This is the next major update. Focusing on major visual and audio improvements. With a few QOL features included. Also we've nearly Reached 2k downloads (we are like... 10 off)! Thank you so much!
Here is everything new with this update. Anything Above the line is new since the last minor update. while everything below it is everything new with since the last major update.
Added a toggle for particles, so now you can turn them on or off.
Improved Automove significantly. It is now in fixedupdate instead of update so its consistent across framerates.
Added Nudging to the automove. So as your walking you will automatically move to the left or right to avoid obstacles.
Added a Automove delay to the settings menu. allowing you to change how fast the automove is.
Added 2 spells. Create nurturant cube allows you to make mediocre food item using mana. and healing is just a spell that heals around 20 hp.
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Added Mapping Pressing M will bring a map. so you can hopefully keep track of where you've been
Changed the armor system.
you can press B to see how much each damage is being reduced by if you take it. were coverage determines how often your damage is reduced.
Added Biomes. there are 5 in total. taking the stairs will lead you to a random one but this is subject to change. the biomes are the plains, ice, fire, caves, and crystal.
Added 12 new tracks and removed the 2 old ones. 2 tracks per biome. and 2 for the hub.
Added particles for each biome using music starts Unity's particle system. each biome has a unique effect such as snow for the snow biome.
Added a temperature mechanic. each biome has a temperature associated with it. if your temperature does not match the current biome temperature then you will take increased damage from all attacks.
Added an environmental factor to all enemies. if you are activity transforming. then the transformation will speed up if the enemies environmental factor closely matches the current biomes factor. or slow down if it doesn't.
(i liked the idea of you growing fur in response to cold temperatures. like your body is adapting to the cold)
Changed the lobby tileset. With this i have stopped using mini fantasy tileset completely. and switched to using my own tiles.
Here is everything new with this update. Anything Above the line is new since the last minor update. while everything below it is everything new with since the last major update.
Added a toggle for particles, so now you can turn them on or off.
Improved Automove significantly. It is now in fixedupdate instead of update so its consistent across framerates.
Added Nudging to the automove. So as your walking you will automatically move to the left or right to avoid obstacles.
Added a Automove delay to the settings menu. allowing you to change how fast the automove is.
Added 2 spells. Create nurturant cube allows you to make mediocre food item using mana. and healing is just a spell that heals around 20 hp.
_____________________________________________________________________________________________________________________________________
Added Mapping Pressing M will bring a map. so you can hopefully keep track of where you've been
Changed the armor system.
you can press B to see how much each damage is being reduced by if you take it. were coverage determines how often your damage is reduced.
Added Biomes. there are 5 in total. taking the stairs will lead you to a random one but this is subject to change. the biomes are the plains, ice, fire, caves, and crystal.
Added 12 new tracks and removed the 2 old ones. 2 tracks per biome. and 2 for the hub.
Added particles for each biome using music starts Unity's particle system. each biome has a unique effect such as snow for the snow biome.
Added a temperature mechanic. each biome has a temperature associated with it. if your temperature does not match the current biome temperature then you will take increased damage from all attacks.
Added an environmental factor to all enemies. if you are activity transforming. then the transformation will speed up if the enemies environmental factor closely matches the current biomes factor. or slow down if it doesn't.
(i liked the idea of you growing fur in response to cold temperatures. like your body is adapting to the cold)
Changed the lobby tileset. With this i have stopped using mini fantasy tileset completely. and switched to using my own tiles.
Category Other / Transformation
Species Unspecified / Any
Size 588 x 332px
File Size 57.4 kB
Listed in Folders
So far, I think the game has been great. I've just noticed a few issues in the new update, 1, I'm not sure if the new armor system is working out correctly, because it only seems to trigger the resistances a small percent of the time, like sometimes I'll take normal damage from an enemy, and then other times I'll take drastically reduced/increased damage. The main thing I've noticed with this is that with the bats, if I have like -4 fire res, sometimes they'll do 7 or 8, and then randomly they'll deal 49 damage. Another thing is that I had a run where I just stopped regenerating mana completely at around player level 6, I can go into more detail about what the situation was if you need me to. I think the new biomes are great, and I can't wait until the next update to see if they get any depth added. I think the project is coming along great so far!
Thanks for the bug report.
damage resistances triggering a small percentage of the time is intended. the percentage of time is determined by your coverage. so at 50% coverage your damage should be reduced 50% of the time.
However damage being WAY above normal is not intended and it was a order of operations bug. essentially i was multiplying your damage by 5 when its supposed to be increased by 30% or so. so yeah... that'll be fixed.
for the mana regeneration bug, that's odd. i honestly don't see how it could break. more details on this would be great.
Glad to see you liked the new biomes. i was mainly trying to focus on their looks this update but i plan to have more depth added, mainly when it comes to scavenging.
Again thanks for the report and the kind words! i'll release a patch as soon as i track down the mana regen bug.
damage resistances triggering a small percentage of the time is intended. the percentage of time is determined by your coverage. so at 50% coverage your damage should be reduced 50% of the time.
However damage being WAY above normal is not intended and it was a order of operations bug. essentially i was multiplying your damage by 5 when its supposed to be increased by 30% or so. so yeah... that'll be fixed.
for the mana regeneration bug, that's odd. i honestly don't see how it could break. more details on this would be great.
Glad to see you liked the new biomes. i was mainly trying to focus on their looks this update but i plan to have more depth added, mainly when it comes to scavenging.
Again thanks for the report and the kind words! i'll release a patch as soon as i track down the mana regen bug.
Good to know about the damage resistances, just wanted to make sure it's not broken or anything. As for the mana regeneration bug, here's what was going on at the time: I don't remember what floor I was in the dungeon, I was at level 6, had 53 max mana, and had spent most of it. When I started starving, I stopped regenerating health or mana. I eventually got out of the starving range, but still wasn't regenerating mana for the rest of the run. I had leather armor (unequipped), iron sword (equipped), Iron gauntlets (unequipped) boots (unequipped), running shoes (equipped), and the silver ring (equipped). I was also mostly transformed into a bat at the time. Not sure if that's helpful, but that's what I had going on when I noticed it
I see, honestly after a few hours i still don't know what is causing this bug. even mimicking the conditions you set i couldn't reproduce it. but even if i can't reproduce it i can take a guess. it might be an issue of the regen not attaching itself to the onturn function, which would prevent it from working. so i made it independent of the onturn function. which hopefully prevents it from happening. but it's something that i'll still need to look out for.
Either way i patched the game with these changes.
Either way i patched the game with these changes.
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