
Volt is a cool and relaxed teenager with a big attitude. He possesses a lot of self-confidence and has a playful, yet never mean-spirited arrogance about him, which lets him have fun even in the face of danger and crack jokes while staring evil in the eye. However, he becomes very serious when he finds his friends and family in danger. Despite his flaws, Volt is a good-natured person with a big heart and a strong sense of justice. Fully devoted both to his friends, family and saving the world. While thinking and planning tactically ahead is not his strong points, Volt is clever and sometimes deduces things that other people do not, and he is skilled at developing strategies to deal with whatever lies ahead. Volt was usually light-hearted in behavior, often mocking his opponents with insults and puns. Given how serious he could be in some cases, however, it is likely that these jokes were an attempt to lighten the mood or project an air of confidence. Of course, it also served (in most cases) to aggravate his enemies to the point of distraction. Volt enjoyed being laid back and confident, rarely showing any signs of being put off by anything. It was only in the moments of greatest loss that his macho and carefree appearance fell away. Deeply devoted to his friends and family, Volt enjoyed helping them every chance he gets. In particular, he helped less confident individuals express themselves and toughen up. For all his rough edges, Volt showed himself to be quite a gentleman, almost always showing respect to women. As a perplexian/Human Volt has been trained to condition his body through regular workouts and sparring as part of Onyx's philosophy, "to train the spirit, first train the body." As such, Volt has become a particularly competent hand-to-hand fighter, able to hold his own against armed opponents and even skilled martial arts practitioners. In fact, Onyx had stated that Volt is an even more skilled combatant than himself and notes that he has never beaten him in a fight, even since before training. As a result of being Half Paladian, Volt is able to perform alchemical transmutations like his Dad. By merely touching his palms together, he creates an energy circulation with his arms and transmutes by using his own will as a substitute for the necessary runes. This remarkable talent makes his transmutations both instantaneous and incredibly versatile, allowing him to use alchemy to its fullest potential in direct combat. With this quick style, Volt becomes a master of his surroundings and uses the substances therein to supplement his physical prowess in battle - creating giant earthen hands to lift objects, columns of stone to gain himself the higher ground and ogre-faced battering rams with which to strike opponents. Volt also specializes in transmuting weapons with which to do battle and often crafts menacing-looking swords and ostentatious lances when necessary, but his primary weapon is his Unobtanium sword.
As a beetle Volt possesses
Microprocessor - The brain of Volt was installed into the microprocessor, the center of a cybernetic logic module that allowed Volt to think, learn, communicate and interact with others like his half human self. Volt’s reaction time is one nanosecond and his memory capacity is 1,000 megabits.
Towing capacity - Volt is able to switch into towing mode, which gives him the ability to haul up to 34,000 pounds He tows a custom Camper trailer that the crew lives in.
Entertainment- Volt could provide music, video and video games via an in-dash entertainment system, as well as his projectors via VHS. The music system uses Cassette tapes and he is able to rewind them himself and skip to certain songs. Volt will also shoot out the tape if he doesn’t like it. His projectors can also produce a hologram. The hologram is a solid-light projection technology, able to produce a human form of anyone he wishes, bur mostly his half human self. The avatar is created and maintained by "holomatter generators". They can cause the avatar to blink into sudden existence with no warning.
Transformation (also known as conversion) is the process by which VOlt alters his form between modes. The term "transformation scheme" refers specifically to the way in which the parts of Volt move and shift in relation to each other during transformation
Molecular Bonded Shell – Volt is armored with "refined unobtanium", or Molecular Bonded Shell plating which protects him from almost all forms of conventional firearms and explosive devices. They can only be harmed by heavy artillery and rockets, and even then the blast usually leaves most of the car's shell intact and only damages certain components. The shell protects every part of the car including the tires. As a result, Volt. could act as a shield for explosives by driving over bombs and suppressing the blast. A laser is also capable of damaging the unobtanium, however the lazer has to be super concentrated in one area for sustained periods (if Volt is moving around the lazer will not work). The shell also protects against fire and electricity; it is vulnerable to some Unobtanium weapons. It is completely waterproof as well. The shell was embedded in the Volkswagen beetle’s original metal. Volt is protected by thermal-resistant coating that can withstand sustained temperatures of over 800 degrees Fahrenheit.
Magic seal – The unobtanium shell has been sealed with magic so demons or spirits cannot harm it.
Power System - Volt is powered by a custom twin turbo engine with jet power and an 8-speed turbodrive transmission. He functions by eating various foods like a human would and the food is turned into fuel for his engine. Specifications: 0–60 mph in 2 seconds, standing to quarter mile 4.4 seconds. Electromagnetic hyper-vacuum disc brakes: 12 foot braking distance 60–0 mph.
Fuel Processor – Volt is powered by a a custom twin turbo engine. However, his complex fuel processor allows him to run on any food.
Volt is equipped with a Turbo Boost capability. The system consisted of a series of rear mounted undercarriage rocket motors which allowed the car to accelerate to speeds in excess of 200 MPH. The rockets could fire both forwards and backwards as needed.
Voice Synthesizer – Volt’s Voice synthesizer allows Volt to simulate Other sounds, such as a police raid to fool criminals or a wild animal's growl, could also be simulated. The Voice Synthesizer "speaks" through the Voice Modulator in the interior of Volt . Volt’s primary spoken language was English, however with his language module, he could speak fluently in all languages. He speaks with a Cockney accent like his half human form and some of the rest of his species.
Electronic Jamming System - Volt has an Electronic Jamming System allowing such activites as disrupting electronic machines, , scrambling security cameras and systems.
Anamorphic Equalizer - The equalizer device is a fiber-optic array of electronic "eyes". The scanner could see in all visual wavelengths as well as x-ray and infrared.
Etymotic Equalizer - This system allowed Volt to hear sounds. An array of audio sensors were threaded throughout his interior and exterior.
Olfactory Sensor – Volt could "smell" via an atmospheric sampling device mounted in his front hood.
gustatory system - Volt could taste via the system that he eats with.
Microscanners - Microscanners are tiny audio and visual sensors embedded into the grooves of Volt's body. They allow for visual tracking and display of anything around the car.
Grappling Hook, Winch - Volt has a hidden winch and grappling hook system, one mounted under his front bumper and another in a compartment under his trunk. Most often the hook is connected by a strong cable, but a metal arm has also been seen.
Flame Thrower - Volt. has flamethrowers mounted in his headlights.
Traction Spikes - When activated Volt’s tires would have spikes coming out in order for Volt to drive up steep off-road hills
Telephone Comlink – Volt could contact home base and communicate with others using Volt’s audio.
Volt could detect people and vehicles and track their movements and discern their proximity.
Volt could gather structural schematics of buildings, vehicles or other devices and help anyone avoid potential danger.
Volt. could also monitor radio transmissions and telephone communications within a location and trace those calls.
Volt could tap into computer systems to monitor or upload and download information as long as he could break the access codes.
infrared Tracking Scope - Volt could monitor the position of specific vehicles in the area within 10 miles. For instance, if Emma wanted to know the location of every police vehicle within 5 miles, Volt could display a schematic on his monitors of all police vehicles relative to his position.
Laser - Volt can fire a high-powered ultra-frequency modulated laser capable of burning through steel plating.
Bomb Sniffer - Volt is equipped with a bomb sniffer module that can detect explosives within a few yards of the vehicle.
Medical Scanner – Volt has a medical scanner that includes an electrocardiograph (ECG). The medical scanner can monitor the vital signs of individuals and display them on his monitors. It could indicate such conditions as if they were injured, poisoned, undergoing stress or other emotional behavior. Volt could even monitor physical activity through sensors inside the driver seat.
Voice Stress Analyzer - Volt can process spoken voices and determine if someone may be lying.
Computer Printer - VOlt could print hard copies of data on a dashboard-mounted printer.
Chemical Analyzer - Volt has a retractable tray with anelectron scanner that could analyze the chemical properties of various materials. It could even scan fingerprints and read ballistic information off bullets and compare these with his database. Aside from the scanning tray, the system could also analyze chemical information gathered from Volt’s exterior sensors.
Ski Mode - The Ski Mode setting allowed Volt to "ski" (driving up on two wheels).
Oxygen Vent - Volt could release oxygen into his driver compartment and provide air to passengers if he was ever submerged in water or buried in earth. This is also used to overcome the effects of certain drugs.
Comlink - Volt is in constant contact with Onyx, Emma and Tree via a four-way communication phone (a modified '80s brick)
Hover mode - he hoverwheels of Volt would fold down when in flight. The rims would glow when the car was hovering, or accelerating while in flight. Custom flying circuits were inserted into the vehicle.
Snowplow – Volt has a snowplow that he can use while going through wintery locations and can be stored on the trailer when not in use.
speedboat - Volt can float and maneuver on water much like a boat.
Submarine - Volt is also able to become a submarine.
Bulletproof windows - all of Volt's windows are bulletproof
Gatling Guns: 2 gatling-style guns that are retracted from the headlights.
3D Object Printer: A device that allows for the creation of small 3D objects (such as keys) based on available electronic data.
Weapons Cache: Small arms cache accessible via the glove box area that usually contains 2 9MM handguns with extra clips for occupant's protection
First Aid: Accessible via glove box. Allows for field mending of physical wounds such as lost appendages.
Fax Machine Volt could print out faxed messages from a dash mounted printer.
There are two front-firing Browning .30 calibre machine guns hidden behind each of the front headlights (which flipped down when in use)
Drifting
Scadinavian Flick (also known as "Inertia Drift" or ”Fishtail Drift”)
A driving technique used to carry the car through a corner whilst also maintaining momentum. The inertia drift is done by steering the car into the opposite direction of the corner, then shifting the weight of the car into the direction of the turn, causing the tyres to slide.
Race Drift
This is performed at race speeds, when entering a high speed corner a driver lifts his foot off the throttle to induce a mild over steer and then balances the drift through steering and throttle motions. (note: the car that is being used for this style of drift should be a neutral balanced car therefore the over steer will induce itself, if the car plows through any turn this technique will not work).
Braking Drift
This is performed by trail braking into a corner, then loss of grip is obtained and then balance through steering and throttle motions. (note: this is mainly for medium to low speed corners).
Feint Drift
This is performed by rocking the car towards the outside of a turn and then using the rebound of grip to throw the car into the normal cornering direction. (note this is heavy rally racing technique used to change vehicle attitudes during cornering, mainly tight mountain corners.)
Clutch Kick
This is performed by depressing the clutch pedal on approach or during a mild drift to give a sudden jolt through the driveline to upset rear traction.
Shift Lock
This is performed by letting the revs drop on downshift into a corner and then releasing the clutch to put stress on the driveline to slow the rear tires inducing over steer. (this is like pulling the E-brake through a turn - note this should be performed in the wet to minimize damage to the driveline etc.)
Emergency Brake Drift
This technique is very basic, pull the E-Brake to induce rear traction loss and balance drift through steering and throttle play. (note: this can also be used to correct errors or fine tune drift angles.)
Dirt Drop Drift
This is performed by dropping the rear tires off the road into the dirt to maintain or gain drift angle without losing power or speed and to set up for the next turn. (note this technique is very useful for low horsepower cars.)
Jump Drift
In this technique the rear tire on the inside of a turn or apex is bounced over a curb to lose traction resulting in over steer.
Long Slide Drift
This is done by pulling the E-brake through a straight to start a high angle drift and to hold this to set up for the turn ahead. (note: this can only be done at high speed.)
Swaying Brake Drift
This is a slow side-to-side faint like drift where the rear end sways back and forth down a straight.
FF Drift (Front Wheel Drive Drift)
The E-brake as well as steering and braking techniques must be used to balance the car through a corner. (note: the E-brake is the main technique used to balance the drift.)
Power Over
This performed when entering a corner and using full throttle to produce heavy oversteer (tail slide) through the turn. (note: needs horsepower to make this happen.)
Grip Racing
Grip is a term describing the total cornering envelope of a race car by the friction component of the tire, the mass of the machine and the downforce generated.
Blind Attack
This is done while the car is behind the opponent, turning off the headlights to conceal position and confuse the driver in the lead. Once the car is at the midst of passing the opponent the headlights come back on again.
Left Foot Braking
This is a technique of using the left foot to operate the brake pedal in an automobile, leaving the right foot dedicated to the throttle. It is a quite difficult technique as the left foot is normally used for the clutch pedal.
Feint Brake
This is where a driver in the lead presses their brake to activate the brake lights, tricking their opponent into easing up on the throttle. This allows the leader to create a bigger gap between them and their opponent. This is especially harmful to the target if their car is turbocharged as the sudden release of the throttle would cause them to lose boost.
As a beetle Volt possesses
Microprocessor - The brain of Volt was installed into the microprocessor, the center of a cybernetic logic module that allowed Volt to think, learn, communicate and interact with others like his half human self. Volt’s reaction time is one nanosecond and his memory capacity is 1,000 megabits.
Towing capacity - Volt is able to switch into towing mode, which gives him the ability to haul up to 34,000 pounds He tows a custom Camper trailer that the crew lives in.
Entertainment- Volt could provide music, video and video games via an in-dash entertainment system, as well as his projectors via VHS. The music system uses Cassette tapes and he is able to rewind them himself and skip to certain songs. Volt will also shoot out the tape if he doesn’t like it. His projectors can also produce a hologram. The hologram is a solid-light projection technology, able to produce a human form of anyone he wishes, bur mostly his half human self. The avatar is created and maintained by "holomatter generators". They can cause the avatar to blink into sudden existence with no warning.
Transformation (also known as conversion) is the process by which VOlt alters his form between modes. The term "transformation scheme" refers specifically to the way in which the parts of Volt move and shift in relation to each other during transformation
Molecular Bonded Shell – Volt is armored with "refined unobtanium", or Molecular Bonded Shell plating which protects him from almost all forms of conventional firearms and explosive devices. They can only be harmed by heavy artillery and rockets, and even then the blast usually leaves most of the car's shell intact and only damages certain components. The shell protects every part of the car including the tires. As a result, Volt. could act as a shield for explosives by driving over bombs and suppressing the blast. A laser is also capable of damaging the unobtanium, however the lazer has to be super concentrated in one area for sustained periods (if Volt is moving around the lazer will not work). The shell also protects against fire and electricity; it is vulnerable to some Unobtanium weapons. It is completely waterproof as well. The shell was embedded in the Volkswagen beetle’s original metal. Volt is protected by thermal-resistant coating that can withstand sustained temperatures of over 800 degrees Fahrenheit.
Magic seal – The unobtanium shell has been sealed with magic so demons or spirits cannot harm it.
Power System - Volt is powered by a custom twin turbo engine with jet power and an 8-speed turbodrive transmission. He functions by eating various foods like a human would and the food is turned into fuel for his engine. Specifications: 0–60 mph in 2 seconds, standing to quarter mile 4.4 seconds. Electromagnetic hyper-vacuum disc brakes: 12 foot braking distance 60–0 mph.
Fuel Processor – Volt is powered by a a custom twin turbo engine. However, his complex fuel processor allows him to run on any food.
Volt is equipped with a Turbo Boost capability. The system consisted of a series of rear mounted undercarriage rocket motors which allowed the car to accelerate to speeds in excess of 200 MPH. The rockets could fire both forwards and backwards as needed.
Voice Synthesizer – Volt’s Voice synthesizer allows Volt to simulate Other sounds, such as a police raid to fool criminals or a wild animal's growl, could also be simulated. The Voice Synthesizer "speaks" through the Voice Modulator in the interior of Volt . Volt’s primary spoken language was English, however with his language module, he could speak fluently in all languages. He speaks with a Cockney accent like his half human form and some of the rest of his species.
Electronic Jamming System - Volt has an Electronic Jamming System allowing such activites as disrupting electronic machines, , scrambling security cameras and systems.
Anamorphic Equalizer - The equalizer device is a fiber-optic array of electronic "eyes". The scanner could see in all visual wavelengths as well as x-ray and infrared.
Etymotic Equalizer - This system allowed Volt to hear sounds. An array of audio sensors were threaded throughout his interior and exterior.
Olfactory Sensor – Volt could "smell" via an atmospheric sampling device mounted in his front hood.
gustatory system - Volt could taste via the system that he eats with.
Microscanners - Microscanners are tiny audio and visual sensors embedded into the grooves of Volt's body. They allow for visual tracking and display of anything around the car.
Grappling Hook, Winch - Volt has a hidden winch and grappling hook system, one mounted under his front bumper and another in a compartment under his trunk. Most often the hook is connected by a strong cable, but a metal arm has also been seen.
Flame Thrower - Volt. has flamethrowers mounted in his headlights.
Traction Spikes - When activated Volt’s tires would have spikes coming out in order for Volt to drive up steep off-road hills
Telephone Comlink – Volt could contact home base and communicate with others using Volt’s audio.
Volt could detect people and vehicles and track their movements and discern their proximity.
Volt could gather structural schematics of buildings, vehicles or other devices and help anyone avoid potential danger.
Volt. could also monitor radio transmissions and telephone communications within a location and trace those calls.
Volt could tap into computer systems to monitor or upload and download information as long as he could break the access codes.
infrared Tracking Scope - Volt could monitor the position of specific vehicles in the area within 10 miles. For instance, if Emma wanted to know the location of every police vehicle within 5 miles, Volt could display a schematic on his monitors of all police vehicles relative to his position.
Laser - Volt can fire a high-powered ultra-frequency modulated laser capable of burning through steel plating.
Bomb Sniffer - Volt is equipped with a bomb sniffer module that can detect explosives within a few yards of the vehicle.
Medical Scanner – Volt has a medical scanner that includes an electrocardiograph (ECG). The medical scanner can monitor the vital signs of individuals and display them on his monitors. It could indicate such conditions as if they were injured, poisoned, undergoing stress or other emotional behavior. Volt could even monitor physical activity through sensors inside the driver seat.
Voice Stress Analyzer - Volt can process spoken voices and determine if someone may be lying.
Computer Printer - VOlt could print hard copies of data on a dashboard-mounted printer.
Chemical Analyzer - Volt has a retractable tray with anelectron scanner that could analyze the chemical properties of various materials. It could even scan fingerprints and read ballistic information off bullets and compare these with his database. Aside from the scanning tray, the system could also analyze chemical information gathered from Volt’s exterior sensors.
Ski Mode - The Ski Mode setting allowed Volt to "ski" (driving up on two wheels).
Oxygen Vent - Volt could release oxygen into his driver compartment and provide air to passengers if he was ever submerged in water or buried in earth. This is also used to overcome the effects of certain drugs.
Comlink - Volt is in constant contact with Onyx, Emma and Tree via a four-way communication phone (a modified '80s brick)
Hover mode - he hoverwheels of Volt would fold down when in flight. The rims would glow when the car was hovering, or accelerating while in flight. Custom flying circuits were inserted into the vehicle.
Snowplow – Volt has a snowplow that he can use while going through wintery locations and can be stored on the trailer when not in use.
speedboat - Volt can float and maneuver on water much like a boat.
Submarine - Volt is also able to become a submarine.
Bulletproof windows - all of Volt's windows are bulletproof
Gatling Guns: 2 gatling-style guns that are retracted from the headlights.
3D Object Printer: A device that allows for the creation of small 3D objects (such as keys) based on available electronic data.
Weapons Cache: Small arms cache accessible via the glove box area that usually contains 2 9MM handguns with extra clips for occupant's protection
First Aid: Accessible via glove box. Allows for field mending of physical wounds such as lost appendages.
Fax Machine Volt could print out faxed messages from a dash mounted printer.
There are two front-firing Browning .30 calibre machine guns hidden behind each of the front headlights (which flipped down when in use)
Drifting
Scadinavian Flick (also known as "Inertia Drift" or ”Fishtail Drift”)
A driving technique used to carry the car through a corner whilst also maintaining momentum. The inertia drift is done by steering the car into the opposite direction of the corner, then shifting the weight of the car into the direction of the turn, causing the tyres to slide.
Race Drift
This is performed at race speeds, when entering a high speed corner a driver lifts his foot off the throttle to induce a mild over steer and then balances the drift through steering and throttle motions. (note: the car that is being used for this style of drift should be a neutral balanced car therefore the over steer will induce itself, if the car plows through any turn this technique will not work).
Braking Drift
This is performed by trail braking into a corner, then loss of grip is obtained and then balance through steering and throttle motions. (note: this is mainly for medium to low speed corners).
Feint Drift
This is performed by rocking the car towards the outside of a turn and then using the rebound of grip to throw the car into the normal cornering direction. (note this is heavy rally racing technique used to change vehicle attitudes during cornering, mainly tight mountain corners.)
Clutch Kick
This is performed by depressing the clutch pedal on approach or during a mild drift to give a sudden jolt through the driveline to upset rear traction.
Shift Lock
This is performed by letting the revs drop on downshift into a corner and then releasing the clutch to put stress on the driveline to slow the rear tires inducing over steer. (this is like pulling the E-brake through a turn - note this should be performed in the wet to minimize damage to the driveline etc.)
Emergency Brake Drift
This technique is very basic, pull the E-Brake to induce rear traction loss and balance drift through steering and throttle play. (note: this can also be used to correct errors or fine tune drift angles.)
Dirt Drop Drift
This is performed by dropping the rear tires off the road into the dirt to maintain or gain drift angle without losing power or speed and to set up for the next turn. (note this technique is very useful for low horsepower cars.)
Jump Drift
In this technique the rear tire on the inside of a turn or apex is bounced over a curb to lose traction resulting in over steer.
Long Slide Drift
This is done by pulling the E-brake through a straight to start a high angle drift and to hold this to set up for the turn ahead. (note: this can only be done at high speed.)
Swaying Brake Drift
This is a slow side-to-side faint like drift where the rear end sways back and forth down a straight.
FF Drift (Front Wheel Drive Drift)
The E-brake as well as steering and braking techniques must be used to balance the car through a corner. (note: the E-brake is the main technique used to balance the drift.)
Power Over
This performed when entering a corner and using full throttle to produce heavy oversteer (tail slide) through the turn. (note: needs horsepower to make this happen.)
Grip Racing
Grip is a term describing the total cornering envelope of a race car by the friction component of the tire, the mass of the machine and the downforce generated.
Blind Attack
This is done while the car is behind the opponent, turning off the headlights to conceal position and confuse the driver in the lead. Once the car is at the midst of passing the opponent the headlights come back on again.
Left Foot Braking
This is a technique of using the left foot to operate the brake pedal in an automobile, leaving the right foot dedicated to the throttle. It is a quite difficult technique as the left foot is normally used for the clutch pedal.
Feint Brake
This is where a driver in the lead presses their brake to activate the brake lights, tricking their opponent into easing up on the throttle. This allows the leader to create a bigger gap between them and their opponent. This is especially harmful to the target if their car is turbocharged as the sudden release of the throttle would cause them to lose boost.
Category Artwork (Digital) / All
Species Land Vehicle
Size 1976 x 1864px
File Size 3.29 MB
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