floofart.bsky.social
Lord Boo the IV is a Dramster and kinda a new OC he is tiny in size bigger as a Hamster smaller as a guinea pig. His Radient Breath ist strong and makes it easy to peel knights and roste nuts.Dramster
Secret: if you give a Drammster sunflower seeds it will stop fighting and maybe become your friend.Tiny Beast/Dragon, unaligned
Armor Class 18 (natural armor)
Hit Points 172 (15d12 + 75)
Speed 40 ft., burrow 20 ft., climb 35 ft., fly 30 ft., swim 20 ft.
STR DEX CON INT WIS CHA
20 (+5) 15 (+2) 15 (+2) 5 (-3) 15 (+2) 23 (+6)
Saving Throws: Dex +6, Cha +10
Skills: Acrobatics +10, Athletics +13, Investigation +1, Nature +1, Perception +6
Damage Resistances: force; bludgeoning, piercing, and slashing from magical attacks
Damage Immunities: psychic, radiant
Condition Immunities: blinded, grappled, paralyzed, petrified, restrained, stunned
Senses: blindsight 60 ft., tremorsense 15 ft., truesight 30 ft., passive Perception 16
Languages: Draconic, Feral, Primordial
Challenge 10 (5,900 XP)
Keen Hearing: The Dramster has advantage on Wisdom (Perception) checks that rely on hearing.
Legendary Resistance (3/day): If the Dramster fails a saving throw, it can choose to succeed instead.
ActionsBite: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) piercing damage.
Multiattack: The Dramster makes two Bite attacks.
Breath Weapon (Recharge 5-6): The Dramster exhales Pink and blue glowing energy in a 80-foot line that is 5 feet wide. Each creature in that line must make a DC 18 Dexterity saving throw, taking 25 (10d4) Radiant damage on a failed save, or half as much damage on a successful one.
Legendary ActionsThe Dramster can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The Dramster regains spent legendary actions at the start of its turn.
Detect: The Dramster makes a Wisdom (Perception) check.
Bite Bite Bite: The Dramster makes a bite attack with disadvantage but for dopple damage.
Wing Attack (Costs 2 Actions): The Dramster beats its wings. Each creature within 10 ft. of the Dramster must succeed on a DC 10 Dexterity saving throw or take 20 (4d8 + 2) bludgeoning damage and be knocked prone. The Dramster can then fly up to half its flying speed.
Lair ActionsWhen fighting inside its lair, the MON can invoke the ambient magic to take lair actions. The Dramster can take one lair action to cause one of the following effects:
Illuminate: Fill the Lair, for 2d10 minutes, with a Bright Light that causes creatures with Darkvision to roll with disadvantage on all rolls for the duration of the illumination or until they leave the Lair.
Mating call:The Dramster emits an enchanting song that calls a Mate for help at a 10-12 on a d12 and perhaps if they survive for more.
Mirror Trick: The MON uses the crystals in its lair to redirect magic by reflecting itself a hundred times. (can trick magic missel because the target must be visible leave this out if you don't want to frustrate your players too much). Effect ends as soon the Dramster attacks or get hit.
The Dramster can't repeat an effect until they have all been used, and it can't use the same effect two rounds in a row.
Category Artwork (Digital) / Fantasy
Species Hamster
Size 1662 x 2217px
File Size 409 kB
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