Yeah a little WIP of one Zsketch I have in the works.
*sigh* I wish I had the balls to ever be content with my work enough to finish it / upload more of it.
I am trying a new approach here, and it's working well.
It doesn't allow me to get lost in details until a certain stage, which is nice.
SO YEAH more to come.
Would you be interested inoto having a Digital Sculpture of your characters?
textured and all? Turnarounds, poses...No animations though. Not my forte.
But I DIG figurines, so..I wanna get into those eventually. 3D prints even, maybe.
Anyway, yeah.
brb more sketching
*sigh* I wish I had the balls to ever be content with my work enough to finish it / upload more of it.
I am trying a new approach here, and it's working well.
It doesn't allow me to get lost in details until a certain stage, which is nice.
SO YEAH more to come.
Would you be interested inoto having a Digital Sculpture of your characters?
textured and all? Turnarounds, poses...No animations though. Not my forte.
But I DIG figurines, so..I wanna get into those eventually. 3D prints even, maybe.
Anyway, yeah.
brb more sketching
Category Artwork (Digital) / Doodle
Species Unspecified / Any
Size 940 x 619px
File Size 259.7 kB
I'm surprised it's not known.
Anyway, no, it's not the first time I'm using it. I've been fiddling with it for at least 2 years, on and off. At times I can't decide whether to go further into 3D or further into 2D...
Well if you are into other 3D packages, it takes getting used to. For starters, I would say it is farily simple to use if you know about 3D basics...
It allows you to be more of an "artist" rather than a scientist, to a certain degree at least.
Anyway, no, it's not the first time I'm using it. I've been fiddling with it for at least 2 years, on and off. At times I can't decide whether to go further into 3D or further into 2D...
Well if you are into other 3D packages, it takes getting used to. For starters, I would say it is farily simple to use if you know about 3D basics...
It allows you to be more of an "artist" rather than a scientist, to a certain degree at least.
Well, if I had to do that via boxmodelling in max or maya or xsi...I doubt I could get it to look like this easily.
I'm so glad I never have to go through this again. The only times it gets similar to that is when I have to do a retopology, but that is sadly unavoidable.
I was taught 3DSMax at school, but I'm using Blender now.
It's got all you need, pretty much.
I'm so glad I never have to go through this again. The only times it gets similar to that is when I have to do a retopology, but that is sadly unavoidable.
I was taught 3DSMax at school, but I'm using Blender now.
It's got all you need, pretty much.
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