"Usurp the Heavens,
Embrace the Sorrow,
Become the Demon!"
~Akuma, Street Fighter 6It's been embarrassingly long time since my last upload and I can only apologize for that. And yes, I've been doodling randomly here and there, but I never posted any of those pieces thanks to my hesitation on posting quick doodles I've only done to either practice or as joke images between friends on Discord or Telegram. Only today I ended up managing to get the correct spark to try and make a digital portrait thanks to picking up the correct song.
It does help that I've actually played some Street Fighter 6 recently. Akuma's design in that actually fucking slaps, giving him a fierce, outright oni-like design (if we are to ignore Oni from ultimate SF4 version). And in general, the game's been fun. Something the several last few Tekken games for a long time fan has been feeling bit... disappointing. I blame it on the story focusing too much in the family feud that's been going on for far too long, disregarding single player story, making arcade endings feel bland or pointless and focusing heavily on multiplayer aspect only.
Yes - fighting games having a story, even if merely arcade endings for each character, is quite important to me.
Art © me.
Akuma/Gouki © Capcom
Category All / Fanart
Species Human
Size 1109 x 1130px
File Size 1.33 MB
Thank you, my human~
They do, but I think I might be just very old-timey as I enjoy the approach the older fighting games had: while they may have an overarching plot that carries canonically from one game to the other, giving a proper ending, even if non-canon, for other characters that actually matches either their own personal goals or personality is equally important.
It was rather saddening to see how the arcade endings became rather pointless in Tekken 7 and 8. Hell, some of the arcade endings for characters in Tekken 8 even goes for the "It Was All A Dream" -trope.
They do, but I think I might be just very old-timey as I enjoy the approach the older fighting games had: while they may have an overarching plot that carries canonically from one game to the other, giving a proper ending, even if non-canon, for other characters that actually matches either their own personal goals or personality is equally important.
It was rather saddening to see how the arcade endings became rather pointless in Tekken 7 and 8. Hell, some of the arcade endings for characters in Tekken 8 even goes for the "It Was All A Dream" -trope.
You're welcome. Indeed, I've heard and seen the like. I imagine some fighting game developers probably stopped caring about consistent stories at some point and went back to simply giving some reason for why these characters are competing so intensely with one another. Or they just have trouble coming up with a story whose plot points connect in any meaningful way, likely because the same writers are no longer part of the staff. It could be a number of reasons.
Or as is the case when some known characters makes a comeback despite being supposedly canonically dead is that they're fan favorites. If a favorite character dies and doesn't appear again in the next game, the sales may plummet. There could be easy ways to be made so that you can have a character with seemingly similar fighting style while not have the character associated to it be there (student of the character, robot, martial arts mimicker, someone who has studied the same style as the character before, etc.), but that's a risk if not handled well - in the same way as there is a risk of making a new character or prodigy of a character with a specific fighting style.
It's a fiddle between storytelling prowess and pleasing the customers.
It's a fiddle between storytelling prowess and pleasing the customers.
I certainly agree and they even go as far to make themselves into liars with no explanation whatsoever. I mean at Tekken 7, they killed off the old Lightning guy only to make him dlc and return to story in 8, like they retconned his death. Family feud is nice and all, but end one aspect of it permanently.
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