
Lightning Bolt
Myrica is my sorcerer in an old D&D campaign. She was a boring government clerk until she was possessed by the ghost of another boring government clerk, Iberis, who forced her to dramatically quit her job for a life of adventure and used her as a conduit for magic he was never able to master in his own life.
Now you have fallen into my trap and you have to tell me about your own D&D characters.
Now you have fallen into my trap and you have to tell me about your own D&D characters.
Category Artwork (Digital) / Fantasy
Species Mouse
Size 1200 x 1000px
File Size 182.8 kB
First we have Umble, https://www.furaffinity.net/view/49649765/ this bird. Nosoi, a psychopomp, usher of the death. She's quirky, and hyperactive. Then we have Thoot, a Vanth. https://hwalkermerrill.github.io/ty.....mble-thoot.jpg this is both of them, Thoot is basically silent. Doesn't speak. I'm also sure they're in a relationship. Big introvert, smol extrovert. And then there's Calys, a harpy child orphaned and adopted by Jack for...reasons. Anyway she's an adorable psychopath who is allowed to eat some people.
I really didn't intend to be the proud possessor of Many Birds.
I really didn't intend to be the proud possessor of Many Birds.
I have a Pathfinder character, E'Luun, who is a werebat ranger. He found his way a bit too deep into the underdark and spent a good long time as the Drow Queen's pet before finally escaping. He got rescued from the underdark finally when he met the party and while he finds people terrifying after what he's been through he's also too afraid to be alone anymore lest he be captured again, so has stuck with the party ever since.
Oh no. I have fallen for your trap. How dare you.
I'm currently in a 5e campaign as Zachary the Maker. A Lizardfolk Artificer with a Steel Defender that is a big, robotic frog named Trevor. Currently Trevor makes it VERY annoying for the DM to attack things other than him. Soon, I'll make it very annoying for the DM to attack anyone near either him OR me. Just one more level. :D
Fun fact, lizardfolk are one of the few DnD races that DON'T have darksight, weirdly enough. Trevor has been my night light for one map so far.
I'm currently in a 5e campaign as Zachary the Maker. A Lizardfolk Artificer with a Steel Defender that is a big, robotic frog named Trevor. Currently Trevor makes it VERY annoying for the DM to attack things other than him. Soon, I'll make it very annoying for the DM to attack anyone near either him OR me. Just one more level. :D
Fun fact, lizardfolk are one of the few DnD races that DON'T have darksight, weirdly enough. Trevor has been my night light for one map so far.
Start browseing Everything XD in my gallery https://www.furaffinity.net/gallery/lasthaven/
As a DM i have tons of characters 0w0
As a DM i have tons of characters 0w0
You got me lol.
I'm currently playing a kobold wildfire druid. https://www.furaffinity.net/view/54479957/
Kavu was abandoned in a forest at a young for reasons unknown to her. She grew up alone in the wild, forced to become one with nature to survive. Half-feral and separated from modern society, she watched the people in a nearby town for some time, afraid to interact.
Eventually she did summon up the courage to do so despite not knowing how to speak common. Kavu wouldn't know that she's considered a "monster" and was treated as such despite her innocent intentions of getting to know people. She was beaten, called names, and would've likely died were it not for the intervention of the archdruid of a local circle. They stepped in and saved Kavu, partly because they felt it to be the right thing but they also sensed something unique, something different about this lone red kobold.
Now a fledgling druid, Kavu is slowly learning to integrate with society as she hones her skills. As the trees begin to whisper of an incoming danger, she is given a mission by the archdruid to figure out what's happening and to quell it, and also to find out who she is and what that mysterious blue crystal she carries on her necklace is....
I'm currently playing a kobold wildfire druid. https://www.furaffinity.net/view/54479957/
Kavu was abandoned in a forest at a young for reasons unknown to her. She grew up alone in the wild, forced to become one with nature to survive. Half-feral and separated from modern society, she watched the people in a nearby town for some time, afraid to interact.
Eventually she did summon up the courage to do so despite not knowing how to speak common. Kavu wouldn't know that she's considered a "monster" and was treated as such despite her innocent intentions of getting to know people. She was beaten, called names, and would've likely died were it not for the intervention of the archdruid of a local circle. They stepped in and saved Kavu, partly because they felt it to be the right thing but they also sensed something unique, something different about this lone red kobold.
Now a fledgling druid, Kavu is slowly learning to integrate with society as she hones her skills. As the trees begin to whisper of an incoming danger, she is given a mission by the archdruid to figure out what's happening and to quell it, and also to find out who she is and what that mysterious blue crystal she carries on her necklace is....
My current favourite is Krissik (technically PF2 rather than D&D but close enough?). He's a blue Spellscale Kobold wizard, whose "spellbook" takes the form of engraved brass and copper discs that he wears as a necklace. He has a fondness for electric attacks, even has lightning breath, and is particularly gleeful when he gets to do a two-round channel of Horizon Thunder Sphere to fling a nasty ball lightning. He's also a scavenger (Junk Collector background), craftsman, and part-time alchemist - just loves making the most of the things others discard.
It's a trap! I'm in my first ever dnd campaign, and I'm playing as my painted dog character Magellan. Canonically, he's actually a former dockhand at a spaceport in the sci-fi universe I am writing, before he joined up with the merchant crew he's with now. But I repurposed him for the dnd campaign as a barbarian, since he's a big and dumb kinda guy, and before dumbly setting off to go adventuring with no plan because it sounded fun, he was a dockhand at a normal port.
Playing 5e last few years, my character is changeling named Arx. I'd write lots about his/her adventures, but i'll try to keep it short.
Before campaign start he was living at farms and in the streets, making himself several personas like elven trader, human farmer, dwarven butcher. At some point he got himself an ancient magical book, which allowed him to tap eldritch powers and some spells, so he started posing as human "wizard". Then he went adventuring to try and find more insight on his book and deepen his understanding and access to powers.
He found a party of tabaxi rogue and dwarven druid on the edge of magical cataclysm area (place like in the "Stalker" game series, with magical anomalies, mutants-aberrations, old siege tech of Netheril empire, weird random magic items like fork attracted to warm meat, and people who raid this place to get artifacts and magical gems forming there). In that area party had to go through automated paladin exam dungeon, so all three are now certified paladins and Arx later sketched himself a persona of dwarven paladin.
Later party returned to one of nearest cities, there was a lot of events, but one led to another and Arx had to cover for his tabaxi friend by pretending to be her in public so she have an alibi. Then he volunteered to meet his friend's old mentor and pass a note, so he sketched a new persona, the Quiet Spot - shy tabaxi girl with spotted grey fur and green eyes, who works as a tavern maid and puts a show for customers by, for example, pulling dishes out of her wrist with her tail (some magic to hide items in extradimensional pocket on a wrist and some telekinesis to assist her tail, because changeling's tail is not as good as real tabaxi tails are).
Also she got herself a cute white-furred tabaxi adventurer NPC who is now part of party. That poor guy named Early Snow lost his arm to two best assassins in that city while working as a bodyguard, so he was attending worker union meeting, that's where they met. Now he has a new arm out of enchanted quicksilver, which looks like dragonborn arm when he sleeps, but all other time it is like his original arm even with soft fur, just having polished grey metal color. And that arm can change to any tool or weapon of adequate size and it is quite resistive to heat, so he uses that arm to cook things, transforming hand into required kitchen utensils as needed and he is really good at cooking.
I am still trying to arrange (but there is not enough free time yet) both party's original tabaxi and that "Silverhand" guy into making some performance in our tavern, something like in Monster Hunter, where white tabaxi chief and his two black and grey assistants would cook and serve dishes in main hall.
Before campaign start he was living at farms and in the streets, making himself several personas like elven trader, human farmer, dwarven butcher. At some point he got himself an ancient magical book, which allowed him to tap eldritch powers and some spells, so he started posing as human "wizard". Then he went adventuring to try and find more insight on his book and deepen his understanding and access to powers.
He found a party of tabaxi rogue and dwarven druid on the edge of magical cataclysm area (place like in the "Stalker" game series, with magical anomalies, mutants-aberrations, old siege tech of Netheril empire, weird random magic items like fork attracted to warm meat, and people who raid this place to get artifacts and magical gems forming there). In that area party had to go through automated paladin exam dungeon, so all three are now certified paladins and Arx later sketched himself a persona of dwarven paladin.
Later party returned to one of nearest cities, there was a lot of events, but one led to another and Arx had to cover for his tabaxi friend by pretending to be her in public so she have an alibi. Then he volunteered to meet his friend's old mentor and pass a note, so he sketched a new persona, the Quiet Spot - shy tabaxi girl with spotted grey fur and green eyes, who works as a tavern maid and puts a show for customers by, for example, pulling dishes out of her wrist with her tail (some magic to hide items in extradimensional pocket on a wrist and some telekinesis to assist her tail, because changeling's tail is not as good as real tabaxi tails are).
Also she got herself a cute white-furred tabaxi adventurer NPC who is now part of party. That poor guy named Early Snow lost his arm to two best assassins in that city while working as a bodyguard, so he was attending worker union meeting, that's where they met. Now he has a new arm out of enchanted quicksilver, which looks like dragonborn arm when he sleeps, but all other time it is like his original arm even with soft fur, just having polished grey metal color. And that arm can change to any tool or weapon of adequate size and it is quite resistive to heat, so he uses that arm to cook things, transforming hand into required kitchen utensils as needed and he is really good at cooking.
I am still trying to arrange (but there is not enough free time yet) both party's original tabaxi and that "Silverhand" guy into making some performance in our tavern, something like in Monster Hunter, where white tabaxi chief and his two black and grey assistants would cook and serve dishes in main hall.
Also we had some side-stories in that campaign to introduce new players.
In one of them I had dwarven bard Dalrik Stormrock. One of his brothers was doing illegal stuff and baited him to cooperate once, things went utterly wrong and Dalrik decided that is a sign for him to not repeat that mistake. So he became hermit, practicing his skills in music, preferably wind instruments like bagpipes, shawm and horns. He became so good at those that he was able to play such tunes that reality itself shivered in terror and produced temporary useful things to make him stop. For example, when in one underground encountered invisible creature was trying to close and lock doors behind party - he intervened with his "music" and summoned an anvil right in the doorway.
In another side-story human barbarian was goin to orc village and other players got to make orcs he met on the way (mostly for fun and references). I made an orc monk who had magical tattoos on his body and face and his skill at Ki was allowing him to beat poisons and illnesses out of you and tattoos made him more resistant to hits and allowed him to punch without coming close for whole minute each day. I had prepared some references for him like quotes (Bane from Batman) or attack names from One Punch Man (Normal Punch, Consecutive Normal Punches, and Serious Sideways Jump), also his name was Lukhash which sounds good enough for orc but also is composer's name in reference to Eisidisi (AC\DC) from JoJo. Story-wise he was second obstacle on the way of barbarian and he was made to be pretty good at fighting barbarians. Ex. right after barbarian entered his rage - that ork hit him with stunning hit and then just walked around, mocking him with Bane's quotes until barbarian was no more raging. And after that story concluded he was elected new leader of his tribe, so he started making his own elite squad of monk orcs, so if his tribe will go raiding some villages - they will use owlbear to throw those orcs over the wall (monks are good at falling down without taking damage) and then open the gates from inside.
Another player's orc in that story once heard about vampires and at some point decided that he is one - he found ability to control bats, used them to fly, was throwing them at his adversaries (sometimes making those bats explode violently) or used them to make an area hardly passable by telling bats to shit all over it. He was trying to dress pretty noble (for an orc), and he even had bookshelves painted on the wall of his living place like he have books and can read.
In one of them I had dwarven bard Dalrik Stormrock. One of his brothers was doing illegal stuff and baited him to cooperate once, things went utterly wrong and Dalrik decided that is a sign for him to not repeat that mistake. So he became hermit, practicing his skills in music, preferably wind instruments like bagpipes, shawm and horns. He became so good at those that he was able to play such tunes that reality itself shivered in terror and produced temporary useful things to make him stop. For example, when in one underground encountered invisible creature was trying to close and lock doors behind party - he intervened with his "music" and summoned an anvil right in the doorway.
In another side-story human barbarian was goin to orc village and other players got to make orcs he met on the way (mostly for fun and references). I made an orc monk who had magical tattoos on his body and face and his skill at Ki was allowing him to beat poisons and illnesses out of you and tattoos made him more resistant to hits and allowed him to punch without coming close for whole minute each day. I had prepared some references for him like quotes (Bane from Batman) or attack names from One Punch Man (Normal Punch, Consecutive Normal Punches, and Serious Sideways Jump), also his name was Lukhash which sounds good enough for orc but also is composer's name in reference to Eisidisi (AC\DC) from JoJo. Story-wise he was second obstacle on the way of barbarian and he was made to be pretty good at fighting barbarians. Ex. right after barbarian entered his rage - that ork hit him with stunning hit and then just walked around, mocking him with Bane's quotes until barbarian was no more raging. And after that story concluded he was elected new leader of his tribe, so he started making his own elite squad of monk orcs, so if his tribe will go raiding some villages - they will use owlbear to throw those orcs over the wall (monks are good at falling down without taking damage) and then open the gates from inside.
Another player's orc in that story once heard about vampires and at some point decided that he is one - he found ability to control bats, used them to fly, was throwing them at his adversaries (sometimes making those bats explode violently) or used them to make an area hardly passable by telling bats to shit all over it. He was trying to dress pretty noble (for an orc), and he even had bookshelves painted on the wall of his living place like he have books and can read.
I'm someone who's new to DnD, only have a couple short campaigns under my belt.
Currently playing a plasmoid (really it's an excuse to be a slimegirl) Glory Paladin named Jade, whose thirst for adventure and fame/infamy led her to break away from her plasmoid religion where every member looks the exact same, and they're all named Jade, and they all worship a goddess plasmoid that has been dubbed The Big Jade.
So really it's like bee hierarchy in a way.
Currently playing a plasmoid (really it's an excuse to be a slimegirl) Glory Paladin named Jade, whose thirst for adventure and fame/infamy led her to break away from her plasmoid religion where every member looks the exact same, and they're all named Jade, and they all worship a goddess plasmoid that has been dubbed The Big Jade.
So really it's like bee hierarchy in a way.
So, tell you about my D&D characters, huh?
Well, the current one I'm playing is a gem (amethyst) Dragonborn shadow sorcerer con man. He works with a long-standing gnomish friend to try and run cons where he does his best to set up at places like arenas or other places where the rich are likely to gather. He'll bring them in, do fortune telling, play games, legitimate always. His friend then picks pockets from the distracted. When done they pack up and disappear, oddly enough never to be seen again. Not that they don't return, but he never looks the same twice. Thank you Disguise Self!
He got recruited by the DM's former adventuring party to run a mission of importance for them where they're travelling across the world to seek an artifact of the divine before it falls into the wrong hands. But really, whose hands are the wrong ones, and who is to say he might not just like what that artifact can do...?
He's a good sort, always looking out for people, trying to take from those who can afford to lose it. He's got a strict code of ethics and morals. He'll never cause serious harm to someone. Unless they try to harm him first.
He's also able to masquerade so people don't really realize he's a magic user. Not only does he have disguise self, but he's got a strength of 17 and absolutely makes use of that at times. Anybody want to arm wrestle?
Image of the mini, which I have elsewhere in my house!
https://imgur.com/a/fSitYAz
Well, the current one I'm playing is a gem (amethyst) Dragonborn shadow sorcerer con man. He works with a long-standing gnomish friend to try and run cons where he does his best to set up at places like arenas or other places where the rich are likely to gather. He'll bring them in, do fortune telling, play games, legitimate always. His friend then picks pockets from the distracted. When done they pack up and disappear, oddly enough never to be seen again. Not that they don't return, but he never looks the same twice. Thank you Disguise Self!
He got recruited by the DM's former adventuring party to run a mission of importance for them where they're travelling across the world to seek an artifact of the divine before it falls into the wrong hands. But really, whose hands are the wrong ones, and who is to say he might not just like what that artifact can do...?
He's a good sort, always looking out for people, trying to take from those who can afford to lose it. He's got a strict code of ethics and morals. He'll never cause serious harm to someone. Unless they try to harm him first.
He's also able to masquerade so people don't really realize he's a magic user. Not only does he have disguise self, but he's got a strength of 17 and absolutely makes use of that at times. Anybody want to arm wrestle?
Image of the mini, which I have elsewhere in my house!
https://imgur.com/a/fSitYAz
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