Nielo with the Pole-ax "Glaicer"
Yvsolda with sword.
Maolin with The Earth Spear.
“Glaicer”
Artifact, Legendary Weapon - Requires attunement.
Martial weapon, melee, 15lbs.
1d10 Slashing, Heavy, 2-Handed, reach.
This double bladed halberd appears well crafted and sturdy - The metal bits are silvery blue and cold to the touch - Liquids of any kind refuse to stick to the blades and light seem to always be reflected, even if no light is present.
You gain a +3 bonus to attack and damage rolls made with this magic weapon.
While attuned to Glacier, gain Immune to Cold damage.
Increase your AC by 3 and saving throws by 2.
Attacks deal an additional 3d6 Cold damage - This Cold damage ignores any Resistances to it - And immunities to Cold instead reduce the damage by half.
Rolling a 20, when attacking a creature, immediately makes an attack on any other creatures within 5ft of the original creature - You may choose to not attack any of these extra creatures hit.
“The Earth Spear”
Artifact, Legendary Weapon, Requires attunement.
Martial weapon, melee, 20lbs.
1d10 Piercing, heavy, reach, 2-Handed.
You gain a +3 bonus to attack and damage rolls made with this magic weapon.
This weapon inflicts an additional 2d10 Slashing damage, as ghostly images of spiked and serrated earthen stone trail in the wake of the swings of this pike-spear.
When hitting a hostile creature, while either flying, falling or jumping, gain the following benefits:
Can take no damage from Falling, instead always landing feet first (or equivalent)
When ending your turn, you may instantly teleport up to 30ft to an un-occupied spot you can see. This does not provoke attacks of opportunity.
Gain resistance to damage of ALL types, this effect lasts until the start of your next turn.
“Nalice Weave Brigandine”
Medium armor, Legendary, requires attunement.
20lbs.
Gain +3 AC while wearing this armor.
14 AC +2 DEX (MAX DEX)
While wearing this armor and attuned:
Gain advantage on saving throws against magical effects.
Reduce any damage taken from spells, cantrips and supernatural effects by your total level, to a minimum of 1.
-Gamal
Yvsolda with sword.
Maolin with The Earth Spear.
“Glaicer”
Artifact, Legendary Weapon - Requires attunement.
Martial weapon, melee, 15lbs.
1d10 Slashing, Heavy, 2-Handed, reach.
This double bladed halberd appears well crafted and sturdy - The metal bits are silvery blue and cold to the touch - Liquids of any kind refuse to stick to the blades and light seem to always be reflected, even if no light is present.
You gain a +3 bonus to attack and damage rolls made with this magic weapon.
While attuned to Glacier, gain Immune to Cold damage.
Increase your AC by 3 and saving throws by 2.
Attacks deal an additional 3d6 Cold damage - This Cold damage ignores any Resistances to it - And immunities to Cold instead reduce the damage by half.
Rolling a 20, when attacking a creature, immediately makes an attack on any other creatures within 5ft of the original creature - You may choose to not attack any of these extra creatures hit.
“The Earth Spear”
Artifact, Legendary Weapon, Requires attunement.
Martial weapon, melee, 20lbs.
1d10 Piercing, heavy, reach, 2-Handed.
You gain a +3 bonus to attack and damage rolls made with this magic weapon.
This weapon inflicts an additional 2d10 Slashing damage, as ghostly images of spiked and serrated earthen stone trail in the wake of the swings of this pike-spear.
When hitting a hostile creature, while either flying, falling or jumping, gain the following benefits:
Can take no damage from Falling, instead always landing feet first (or equivalent)
When ending your turn, you may instantly teleport up to 30ft to an un-occupied spot you can see. This does not provoke attacks of opportunity.
Gain resistance to damage of ALL types, this effect lasts until the start of your next turn.
“Nalice Weave Brigandine”
Medium armor, Legendary, requires attunement.
20lbs.
Gain +3 AC while wearing this armor.
14 AC +2 DEX (MAX DEX)
While wearing this armor and attuned:
Gain advantage on saving throws against magical effects.
Reduce any damage taken from spells, cantrips and supernatural effects by your total level, to a minimum of 1.
-Gamal
Category Artwork (Traditional) / Fantasy
Species Unspecified / Any
Size 2217 x 1662px
File Size 725.8 kB
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