
A cycled animation piece.
Once again, I tried to create a videogame but as I can't really comprehend C++ and Flash is very slow, it had to be a variant of Pascal (TMT Multitarget in this case). But, making my long forgotten way into the depths of Pascal, I realized that I will most surely forget PHP (which I would rather not).
So, not now. Or I may try Flash instead, maybe with a few hacks it will be able to support parallax scrolling with passable speed.
Once again, I tried to create a videogame but as I can't really comprehend C++ and Flash is very slow, it had to be a variant of Pascal (TMT Multitarget in this case). But, making my long forgotten way into the depths of Pascal, I realized that I will most surely forget PHP (which I would rather not).
So, not now. Or I may try Flash instead, maybe with a few hacks it will be able to support parallax scrolling with passable speed.
Category All / All
Species Unspecified / Any
Size 134 x 251px
File Size 137 kB
Animation cycle is great. A game using animation and graphics of that level of quality would be certainly draw my attention. Well, that and anthropomorphic critters involved, of course ;3
The tricky thing about animating drawings is that shading stops working as soon as the character starts moving - it should be either dynamic or absent. Or a compromise of the above.
The tricky thing about animating drawings is that shading stops working as soon as the character starts moving - it should be either dynamic or absent. Or a compromise of the above.
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