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Chiptune - Xenoblade Chronicles X - The Way (VRC6+MMC5+N163)
People should know and remember Xenoblade Chronicles X. And this song is my favorite vocal ballad in the entire Xeno series.
I've periodically been asked how long it takes me, on average, to finish a new chiptune once I start. The answer is that there is no average. Every chiptune is different. I started this one in early April, and it took me over a month to finish it.
I made some compromises to make this feasible for chiptune. The vocals are, as usual, a simulated violin. Then there's bass and percussion, and the rest is piano. I eliminated all the guitars and tried to incorporate their harmony into the piano, and the result...sounds okay, I think. I tried to force piano and guitars to share channels, with some instruments periodically interrupting each other, and the result sounded terrible, so the guitars had to go. The piano is divided between 2A03, VRC6 and MMC5 channels, and the vocals are all Namco 163.
I wanted to have the pitch glides for the violin and bass to be as accurately-timed as possible while still working on the logarithmic pitch system. But that's always been easier said than done, as each audio channel type (2A03/VRC6/MMC5 pulse channel, VRC6 sawtooth channel, Namco 163 channel) calculate pitch in different ways. So I programmed a new FamiTracker pitch slide calculator and included it in my master chiptune archive along with the FamiTracker halflife fade calculator tool I programmed years ago.
Sequenced in 0CC-FamiTracker using the Konami VRC6, Nintendo MMC5 and Namco 163 sound chips.
Click here to download the 0CC and NSF files.
I've periodically been asked how long it takes me, on average, to finish a new chiptune once I start. The answer is that there is no average. Every chiptune is different. I started this one in early April, and it took me over a month to finish it.
I made some compromises to make this feasible for chiptune. The vocals are, as usual, a simulated violin. Then there's bass and percussion, and the rest is piano. I eliminated all the guitars and tried to incorporate their harmony into the piano, and the result...sounds okay, I think. I tried to force piano and guitars to share channels, with some instruments periodically interrupting each other, and the result sounded terrible, so the guitars had to go. The piano is divided between 2A03, VRC6 and MMC5 channels, and the vocals are all Namco 163.
I wanted to have the pitch glides for the violin and bass to be as accurately-timed as possible while still working on the logarithmic pitch system. But that's always been easier said than done, as each audio channel type (2A03/VRC6/MMC5 pulse channel, VRC6 sawtooth channel, Namco 163 channel) calculate pitch in different ways. So I programmed a new FamiTracker pitch slide calculator and included it in my master chiptune archive along with the FamiTracker halflife fade calculator tool I programmed years ago.
Sequenced in 0CC-FamiTracker using the Konami VRC6, Nintendo MMC5 and Namco 163 sound chips.
Click here to download the 0CC and NSF files.
Category Music / Game Music
Species Unspecified / Any
Size 120 x 55px
File Size 9.25 MB
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