
Download here↓
https://www.dropbox.com/scl/fi/olsm1lm8062djh1jut9ao/barbftr20240531.zip?rlkey=3nmy43tsn5ni7u32qhbuj4vok&st=oaml3wiy&dl=0
Include stand-alone local flashplayer (for WinOS)
This update is 10th anniversary!!!
Thank you so much for everything, and I look forward to your continued support!
New enemy
Moldworm(zelda)
New Skill
FlameToad(Dragon Warrior)
Manhandla(zelda)
Blue chuchu(zelda)
Other
You can revive using fairies!
He revives inside the enemy's body and falls again.
What a pitiful hero...
If you want old characters, please download them from the previous update page.
祝・10周年!
長らくお待たせしました、最新バージョンです。テストに参加してくれた方に感謝。
初期のころと比べてアニメーションのスタイルとか好みが変わってますねぇ(しみじみ)
過去のことをいろいろ言うと辛気臭くなってしまいますのでこの辺で✋
まだまだらばーは健在ですから、今後ともよろしくお願いしますよー!
https://www.dropbox.com/scl/fi/olsm1lm8062djh1jut9ao/barbftr20240531.zip?rlkey=3nmy43tsn5ni7u32qhbuj4vok&st=oaml3wiy&dl=0
Include stand-alone local flashplayer (for WinOS)
This update is 10th anniversary!!!
Thank you so much for everything, and I look forward to your continued support!
New enemy
Moldworm(zelda)
New Skill
FlameToad(Dragon Warrior)
Manhandla(zelda)
Blue chuchu(zelda)
Other
You can revive using fairies!
He revives inside the enemy's body and falls again.
What a pitiful hero...
If you want old characters, please download them from the previous update page.
祝・10周年!
長らくお待たせしました、最新バージョンです。テストに参加してくれた方に感謝。
初期のころと比べてアニメーションのスタイルとか好みが変わってますねぇ(しみじみ)
過去のことをいろいろ言うと辛気臭くなってしまいますのでこの辺で✋
まだまだらばーは健在ですから、今後ともよろしくお願いしますよー!
Category All / All
Species Unspecified / Any
Size 640 x 360px
File Size 9.14 MB
Random question, is there any updated guides available for creating characters? Or a way to see how some characters were made in the first place as a guide to make my own? I really like the characters in this one as well as some alsnapz ones, but even with patches to Adobe Animate they just seem very corrupted
Took me a while, but is it this one? https://www.youtube.com/watch?v=nMF.....nCSDYKbVstThTd
That one!
The basic process is as follows:
1. Prepare the parts of the monster you want to create
(Barbftr Sprites uses Sprites from existing games)
2. Create an animation that fits into the pre-prepared template
(idle, move, attack, vore)
3. Adjust other parameters
(monster name, health, etc.)
4. Compile and it's done!
It's very simple, so you can freely change the stage, player character, HUD, etc. just by replacing the images.
The basic process is as follows:
1. Prepare the parts of the monster you want to create
(Barbftr Sprites uses Sprites from existing games)
2. Create an animation that fits into the pre-prepared template
(idle, move, attack, vore)
3. Adjust other parameters
(monster name, health, etc.)
4. Compile and it's done!
It's very simple, so you can freely change the stage, player character, HUD, etc. just by replacing the images.
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