
(Animation) Let Sleeping Giants Lie
Animation link: https://mega.nz/file/97ZHxA4b#exfAJ.....5Zn9j411SbkaHE
As a joke, a castle guard yells at the titanic giant sleeping on the nearby mountain to wake up. Unfortunately, the giant heard him.
Several months ago I was playing around with this medieval environment in UE5 and appreciating the absolutely massive mountain meshes surrounding it, and decided to pose one of my giants using it as a pillow. Then I thought it'd be cute if he waved at people watching him from the castle, and then it was all feature creep from there until it spiraled into a full-blown animation. Granted, I spent a good chunk of those months having forgotten about it, but it turns out that animating 3 whole characters is still a lot of work and takes a long time to get looking decent. I also procrastinated a ton at the prospect of learning Niagara particles, but ultimately I managed to figure out a basic system that looks decent enough for simple dust and rubble that I can somewhat fine-tune as needed.
More than anything, I'm just glad that Unreal can handle characters at massive scales; none of the sizes or perspective are faked here, he really is just over just over 6.5 miles (10 km) tall!
Thank you to
Mietere for lending his voice for the updated version with sound!
The environment is from https://www.unrealengine.com/market.....le-modular-vol
As a joke, a castle guard yells at the titanic giant sleeping on the nearby mountain to wake up. Unfortunately, the giant heard him.
Several months ago I was playing around with this medieval environment in UE5 and appreciating the absolutely massive mountain meshes surrounding it, and decided to pose one of my giants using it as a pillow. Then I thought it'd be cute if he waved at people watching him from the castle, and then it was all feature creep from there until it spiraled into a full-blown animation. Granted, I spent a good chunk of those months having forgotten about it, but it turns out that animating 3 whole characters is still a lot of work and takes a long time to get looking decent. I also procrastinated a ton at the prospect of learning Niagara particles, but ultimately I managed to figure out a basic system that looks decent enough for simple dust and rubble that I can somewhat fine-tune as needed.
More than anything, I'm just glad that Unreal can handle characters at massive scales; none of the sizes or perspective are faked here, he really is just over just over 6.5 miles (10 km) tall!
Thank you to

The environment is from https://www.unrealengine.com/market.....le-modular-vol
Category 3D Animation / Macro / Micro
Species Golem
Size 1920 x 1080px
File Size 1.47 MB
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