[VRC] Texel Density Gallery
Alongside the wolf avatar, I spent the last while learning how to make worlds for VRChat, having plenty of experience with both Unity, Blender, and general game asset workflow foundations. It's a demonstration and primer of the concept of texel density, which in summary is the texture resolution of a given mesh relative to its physical size, an important concept when it comes to managing asset size and performance.
All assets in the space are my own work.
Host an instance of this world: https://vrchat.com/home/launch?worldId=wrld_dbcd56ac-6eb7-4c0b-b1a6-912b8cdd64c4
All assets in the space are my own work.
Host an instance of this world: https://vrchat.com/home/launch?worldId=wrld_dbcd56ac-6eb7-4c0b-b1a6-912b8cdd64c4
Category Artwork (Digital) / All
Species Unspecified / Any
Size 2428 x 1517px
File Size 427.6 kB
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