Another D&D Homebrew creature! This is the result of the leftover raw wild magic from magic items being modified and repurposed.
This was also some style experimentation. Kinda pulled some influence from Gooseworx, Johnen Vasquez, maybe some Mario creatures too. Was a delight to draw, honestly, and I hope someone can maybe use it in their own game!
And without further ado, stats!
AC: 12
Body HP: 300
Wild Eye HP: 100
Crazy Eye HP: 200
Speed: 60 ft swimming speed
STR: 16
DEX: 17
CON: 25
INT: 8
WIS: 24
CHA: 20
Resistances: fire, cold
Condition Immunities: Charmed, Stunned, Prone
Wild Magic Aura
The serpent rolls on the wildmagic table at the start of the round.
Wild Eye
While the Wild Eye has not been dropped to 0 hitpoints, the Magical Runoff Serpent rolls a d10 at the start of its turn. Until the start of its next turn, it has immunity to one of the following damage types, based on the result of the dice roll:
1) Psychic
2) Fire
3) Cold
4) Radiant
5) Necrotic
6) Acid
7) Poison
8) Thunder
9) Lightning
10) Force
Crazy Eye
While the Crazy Eye has not been dropped to 0 hitpoints, the Magical Runoff Serpent rolls a d6 at the start of its turn. Until the start of its next turn, it has advantage on saving throws from one of the following, based on the result of the d6 roll:
1) STR
2) DEX
3) CON
4) INT
5) WIS
6 CHA
Summon Minions
Roll a d4. Summon:
1) 8 Fish that just flop around on the deck
2) 4 Giant Crabs
3) 2 Giant Octopodes
4) 1 Giant Snapping Turtle
Wild Eye
Roll a d6. Cast:
1) Fire Bolt
2) Poison Spray
3) Frostbite
4) Mind Sliver
5) Sacred Flame
6) Eldritch Blast
Crazy Eye
Roll a d6. Cast:
1) Cure Wounds
2) Chaos Bolt
3) Pyrotechnics
4) Plant Growth
5) Psychic Lance
6) Destructive Wave
This was also some style experimentation. Kinda pulled some influence from Gooseworx, Johnen Vasquez, maybe some Mario creatures too. Was a delight to draw, honestly, and I hope someone can maybe use it in their own game!
And without further ado, stats!
Wild Magic Runoff
AC: 12
Body HP: 300
Wild Eye HP: 100
Crazy Eye HP: 200
Speed: 60 ft swimming speed
STR: 16
DEX: 17
CON: 25
INT: 8
WIS: 24
CHA: 20
Resistances: fire, cold
Condition Immunities: Charmed, Stunned, Prone
Abilities:
Wild Magic Aura
The serpent rolls on the wildmagic table at the start of the round.
Wild Eye
While the Wild Eye has not been dropped to 0 hitpoints, the Magical Runoff Serpent rolls a d10 at the start of its turn. Until the start of its next turn, it has immunity to one of the following damage types, based on the result of the dice roll:
1) Psychic
2) Fire
3) Cold
4) Radiant
5) Necrotic
6) Acid
7) Poison
8) Thunder
9) Lightning
10) Force
Crazy Eye
While the Crazy Eye has not been dropped to 0 hitpoints, the Magical Runoff Serpent rolls a d6 at the start of its turn. Until the start of its next turn, it has advantage on saving throws from one of the following, based on the result of the d6 roll:
1) STR
2) DEX
3) CON
4) INT
5) WIS
6 CHA
Actions
Summon Minions
Roll a d4. Summon:
1) 8 Fish that just flop around on the deck
2) 4 Giant Crabs
3) 2 Giant Octopodes
4) 1 Giant Snapping Turtle
Wild Eye
Roll a d6. Cast:
1) Fire Bolt
2) Poison Spray
3) Frostbite
4) Mind Sliver
5) Sacred Flame
6) Eldritch Blast
Crazy Eye
Roll a d6. Cast:
1) Cure Wounds
2) Chaos Bolt
3) Pyrotechnics
4) Plant Growth
5) Psychic Lance
6) Destructive Wave
Category Artwork (Digital) / Fantasy
Species Original Species
Size 1687 x 2184px
File Size 3.03 MB
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