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An experimental pack of Avali as pen-and-paper RPG player-characters, Kasa (left), Eijuli (middle), and Taluko (right). The pack operates as a single player character. They are in the same setting as the previous two characters.
These are portraits I made to be used as e.g. 2D-figurines in Tabletop Simulator.
The pack doesn't have much lore as they're more experimental to test how a pack of Avali would even work as a player character.
They're a pack of big game hunters.
Kasa is the pack leader. He thinks of himself almost as an action hero.
Eijuli is rather bold and fiercely protective of his pack mates.
Taluko is a bit quiet but will stand her ground and has a knack for predicting prey's behavior.
Kasa, Eijuli, and Taluko all belong to me.
The design of Kasa's pistol is inspired by a design from
Todd_Husky's Avali Lore Guide.
Avali species created by RyuujinZERO.
These are portraits I made to be used as e.g. 2D-figurines in Tabletop Simulator.
The pack doesn't have much lore as they're more experimental to test how a pack of Avali would even work as a player character.
They're a pack of big game hunters.
Kasa is the pack leader. He thinks of himself almost as an action hero.
Eijuli is rather bold and fiercely protective of his pack mates.
Taluko is a bit quiet but will stand her ground and has a knack for predicting prey's behavior.
Kasa, Eijuli, and Taluko all belong to me.
The design of Kasa's pistol is inspired by a design from
Todd_Husky's Avali Lore Guide.Avali species created by RyuujinZERO.
Category Artwork (Digital) / Portraits
Species Avali
Size 2102 x 1752px
File Size 996.9 kB
Gameplay-wise they'll play more like a hivemind with three bodies than three unique characters, as I'll be playing all three simultaneously. In-universe I just explain it as them being in constant communication (as Avali-packs tend to be), which is why they have eerie levels of coordination and thinking alike. Of course, for acting they all still have their (more or less) unique personalities (or, well, I'll at least try to act that).
And, yep, with the head at that angle it's either what looks like no snout or too much of a snout/muzzle. But, alas, I won't improve if I don't try.
And, yep, with the head at that angle it's either what looks like no snout or too much of a snout/muzzle. But, alas, I won't improve if I don't try.
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