![Click to change the View [SC] Hoppy Hopscotch Casuals & PJs (NMA)](http://d.furaffinity.net/art/fuzzinator23/1720539249/1720539249.fuzzinator23_hoppy_hopscotch_casuals_n_pajamas.jpg)
Artist: https://x.com/SweetLiLBunny_
Strategic Brawler
6ft 2in, energetic, athletic, tomboy, vampire, likes to pull pranks and have fun
With energy and gusto to spare, Hoppy Hopscotch is your rough & tumble tomboy with a penchant for kickboxing and the drums. Her optimism & can-do attitude keep everyone going even at their lowest.
However, the night of the Lunar Comets was a night that has left her on high alert as she was taken from the streets, saved from whoever kidnapped her, and even turned into a vampire by whoever grabbed her. Only Bobby knows of her condition right now. . . As well as CatNap.
Role: With fists & feet, Hoppy is your parkour, kickboxing brawling scout of the group, using a pair of spiked leather gauntlets & special boots to fight, crack & climb with ease. And with a pinch of Shock Magic, she’s capable of zapping enemies from a distance, powering a machine or charging a phone and even uses that electricity to boost her own speed.
Relationship: She cares about her friends a lot, seeing Kickin like her little brother, but she has a soft spot for Bobby, and later on with the bear, Crafty too. Bobby is the only one she trusts to tell her vampirism about, but she gets the sneaking suspicion that CatNap feels familiar to her. But even with the suspicion, she cares deeply for all of them in the group.
Birthmark Fur Pattern: Hoppy has full-circling scars on most of the joints on her body, albeit missing a scar on her left knee, right elbow and only a partial pattern on her neck. All signs point to a high impact fall that tore her apart when she hit the ground.
[Abilities]
Parkour Expertise - Speed being her name, agility and acrobatics are her game. She is the scout of the group, meaning she will slide, jump and maneuver her way through anywhere she can to get information for the group.
Knuckle-to-Knuckle - If it’s fighting something up close, Hoppy can take it on. She is adept in CQC combat and brawling, having learned kick boxing from her father & being on a few adventures fighting bugs & other critters with him.
Shocking Enhancements - Harnessing electricity, Hoppy can imbue herself to move faster than any other creature, add electricity to her strikes, or even charge up a phone. Though the last option has to be done carefully or else she’ll fry it.
Poppy Playtime belongs to Mobs Entertainment
Screaming Critters belongs to me
Strategic Brawler
6ft 2in, energetic, athletic, tomboy, vampire, likes to pull pranks and have fun
With energy and gusto to spare, Hoppy Hopscotch is your rough & tumble tomboy with a penchant for kickboxing and the drums. Her optimism & can-do attitude keep everyone going even at their lowest.
However, the night of the Lunar Comets was a night that has left her on high alert as she was taken from the streets, saved from whoever kidnapped her, and even turned into a vampire by whoever grabbed her. Only Bobby knows of her condition right now. . . As well as CatNap.
Role: With fists & feet, Hoppy is your parkour, kickboxing brawling scout of the group, using a pair of spiked leather gauntlets & special boots to fight, crack & climb with ease. And with a pinch of Shock Magic, she’s capable of zapping enemies from a distance, powering a machine or charging a phone and even uses that electricity to boost her own speed.
Relationship: She cares about her friends a lot, seeing Kickin like her little brother, but she has a soft spot for Bobby, and later on with the bear, Crafty too. Bobby is the only one she trusts to tell her vampirism about, but she gets the sneaking suspicion that CatNap feels familiar to her. But even with the suspicion, she cares deeply for all of them in the group.
Birthmark Fur Pattern: Hoppy has full-circling scars on most of the joints on her body, albeit missing a scar on her left knee, right elbow and only a partial pattern on her neck. All signs point to a high impact fall that tore her apart when she hit the ground.
[Abilities]
Parkour Expertise - Speed being her name, agility and acrobatics are her game. She is the scout of the group, meaning she will slide, jump and maneuver her way through anywhere she can to get information for the group.
Knuckle-to-Knuckle - If it’s fighting something up close, Hoppy can take it on. She is adept in CQC combat and brawling, having learned kick boxing from her father & being on a few adventures fighting bugs & other critters with him.
Shocking Enhancements - Harnessing electricity, Hoppy can imbue herself to move faster than any other creature, add electricity to her strikes, or even charge up a phone. Though the last option has to be done carefully or else she’ll fry it.
Poppy Playtime belongs to Mobs Entertainment
Screaming Critters belongs to me
Category Artwork (Digital) / Fanart
Species Rabbit / Hare
Size 1645 x 1817px
File Size 393.8 kB
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